WARNING: If you downloaded Version 2 (before 11/20/19), please download V2.1. This fixes a critical lag issue with Unreal Gold!

This Mod will replace all those blurry Unreal/RTNP skins with detailed, high-res counterparts. It works in Unreal Gold 227 and Unreal Tournament '99. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins. Each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended. Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more. The skins look like the originals from a distance, but more detailed up-close. In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance.

With the Version 2.1 release, ALL skins for Unreal and RTNP are now included! This means the player skins are now complete. There are no more missing skins.

I also recommend AHaigh01's S3TC world textures, which look great when combined with these Skins:
High-Resolution world textures for Unreal
High-Resolution world textures for Unreal Tournament

Although these skins will work in UT99 offline with bots, they are primarily meant to work with the OldSkool mod in SinglePlayer. The Oldskool mod allows you to play Unreal1 content in UT99:
OldSkool Mod
OldSkool Amp'd

Installation / Configuration

  1. First make sure you have a copy of UT99 (preferably with the OldSkool mod mentioned above), or Unreal Gold patched with 227. The unofficial 227 fan-made patch for Unreal can be found here. I highly recommend this patch anyway, as it fixes a whole plethora of issues and adds multitudes of features. This patch allows S3TC textures to work, which is what these high-res textures are called.
  2. Extract the contents of the zip file to your Unreal227 or UnrealTournament folder (keep folder names on, so the files automatically go to the right places).
  3. Skip this step if using Unreal 227. If using UT99, make sure the UTGLR Drivers are installed (OpenGL or Direct3d9). These drivers are awesome and should be used anyway for optimal performance and visual enhancements.
  4. Enable S3TC Textures by running the game, opening the console, and typing "preferences". This will open the Advanced Options window. Go down to "Rendering", and choose the driver you are using (OpenGL or Direct3d9). Drop down this list, and look for "UseS3TC", and set it to "True". The skins will not work or might even crash the game if this is set to false!
  5. Add the Mutator "Unreal: HD Skins" to the mutator window. If using Unreal 227, the Mutator button will appear when you go to the "new game" window. If using the UT99 OldSkool mod, go to Options->OldSkool, click the Options tab, and the "SP Mutators" Button. Add the mutator in this window.

NOTE: If you do NOT see a mutator window, it probably means you are using the old version of Unreal! You need to use Unreal Gold with the 227 patch, NOT the original Unreal. Everyone should have Unreal Gold or UT99 by now anyway...

Troubleshooting \ Known Problems

Virtual Memory error crash: Some user-made maps have a LOT of skins and textures. When this pack is used alongside Ahaigh01's texture pack, it's possible some maps will crash with a "Virtual Memory" error with too much saving/loading. This happens more often in UT99. If this happens frequently, follow these steps:

  • Unreal Gold: Open 'Unreal.ini' located in Unreal\System folder and search for 'UsePrecache'. Set this to 'True'. Also, search for 'CacheSizeMegs', and set it to '8'. Turning this number up higher will cause MORE virtual memory error crashes! You need to keep it low.
  • UT99: Open 'UnrealTournament.ini' located in UnrealTournament\System folder and search for 'UsePrecache'. Set this to 'True'. Also, search for 'CacheSizeMegs', and set it to '8'. Turning this number up higher will cause MORE virtual memory error crashes! You need to keep it low.
  • WARNING: If anyone stumbled across Ahaigh01's Extreme 4k S3TC texture pack on his web site for UT99, I would HIGHLY recommend using his High-Resolution 2k pack INSTEAD. The 4k pack causes too many virtual memory errors at this time. This problem might be solved in the future, so keep an eye on his S3TC web site.

Player skins not appearing in the player setup window: because this mod works as a mutator, it will not replace the player skins in the player setup window. However, Ahaigh01's texture pack will in fact replace some of the player skins in the player setup window using texture files directly - but some of the skins still will not appear. This is because some of them are "hidden" skins contained in system files, and there is currently no way to replace system files. That being said, ALL the skins will be replaced in-game with the use of the UnrealHD mutator!

