This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2. It combines my HW Classic Rebalance and Gameplay Enhanced mods into one single mod, providing you with a greater number of gameplay options than can be found in either mod alone. Development of those earlier mods has stopped in favor of this one.

Add file Report Homeworld Classic Enhanced for HWRM v2.0.2
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HWR_HWClassicEnhanced_v2_0_2.zip
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Full Version
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Mikali_Dilvish
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560.32mb (587,540,312 bytes)
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17 (1 today)
MD5 Hash
88d9cd085bf1cb99143bcff184a2ce4a
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• Increased RU values of asteroids back to Luke Moloney's original numbers. • Fixed the bug where the correct mothership position was not calculated when determining crate spawn coordinates. • Fixed the bug where crates were being expired/despawned in the wrong order. I.e. the newest crates were getting despawned first instead of last. • Added an audio clip for when crates are spawned. Thanks GearBox! • Added debug messages for both enabled and disabled states of game rules. • Fixed an occasional divide-by-zero error that was preventing crates from spawning. • ADVANCED STATS should be printing properly to the profile directory at the end of each match now. • Lots of tweaks to CRATES debug messages. • Included everything from my HWC Maps mod, and deprecated that mod in favor of just having this one. • Re-enabled the custom "classdef.lua" and updated it to Patch 2.0 specs. (The stuff I made specifically for DEFINED

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Homeworld Classic Enhanced for HWRM v2.0.2
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Homeworld: Remastered
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Mikali_Dilvish
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