Simplex started as a branch from Complex. It has combined features from Path To Victory as well as many other mods through a long history of R&D. This mod aims to excavate the full potential of the Homeworld 2 engine and it will simply blow your mind with incredible fun!

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The first working campaign based on Complex is now in Complex Simple 2.8! Although it looks vanilla, everything is different! Play it and you'll see!

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The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Post comment Comments  (0 - 50 of 61)
Tondrai666
Tondrai666

So far everything flawless but i seem to have some problem killing the carrier in lvl 2 before he escapes xD but i'll make it ;)

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siliconworm Author
siliconworm

--------Walkthrough for Mission 2--------
As soon as the enemy Carrier starts fleeing, move ALL YOUR UNITS (including your three stations) to intercept it! Use all your bombers and the Power Station to destroy its engine subsystem! Once its engine is paralyzed, the Sobani will catch up and help you finish it off!

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ignoran.ce
ignoran.ce

Third mission is impossible to complete though, at least I have no way to do it. Enemy recon force absolutely decimate the shipyard even before any of my forces can reach it. How it's so fragile, it's a shipyard.

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siliconworm Author
siliconworm

--------Walkthrough for Mission 3--------
When the introduction is completed, IMMEDIATELY move all your fighters and corvettes (including the Elite ones you got for free in mission 2) to the shipyard (if you have Afterburner upgraded on your fighters and corvettes, engage it too by pressing "T")! Target the enemy Heavy Missile Frigates with your Attack Bombers, while target the enemy Bombers with your Interceptors and Gunships! It only takes no more than 10 squadrons (which you should have prepared in the last mission) to finish them off! And after that, it all goes easy! Remember, the only key is, you have no time waste! Just attack in the beginning and don't hesitate!

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ignoran.ce
ignoran.ce

Thanks for advice, but that's exactly what I was doing. Didn't seem to work out, considering how slow bombers are. Maybe my problem is I amassed the damn avengers in the previous mission (to cripple Vaygr carrier's engine) instead of proper bombers.

I'll try again until I win, obviously.

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siliconworm Author
siliconworm

Ah! I see your problem! I never build Avengers lol! They just suck at everything except bullying subsystems :D

You just need to use some normal corvettes, interceptors, and bombers (especially bombers, because they can take out that Heavy Missile Frigate very quickly). I just tested it again, the beginning of mission 3 should be very easy.

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Tondrai666
Tondrai666

The missions are well not really hard but, they make you think a lot to make em work. I really like it. But is it normal that the power station loses all of its energy coils it after every mission? I have to rebuild them every time at the start and it eats quite some RU's

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siliconworm Author
siliconworm

It's not normal! Did you dock your Power Station at the end of each level? Any ship docked to the Mothership will lose its subsystems in the next level!
Go to your Bin\Profiles\Profile1\Campaign\ASCENSION folder, and you can see if your subsystems are lost in those persist.lua files (open them with NotePad)

I especially re-programmed the end of every level so that some ships (including the Power Station) will NOT dock to the Mothership!

If you didn't dock your Power Station manually, yet it lost all its subsystems in the next level, then it must be a bug! Please tell me what level you were in!

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Tondrai666
Tondrai666

I think i have it in every level. And my crew station, power station and research station dock every mission automatically cause when the next mission starts they all have to launch from the mothership one by one.

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siliconworm Author
siliconworm

No! They always launch from the Mothership in the next mission, no matter whether they were docked or not in the last. The key is, did you dock your stations manually at the end of the last mission? If you didn't, your subsystems should never be lost, because I particularly did a lot of heavy programming to ensure this.

If you didn't dock your stations manually, yet your subsystems were still lost, please tell me in which level you found your subsystems were lost, I'll double check that.

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Tondrai666
Tondrai666

I never manually docked em. I think it was at each level but i'll check that again and let you know ;)

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siliconworm Author
siliconworm

That's impossible! What level are you currently in? I just spent hours testing from level 1 all the way to level 6, and all the subsystems were preserved perfectly. It definitely works as long as you don't manually dock your stations to the Mothership or lose your stations in the end of the previous mission.

Here're some screenshots I just took at the beginning of each level:
Moddb.com
Moddb.com
Moddb.com
Moddb.com
Moddb.com

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sirshelley
sirshelley

Nice one

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Pistino
Pistino

1.question, Did you include friendly dire ? Because half my fleet seems to always get destroyed by the other half nearly every time. 2. I cant seem to be able to pass lvl 4 , the fortress bit. Also, i can cap the enemy carriers, my marines spontaneously blow up every time. Next, the AI isn't really that good... they storm to the enemy capships and get destroyed bysplash damage... it's stupid. on the same note, the ships cannot withstand practically anything, they get destroyed very easily, it's like they are made out of wheat or something.... Also, big problem,the population limits are tooo low, the enemy has much greater numbers... The gameplay is very frustrating and unenjoyable.

