This Unreal 227/Unreal Tournament Mutator will replace all those old, blurry Unreal/RTNP skins with detailed, high-res counterparts. Version 3 now contains the UT99 inventory!
This is UnrealHD 3.1, a High-Res skins mutator for both Unreal v227 and Unreal Tournament. This will replace all those old, blurry skins of Unreal/UT99/RTNP with detailed HD counterparts. This is meant to be used with Singleplayer or offline with bots, although it will not break online compatibility (an online version is in the works). This also works with Custom maps, mutators, and Mods! Easy to install and does not replace/modify any Unreal system files. Version 3.1 now contains ALL UT99 inventory as well as HD skins for popular custom Singleplayer packs. See the Readme for more details!
This Mod will replace all those blurry Unreal/UT99/RTNP skins with detailed, high-res counterparts. It works in Unreal Gold 227 and Unreal Tournament '99. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins. Each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended. Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more. The skins look like the originals from a distance, but more detailed up-close. In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance.
With the new Version 3 release, ALL skins of Unreal Tournament, Unreal, and UT99 are included! In addition to this, many custom Skins from popular single player maps are also included. If that wasn't enough, the longstanding FOV issue of the weapons in widescreen is FIXED. No more ginormous Redeemer! Version 3.1 comes with a mod window that can enable/disable this option for people who don't want it. Some of the Unreal skins have also been updated, and there is an optional "random HD armor" mod for UT99.
Supported Custom Maps/Packs for HD content:
Operation Na Pali
Déjà Vu – Gryphon Revisited
Interloper (only one Skaarj skin currently)
NOTE: These packs do NOT have to be installed for this mutator to work. They are merely optional.
I highly recommend AHaigh01's S3TC world textures, which look great when combined with these Skins. I would suggest his HD4k Extreme Resolution V3 for the DirectX11 Renderer for the best results!
Although these skins will work in UT99 offline with bots, they are primarily meant to work with the OldSkool mod in SinglePlayer. The Oldskool mod allows you to play Unreal1 content in UT99:
VERSION 3.0 CHANGES:
VERSION 3.1 CHANGES:
Installation / Configuration
NOTE: If you do NOT see a mutator window, it probably means you are using the old version of Unreal! You need to use Unreal Gold with the 227 patch, NOT the original Unreal. Everyone should have Unreal Gold or UT99 by now anyway...
Troubleshooting \ Known Problems
Virtual Memory error crash: Some user-made maps have a LOT of skins and textures. When this pack is used alongside Ahaigh's S3TC pack, it's possible some maps will crash with a "Virtual Memory" error, especially with too much saving/loading. This happens more often in UT99. The way to avoid this error is to download either the 4GB memory aware patch (for UT99), or the fan-made 469 patch (also for UT99).
Virtual Memory error crash in Unreal Gold with 227: Open 'Unreal.ini' located in Unreal\System folder and search for 'UsePrecache'. Set this to 'True'. Also, search for 'CacheSizeMegs', and set it to '8'. Turning this number up higher will cause MORE virtual memory error crashes! You need to keep it low.
Player skins not appearing in the player setup window: because this mod works as a mutator, it will not replace the player skins in the player setup window. However, Ahaigh01's texture pack will in fact replace some of the player skins in the player setup window using texture files directly - but some of the skins still will not appear. This is because some of them are "hidden" skins contained in system files, and there is currently no way to replace system files. That being said, ALL the skins will be replaced in-game with the use of the UnrealHD mutator!
Player Model Skins turning back to default after loading a saved game: This problem appears to be UT99 specific with the oldskool mod. I am unsure why it happens, but the solution is to just download Ahaigh01's texture pack, which comes with skin texture files that will always work even after saving/loading a game. The only issue that will remain is with the hidden player skins contained in the system files. Unfortunately, these skins will still continue to revert back to default after loading a saved game...
This project was conceived by me (Lightning Hunter), and most of the skinning was done by me. However, there are a lot of other people to credit! Here is a comprehensive list of all who contributed:
-Ahaigh created a thread at OldUnreal back in 2011 with a handful of high-res skins. All of these skins have been included, with most of them having been tweaked by me. The following skins were created by Ahaigh and were barely modified by me:
Flags, Sign, Steel Barrel, Wooden Barrel, Chest, Wooden Box, Moon Two, Moon3, Boulder, Lantern, Knife, Rabbit, ISV Robot, RTNP Marines, UT99 Boulders, Nali Skeleton, and all the books.
The following skins were created by Ahaigh and tweaked heavily by me:
All trees & Plants, All player skins, the Monk Statue, Eightball Gun, Dispersion Pistol, Health, Nali Fruit, Amplifier, Bandage, and the Flash Light.
-For UT99, Ahaigh used various AI Upscalers and added detail textures for many of the decorations that I included. I did minor tweaks to some of those decorations.
The UT99 inventory was also AI upscaled by Ahaigh, but for those skins I completely reworked them beyond recognition!
-Yrex helped out immensely with code tweaks, mesh fixes, and more. The RTNP weapon skins would not be working properly if not for his meshes and coding help, and there would be thousands of "accessed none" errors. In addition to this, yrex helped with making the mutator compatible with both UT99 and Unreal without package dependencies!
-Simon 'Psychic_313' McVittie, for the "Advanced Model Support" mod window in which I borrowed the layout from.
-J-Rts created the original Flak Cannon skin, which I heavily modified.
-Buff Skeleton (Waffnuffly) created the incredibly awesome Spawn Notify code, which allows the mutator to exist in such an easy to use form! This pack would be so much more difficult to install/run without it...
-Casey, for the creation of the UT Texture Merger tool (which will most definitely be used in the future), and also for his help in general.
-Skywolf created multiple mesh fixes, such as the new Titan mesh that fixes the mirroring issues with the skin. These issues were blatantly obvious with high-res skins, but barely noticeable with the original blurry skins. Also, keep an eye out for a possible future release from Skywolf with HD meshes/models!
-sn260591 created the original mutator code for this mod, which unfortunately lagged the game (might have just been my system) and had to be scrapped. However, I still have to thank him for the original code that allowed me to get this project up and running and tested!
-Gopostal for a few tips and feedback. Thank you for supporting the project!
-The following people helped out with beta testing (insert names here if anybody signs up :O )
-Thanks to the following people for their feedback at OldUnreal and UnrealSP.org: Leo T_C_K, Gopostal, Kajgue, AlCapowned, han, Krull0r, BobIsUnreal, unreality, Dr.Flay™, Ironword, and Teridax.
Also, a lot of the detail overlay textures I used on these skins came from various free texture websites on the internet. Here are some of my sources:
Mb3d (Max Textures): Mb3d.co.uk
Many of the other detail textures used came from Unreal itself. I apologize if I forgot to credit anybody for any detail textures used in this pack!
Production Details and Other Info
This project took quite a few years to complete. The average skin took 4-6 hours to complete, with some of the more complex skins (like the Titan) taking several weeks!