A year after the Borealis Incident, the remaining rebel fighters struggle to find a hero to replace Gordon Freeman. Running low on options, they resort to creating one of their own. An original story set in the Half-Life 2 universe. Re worked weapons, enemies, and even suit functions make for a totally new way to experience the world of the Half-Life 2.

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Happy New Year! Keeping good on my promise to do more updates, here's a beefy one to kick off 2020. We've got a whole bunch of stuff to go over, starting with our new HUD and Health system set up:

Health in Inhuman is radically re-balanced from Half Life 2. The player's armor fully protects them from damage, any damage done to an unarmored player is usually doubled. The player also carries batteries they pick up to use when they choose. This is all now more properly reflected in our HUD and I think it looks pretty nice! Shout outs to Nuked Rabbit for his sound design for the charging sound.

Progress on level design has also been progressing steadily and I'm hoping to have a solid amount of content to be released by the beginning of summer. I've avoided showing a whole lot of good looking shots til now so it's nice finally getting to show off more detailed parts of the game:

undergroundzombie

securityroom3

To cap things off, I'd like to show off a video of the end of my internal demo. This exact arena will most likely look different in the final game but I think this is a good showing of how combat plays out in this mod:

Development Progress 11/12/2019

Development Progress 11/12/2019

News 3 comments

Redesigned guns! Redesigned AI! Redesigned... everything! (Not actually everything tho)

The art of rebalancing Half-Life 2

The art of rebalancing Half-Life 2

News 4 comments

Valve has made quite a few game wide balance decisions through out HL2 and in this mod I seek to destroy most of them.

The AI design of Inhuman

The AI design of Inhuman

News 11 comments

One of the biggest priorities of this mod since day 1 has been improving how npc's in Half Life 2 act in combat. Soldiers are smarter, hunters are more...

A new mod emerges!

A new mod emerges!

News 1 comment

HEV Mark VI is dead! Long live Inhuman! A full rebranding of the mod with a tighter focus on the story and world is coming this year.

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HEV Chapter 1 Demo

HEV Chapter 1 Demo

Demo 11 comments

After many manhours of hard work a demo is finally playable!

Comments  (0 - 10 of 34)
Pinket
Pinket

The latest videos of Inhuman's progress have left me very impressed and excited. Especially for the combat demo on the Year of Alarm map.

  My question to see that is the next: are you thinking of creating your own complement, type MMod?

To play HL2 and Episodes with this improved combat system, which looks epic. And other excellent quality mods like Entropy Zero, Dark Interval,Mission Improbable, for example.
Although the first two use custom code, so I'm not sure if it's possible.

Anyway, I wish you good luck and hope for the best for this Mod.

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ComfortJones Creator
ComfortJones

Thanks for the kind words! So basically Inhuman should in theory work with at least EP2, but due to how much more of an overt rework it is I can't say it would definitely be balanced. In the case of YLA the map sources are available so I was able to edit those. Also anything using custom code would 100% not be able to work.

So atm I'm definitely not prioritizing something like that BUT I plan on making the mod freely open source shortly after it's released so people will be free to make maps with it, add my ai to their mods, etc. so it's definitely not impossible that someone makes a sort of Inhuman take on MMod.

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Guest
Guest

is the working continues?

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ComfortJones Creator
ComfortJones

Nah

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Jordan1G4m3r
Jordan1G4m3r

this looks so cool and fun can't wait for more news

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Guest
Guest

I want this mod so badly, especially combined with MMod

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LazyShady
LazyShady

That would be one hell of a combination...

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ComfortJones Creator
ComfortJones

Unfortunately as long as it's not open source, that's not gonna be possible due to them using different dll's.

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LazyShady
LazyShady

Well, it's just a matter of time till MMod's source code will be publicly available for use

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ComfortJones Creator
ComfortJones

Gonna need receipts on that claim chief.

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LazyShady
LazyShady

Well. On December 28th Gunship_Mark_II(main creator of the mod) said in reply to a comment:
"I am not sure if you can just rip it out of the mod, considering it's heavily tied to most of the mechanics, but I don't plan to release source code any time soon, it's too early."

Mod is not yet complete, so we'll have to wait for non lore frendly version...It may take a while, but I see no problems here. Just gonna be patient and wait
P.S. I hope your development process is doing with no problems. Any news updates any time soon?

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