Source engine modification with atmosphere heavily inspired by Half-Life: 2's cut content, while having deviation to make something independent. Tries to achieve the level of detail Psilocibinum's Cremation mod had done.
Currently in slow progress of brand new and better maps under less filesize which has been criticized before.
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Build2001 development :
- Mod Creator, Mapper
- Assisting Mapper
- Audio Designer, Community Manager
- General Support
- Modeller, Animator
- Sound Designer
Special Thanks :
- Logo and Header Design
- Audio Assets
- Texture and Model Assets
Good evening, everyone. I assume everyone's enjoying yearly pain of hot blow which is exacerbated by the economic system, which makes the place we live look more like Half-Life 2 Beta, day by day.
To get to the point, a small asset pack has been released. It contains many models which I assume is what makes Build2001 unique. Some may find it useful. Build2001 - Brush Model Assets addon - Mod DB
It's essentially a release of what I have uploaded here: Build2001 - July 2021 Update news - Mod DB
with many more added and updated.
Upside of making these into .mdl files are that they are not affected by baked-in lighting of func_physbox and are far easier to put into level.
More models may come.
Regarding the state of the mod, let's say "On the Graduation Question" is what's currently straining me the most.
Sorry to disappoint, you likely have expected more.
See you tomorrow.
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Put it in sourcemods folder as always, it's for hl2ep2, no source sdk base stuff..
You may remember this iconic map from "original" leak. Unused map now playable.
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