Island War is first and foremost an Artificial Intelligence system designed to create incredibly reactive and intelligent army units that are capable of planning and reacting to sophisticated situational offensive and defensive encounters, utilising anything available, all on-the-fly. In development for over 8 years, Island War is a completely new game built inside Operation Flashpoint Dragon Rising. It is a Tactical Military Action Shooter aimed at providing realistic, actioned packed dynamic battles in any location, at any time, under any situation.
Single Player and Cooperative game-mode that pits you against an entire battalion of soldiers over 10 intense waves. HOLD THE FORT!
Defenders is a new game mode that came about as a result of the need to test the AI in heavy combat situations. The "test" environment I created quickly became so much more, and my friends and I had such a good time playing it, I turned into a full fledged game mode!
At its core, Defenders is simply Horde Mode for Dragon Rising. Face waves of enemy PLA soldiers who will attempt to eradicate all the defending units within the fort.
There are 10 rounds in total, and if you manage to survive all 10, you will have faced an entire battalion of soldiers and lived to tell the tale!
As the rounds progress, the type of units that attack, along with how many are attacking (both in total, and at once) increase as well a progression of attack formations and tactics to mix things up and keep you on your toes!
There are the following unit types, in order of progression :
The Scout - Lightly Armed and Armored they head in first and attempt to flank you
The Assault Soldier - A slower more heavily armed soldier with decent training
The Machine Gunner - Heavy support unit that loves to supress
The Marksman - A long range fighter who supports the advance
The SOF Soldier - All purpose, highly trained Special Operations unit
The SOF Heavy - Armed with a machine gun and an assault rifle this guy can handle anything
The SOF Sniper - Carrying a heavy .50 Cal this guy is your worst nightmare!
Between each round, the Ammo Room will be restocked and you are given two minutes to prepare. However if you need more time, simply leave a player (or Ai) inside the room to prevent the next round starting.
It is HIGHLY recommended you take advantage of mines!
Apart from the 4 Players, 8 AI controlled defenders will join you in holding off the enemy. They will use the weapon emplacements and spread out across the fort to help keep all the angles covered.
When only a handful of enemy remain from a round, they will also head out and chase down the stragglers for you.
These guys will respawn at the end of each round. Expect to the last man standing ALOT!
Sometimes you can demoralize a unit so much, they will cower in a ditch somewhere and not move, while cool, it can slow things down a little trying to find them, to counter this, when only a few enemies remain, HQ will give you an order revealing the location of the final unit(s). Look at the map to see the exact location. You can either deal with them yourself, or let the AI defenders go out and take them (if any are left!)