This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2. It combines my HW Classic Rebalance and Gameplay Enhanced mods into one single mod, providing you with a greater number of gameplay options than can be found in either mod alone. Development of those earlier mods has stopped in favor of this one.

Description

• Increased RU values of asteroids back to Luke Moloney's original numbers. • Fixed the bug where the correct mothership position was not calculated when determining crate spawn coordinates. • Fixed the bug where crates were being expired/despawned in the wrong order. I.e. the newest crates were getting despawned first instead of last. • Added an audio clip for when crates are spawned. Thanks GearBox! • Added debug messages for both enabled and disabled states of game rules. • Fixed an occasional divide-by-zero error that was preventing crates from spawning. • ADVANCED STATS should be printing properly to the profile directory at the end of each match now. • Lots of tweaks to CRATES debug messages. • Included everything from my HWC Maps mod, and deprecated that mod in favor of just having this one. • Re-enabled the custom "classdef.lua" and updated it to Patch 2.0 specs. (The stuff I made specifically for DEFINED

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Homeworld Classic Enhanced for HWRM v2.0.2
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