Island War is first and foremost an Artificial Intelligence system designed to create incredibly reactive and intelligent army units that are capable of planning and reacting to sophisticated situational offensive and defensive encounters, utilising anything available, all on-the-fly. In development for over 8 years, Island War is a completely new game built inside Operation Flashpoint Dragon Rising. It is a Tactical Military Action Shooter aimed at providing realistic, actioned packed dynamic battles in any location, at any time, under any situation.
Updates the Mission Editors LUA help system and the Entity Database to get the most out of OFDR
This updates the Mission Editor's Entity Database and LUA editor to help with mission editing
Includes Improved syntax highlighting, an extremely robust custom auto-help system to replace the Help file and of course the improved Entity Database.
The entity database brings too many changes to list one-by-one so instead I will just give the highlights :
All Weapons reconfigured to be more like their real world counter-parts (handling, recoil, damage, weight, encumbrance, ROF, velocity etc). Each weapon now has a "parent" weapon and all variations are "children" of this base weapon. This makes adding new variations, or modifying existing ones much easier.
All Vehicles have been reconfigured to make them handle fantastically and actually be fun to drive! (Weight, Engine, Torque, Gear Curve, CoM, Tyre Friction andSuspension setup redone based on my Dirt Rally experience)
All usable in-game models have been added giving extra weapons and props to use in missions
Ammo Crates expanded to include all weapons in better combinations
New Health and Damage system to give much more variation to damage dealt, and more realistic reactions to that damage
Junk removed from the Database to make it easier to manage
More Unit variations, with better weapon setups to give Mission Editors more choice
Lua Editor Changes
All commands now have contextual help built right into the editor! Just add an extra comma inside the brackets to get detailed info on the command (includes the help on all custom functions)
Highlighting and coloring has been upgraded to include all the hidden and debug commands, as well as better syntax highlighting and variable/function name recognition
There are also additional custom functions and help info, type ?! and select AutoHelp then press ENTER on a blank line inside the editor itself for full instructions on this new stuff!