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siliconworm Author
siliconworm

This is why you need to get a better understanding of this mod in the skirmish mode before you enter the campaign mode.

1. Friendly fire is real; it would be unreal if a nuclear bomb hits your own ships and doesn't hurt them at all. You are the commander of your fleet and you are expected to minimize your friendly fire by giving wiser orders.

3. If you are talking about fighters and corvettes, they are of course vulnerable against capital ships -- if you already anticipated that they are going to be destroyed by splash damage, then you should give them wiser orders. Even if you've lost some fighters and corvettes, that's no big deal. Just build the Auto-Dock order on your nearby capital ships, they'll automatically dock and get repaired.

4. The current population in campaign is already max (930 pilots and 45 officers). Your problem is likely that you are not leveling up fast enough, or you are not recruiting (by building Crew Cell) fast enough. Farm when you can and level up as quickly as you can, build barracks on your Crew Station, and build as many Crew Cells as you can. There should be no problem with the population limit at all, because some guy just told me that he finished all the 15 missions very easily.

I don't know your gaming background with this mod. If you are a new player, you should play more skirmish (especially using Hiigaran) first until you have a decent grasp of how everything in this mod works.

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siliconworm Author
siliconworm

--------Walkthrough for Mission 4--------
The Fortress part in lvl 4 is indeed harder than all previous missions, but it's completely doable -- just don't expect to destroy that fortress with only a few bombers! Use Interceptors, Gunship Corvettes (upgraded with Energy Cannon), and Flak Frigate (Upgraded with Adv. Flak System) to destroy all the enemy defending fighters; use Ion Cannon Frigates, Missile Frigates, Torpedo Gunship Corvettes, and Howitzer Gunship Corvettes as your primary firepower to destroy the station; use Defense Field Ffrigates to cover your Ion Cannon Frigates; use Marine Frigates (fully upgraded) to capture all the enemy newly produced frigates (especially Heavy Missile Frigates, because they can help you destroy the Fortress). You should handle all these at the same time, while being capable of producing lost ships quickly, as well as repairing damaged frigates using Patchers.

Note: you are not allowed to capture the enemy carrier, that's why your Marine Frigates exploded. Your Marine Frigates were actually died of collision after they failed to capture the enemy carrier.

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Pistino
Pistino

The comment as Guest, was made by me, didn't notice i wasnt logged on.

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Guest
Guest

Actually I found an easy way to beat this lvl... First just take out the Stations fighter screen... then use your Scavenger to build and launch about 2 dozen miner missiles... DONE! lol

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siliconworm Author
siliconworm

LOL! THAT IS A BUG!!! Do you want me to fix it? XD

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Guest
Guest

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Raygoza
Raygoza

What is the best way to learn how to play this mod for the campaign?

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siliconworm Author
siliconworm

First step:
Play skirmish using Hiigaran first
Access the help menu (in the INFO screen) to learn some basics about the Complex system
Get an Expert AI player as your Hiigaran ally, learn from it, see what it builds, and how it fights (against other Expert AI players).

Second step:
Play Vaygr in skirmish, master it too, so you'll know your enemy very well in the campaign

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HTRK74JR
HTRK74JR

The file seems to be corrupt, i tried to download it and winrar freaked out, and i just tried dowloading another mod and it worked fine

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siliconworm Author
siliconworm

Did you read the description? You need WinRAR 5.0 or higher version!

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Guest
Guest

I am on mission 6, my Mothership made the second hyperspace jump to the last derelict lighthouse and started moving towards it but after a while it stops and start moving backwards, sometimmes at really high speeds and I can't stop it. I tried 3 times to load from autosave after it exited hypespace and it always did the same. The objective is to destroy all movers, but the last derelict keep spawning them without end. I am kinda stuck here but will keep trying :D

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siliconworm Author
siliconworm

Just wait for you Mothership to move into place. It will stop at some point and it's part of the storyline.

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Guest
Guest

No I mean't he he was moving backwards for 10 minutes to the other side of the map. But it worked after 4th load, he finally moved forward instead of back. Anyway I am at mission 10 now, whenever I try to move Drednaught into Bentusi harbor, one of the keepers fire some bomb at it and it gets blown away so far away that it will take 30 minutes for it to reach Bentusi and there is no chance I can hold that long against 4 Keepers. Imho force of that blast shouldn't move it so far away.

