Island War is first and foremost an Artificial Intelligence system designed to create incredibly reactive and intelligent army units that are capable of planning and reacting to sophisticated situational offensive and defensive encounters, utilising anything available, all on-the-fly. In development for over 8 years, Island War is a completely new game built inside Operation Flashpoint Dragon Rising. It is a Tactical Military Action Shooter aimed at providing realistic, actioned packed dynamic battles in any location, at any time, under any situation.

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Brief description of how to edit your games config file to gain access to additional options

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Operation Flashpoint saves its configuration in an XML file location in My Documents\My Games\OFDR\HardwareSettings\

The important file here is Hardware_Settings_Config.XML. This can be opened in any text editor such as Notepad.

Getting more FOV, or playing in the cinematic mode my videos are in

Unfortunately the FOV in OFDR is fixed and so far, it hasn't been cracked. To work around this, I have added several non-standard aspect ratio's to the game that allow you to get a bit more FOV out of the game than you could before, or, for the ultimate setup, play in Cinematic mode

Available Aspect Ratios : 1.33333, 1.6666, 1.7777, 1.8, 1.9, 2.0, 2.1, 2.2, 2.35, 2.4 and 4.8 (triple screen)

At 1920x1080 the correct aspect ratio is 1.6666, however I have found 1.8 or even 1.9 will give a good boost to your FOV without degrading the shape of objects too heavily.

Cinematic Mode simply puts the game into the same resolution and aspect ratio used by the cinema, which is 1920x817 at an aspect ratio of 2.35. This gives a solid aspect correct FOV of about 78 degrees.
If you wish to try this, you can replace your config with this :

<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="8">
		<resolution width="1920" height="817" aspect="2.35" fullscreen="false" vsync="0" oldWidth="1920" oldHeight="1080">
			<refreshRate rate="60" />
		<gamma level="0.500000" />
		<msaa type="off" />
	<graphics_detail level="custom" />
	<coverage tolerance="0.500000" />
	<ground_cover lodScale="1.350000" tilesPerLOD="64" />
	<shadows enabled="true" size="2048" maskQuality="2" />
	<bulk_trees tiles="13" />
	<animation quality="2" />
	<particles quality="2" />
	<textures quality="0" filtering="3" anisoLevel="3" />

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