Company of Heroes: World At War 1.0
Weapons SkinThis mod from The Wise One(Kavan) is a hodgepodge of weapon upgrades, new textures, new garrisons, and enhanced effects.
Author: The Wise One(Kavan)
Readme File:
Welcome to Company of Heroes, World at War:
This mod started as a minor weapons adjustment to make the guns behave like in COD, but evolved into much more.
This is a Beta V 0.8 release:
it is fairly well polished, although the CW and PE are not as extensively tested.
it is 100% compatible with v2.501 and incorporates all factions
this mod adds a lot to the game and makes it feel a lot like Call of Duty World at War.
[B]
The current features of the mod are as follows (will be updated at every release):
-weapons rebalancing
-weapons reallocation
-addition of 'perks' (stopping power, steady aim, juggernaut, flak vest, and much more...)
-vehicle perks
-reworked veterancy
-increased lethality
-many new units (such as russian recruits, elite PG's, and more...)
-incorporation of all new TOV vehicles
-addition of direct fire to some powerful tanks, snipers, etc.
-all new COH logo & pause menu
-many new garrisonable objects( eg. snipers can garrison in haystacks[thanks LD!] and trees{only large oaks atm}[my own creation]...infantry can even garrison busses)
-new veterancy symbols (actually some of them are the OLD ones)
-infantry health regeneration
-'Last Stand' for some units
-Bouncing betties, PPSH, Molotov cocktails, tabun gas, and other new weapons
-and a lot more i cant remember at the moment
[/B]
give it a try and please give feedback
in order to install:
extract the files
place the CODWeapons folder and CODWeapons.module in your main Company of heroes folder
place the CODWeapons.English file in CompanyofHeroesCOHEngineLocaleEnglish
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This mod from The Wise One(Kavan) is a hodgepodge of weapon upgrades, new textures, new garrisons, and enhanced effects.
This mod by The Wise One(Kavan) features rebalanced weapons, weapons reallocation, addition of 'perks', vehicle perks, reworked veterancy, increased lethality...
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