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siliconworm Author
siliconworm

--------Walkthrough for Mission 10--------
LOL! You are talking about Progenitor's Light Granules! You should have played Progenitor many times in the skirmish mode before you fight them in the campaign mission! If you have played in the skirmish using (or against) Progenitor, you should know very well that what the Light Granule is especially good at is kicking your capital ships out of the map!

Here in Mission 10, because the Progenitor has the Fleet Admiral rank, their Keepers can launch Light Granule attack. However, because they have no energy production (no Power Generators), they can't launch as many Light Granules as they want (they have only 1000 total Energy in store, that's all). So, if you don't want to get your Dreadnaught's *** kicked, just use other capital ships as MEATSHIELD -- move your other capital ships to the Keepers and let the Light Granules kick them hard until the Keepers run out of energy (you can see how much energy they have left in your Remote Monitor). Once they have run out of energy and can not launch any more Light Granule attack, your Dreadnaught is safe to move to the Bentusi!

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siliconworm Author
siliconworm

--------More tips for Mission 10--------
When your Dreadnaught gets hit by a Light Granule, immediately use hyperspace jump to cancel out its motion before it's thrown too far! To use hyperspace jump on the Dreadnaught, you need to have Hyperspace Modules on your nearby ships.

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siliconworm Author
siliconworm

And to give you more understanding of the Light Granule, it's not any "force" of any "blast". It's a very small object accelerated to the speed of light (an engineering miracle of the Progenitor of course), delivering basically unfathomable kinetic energy to destroy its targets (from capital ships to planets, even stars)! So, your Dreadnaught is already lucky enough to survive one direct hit by a Light Granule -- most ships will just simply explode if they are hit by a Light Granule!

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RichieB298
RichieB298

Hi there, loving the campaign but I am stuck on Mission 8, I have the movers at the debris, but they don't seem to be moving towards the power sockets?

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siliconworm Author
siliconworm

Did you do anything unusual (such as using the cheat menu to teleport or destroy the Keeper)? If not, this is how it should work:

1. Find the 3 Power Modules by sending a probe
2. When the game says the Power Modules have been located, dock 3 Movers (not anything else) to the 3 Power Modules
3. When a Mover is attached to a Power Module, the Module should start moving.

If it still doesn't work, please upload a video of this part and I'll check what's wrong. You can upload a video here: Moddb.com

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Guest
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Pistino
Pistino

Siliconworm, Ok i managed to pass lvl 04 and actually get to the last mission, and I don't know if it's just me but the game is practically a slideshow throughout the last few missions. Now i also played a lot of skirmish, and this severe lag issue seems to only be present when one of the participants are playing as Hiigarans. Vagyr vs. Vagyr, there is some slowdown towards the end of the game, but nothing like when Hiigarans are present, which is basically unplayable some 2-3 hours into the game. I'm talking 0.5 FPS if that during the last mission... Is there some problem with the Hiigaran race that causes this immenese FPS slowdown? Also, Homeworld Remastered is going to be released sometime tis year, are you going to be "porting" the mod to the re-release? Please, say yes, because this mod is just awesome and i would love to play it on the presumably performance issues-free remastered version, seeing as it will be compatible with multi-core CPUs.

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siliconworm Author
siliconworm

The Hiigaran slowdown issue is well-known in the original Complex too. The reason for this is that many Hiigaran ships lack LODs (level of details) in their models, so the game is always die trying to render all those over-detailed models. In the opening of mission 15, myself is lagging like hell too, but what else can I do? This is the last mission and there must be some spectacular airshow... XD

Just destroy them, destroy all those ships that are eating one single core of your CPU, and the game will become smooth again.

I'm really not sure about the Homeworld HD remake. I've been a Homeworld lover since Homeworld 1, but after hearing so many useless rumours all these years about Homeworld 3, my senses already grew numb, and I no longer expect anything new in the Homeworld series -- because everything I expected all turned out to be anti-climatic LOL~

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Pistino
Pistino

Right I understand. So a re-release of Complex-Simple wouldn't make any difference regarding the lag issue with Hiigarans, because, the distant models (level of detail on them stays at max regardless of the distance of them to the camera) are at fault. So wouldn't it be somehow possible to assign vanilla LOD's to some of them , to minimalize the issue at least?? You know, for Battleships you could use vanilla battlecruiser LOD, for Every other battlecruiser type ship also, i mean, how important is it to see how they look in the distance if the game is running at 1 FPS, right ? Wouldn't it be possible to use washed down models /textures (i'm not an expert) for the LOD's? Aldo, how is it that Vagyr and other ships do have LOD's and only Hiigarans don't?

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Pistino
Pistino

Hold on, doesn't the CPU also render in games? If so, wouldn't the Remastered version, with multi-core support at least diminish the issue so the slowdown isn't as dramatic? Also, a theoretical queistion here, when the HD Remake gets released, do you think the mod will still be compatible with it or is it likely that it won't be? I understand it's really hard to predict this, but I had to ask. Thank you.

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siliconworm Author
siliconworm

There's no way a mod this Complex based on the Homeworld 2 engine can be just "copied and pasted" in another game engine. You are talking about making an entirely new mod, which I won't be able to and don't want to achieve. Even based on the already highly finished Complex mod, it still took me 3 years to make this mod look the way it is today.

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siliconworm Author
siliconworm

LOD is only part of the problem. I think even if I can add all the LODs, the situation still won't become much better, because there're other reasons for this lag too, such as the excessive subsystems and complex source code.

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Guest
Guest

Hey dude, how did you get the engine trails for cap ships like in your screenshot.
~Justin

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siliconworm Author
siliconworm

Do you mean the flame exhausting from the engine like this one?
Moddb.com
These are not ENGINE TRAILS dude... They are 2ND STAGE THRUSTERS! I programmed these effects using sobgroup functions, it's a completely different thing from the engine trail...

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Guest
Guest

Hi there, your mod is incredible!! I have tried to play on lan, and with hamachi, but it says "out of sync", i wonder if you know any solution for this, i would be very thankful :)

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siliconworm Author
siliconworm

I need you to provide me with more details on this:
1. When do you get this "out of sync" problem (refer to your game calendar at the top of the screen)?
2. Do you consistently get "out of sync" at the same time in every match?
3. Please make a screenshot of your skirmish settings and upload it here: Moddb.com
4. Can you prolong the occurance of this "out of sync" by changing your skirmish settings? For example, if you set Pilot/Crew capacity to minimum, and there's no AI player, does the "out of sync" still occur? If so, when?

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Guest
Guest

Hi again, for points 3 and 4 i do not know when i'll b able to try again becouse im a couple of days out, whithout my pc with HW2.
1 It is always when it fully charges the match, and always happens for the one who is not the host.
2 Yes, we tried like ten times, reinstalling everything, going with ccleaner, searching for different stuff in our folders... etc but it didnt work.

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siliconworm Author
siliconworm

Next time after an "out of sync", please let your friend immediately send his Hw2.log to me (refer to the PDF manual if you don't know how). I need his Hw2.log in order to deduce what happens before "out of sync".

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Delblero
Delblero

Hi Siliconworm, enjoying the mod immensly but I am stuck at Level 9. Shipjard Nabaal does not show up I get the short scene that it is supposed to jump in but is states it is destroyed, if I then build a shipjard myself the dreaghnought still does not finish repairing. Which in turn causes me to be unable to finish the mission. Please help

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siliconworm Author
siliconworm

retry the mission, this should not happen

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Guest
Guest

Hello, I seem to be having the same problem as Delblero. I tried restarting the mission several times, but the issue was not resolved. is there anything I can try?

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siliconworm Author
siliconworm

Yes I noticed this, what happend is that the shipyard got destoryed before appearing somehow. It will be fixed in the next version (3.0)
At present, you can try the following things:
1. Don't use your Arsenal Ship to bombard everywhere in that mission before the shipyard arrives
2. Use the Haxor (the green square button above your taskbar) to cheat. Disable enemy ships so they can't destory the shipyard before it exits hyperspace.

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Guest
Guest

In m6, the movers are literally impossible to deal with.
Sure, they die.
But they stun lock the Mothership, and the bloody thing got lost during it's second jump.
That essentially makes the mission impossible desu.

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siliconworm Author
siliconworm

which version of the mod are you playing? and do you mean your mothership didn't return from hyperspace? send me your HW2.log

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siliconworm Author
siliconworm

just tested again, i'm unable to recreate your problem in mission 6.
you need to wait for a minute before your mothership returns from the second jump.
also, the movers are easy to deal with. just destroy them with a dozen torpedo frigates and ion cannon frigates, then protect your mothership with defense fields. you can also destroy the debris to prevent more movers from spawning.

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Guest
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