Player Model Skins turning back to default after loading a saved game: This problem appears to be UT99 specific with the oldskool mod. I am unsure why it happens, but the solution is to just download Ahaigh01's texture pack, which comes with skin texture files that will always work even after saving/loading a game. The only issue that will remain is with the hidden player skins contained in the system files. Unfortunately, these skins will still continue to revert back to default after loading a saved game...


This project was conceived by me (Lightning Hunter), and most of the skinning was done by me. However, there are a lot of other people to credit! Here is a
comprehensive list of all who contributed:

-Ahaigh01 created a thread at OldUnreal back in 2011 with a handful of high-res skins. All of these skins have been included in this release, with most
of them having been tweaked by me. The following skins were created by Ahaigh and are completely unmodified:
Flags, Sign, Steel Barrel, Wooden Barrel, Chest, Wooden Box, Moon Two, Moon3, Boulder, Lantern, Knife, Rabbit, ISV Robot, RTNP Marines, UT99 Boulders, Nali Skeleton, and all the books.
The following skins were created by Ahaigh and tweaked heavily by me:
All trees & Plants, All player skins, the Monk Statue, Eightball Gun, Dispersion Pistol, Health, Nali Fruit, Amplifier, Bandage, and the Flash Light.

-Yrex helped out immensely with code tweaks, mesh fixes, and more. The RTNP weapon skins would not be working properly if not for his meshes and coding help! He also helped me tweak the original mutator almost beyond recognition, fixing many bugs with OldSkool not working properly with the HD Skins, as well as allowing Fragments and chunks to work. Thank you for all your hard work with the code, Yrex!

-Buff Skeleton (Waffnuffly) created the original Spawn Notify code, which allows the mutator to exist in such an easy to use form! This pack would be so much more difficult to install/run without it...

-Casey, for the creation of the UT Texture Merger tool (which will most definitely be used in the future), and also for his help in general.

-Skywolf created multiple mesh fixes, such as the new Titan mesh that fixes the mirroring issues with the skin. These issues were blatantly obvious with high-res skins, but barely noticeable with the original blurry skins. Also, keep an eye out for a possible future release from Skywolf with HD meshes/models!

-sn260591 created the original mutator code for this mod, which unfortunately lagged the game (might have just been my system) and had to be scrapped. However, I still have to thank him for the original code that allowed me to get this project up and running and tested!

-J-Rts created the original Flak Cannon skin, which I heavily modified.

-Leo T_C_K, GoPostal, Rocky, and Preki for beta testing. Thank you all for your feedback and support!

-Thanks to the following people for their feedback at OldUnreal and UnrealSP.org: Leo T_C_K, Gopostal, Kajgue, AlCapowned, han, Krull0r, BobIsUnreal, unreality, Dr.Flay™, Ironword, and Teridax.

Also, a lot of the detail overlay textures I used on these skins came from various free texture websites on the internet. Here are some of my sources:
hhh316: Hhh316.deviantart.com
Mb3d (Max Textures): Mb3d.co.uk
AGF81: Agf81.deviantart.com
CGArtShop (website down now) - for the blood texture or "seamless strawberry jam".

Many of the other detail textures used came from Unreal itself. I apologize if I forgot to credit anybody for any detail textures used in this pack!

Production Details and Other Info

This project took about 8 months of very intensive work. Honestly, I'm not sure I should have spent this much time on it! The average skin took 4-6 hours to complete, with some of the more complex skins (like the Titan) taking several weeks.

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Unreal HD Version 2.1 Has been Released!

High-Resolution Unreal Skins

Nearly three years after the first release, UnrealHD 2.1 is now out! For those not familiar with this Unreal/UnrealTournament project, it is a mutator that will replace all those old, pixelated Unreal/RTNP skins with detailed high-resolution, yet faithful, counterparts. This is especially geared toward those people who enjoy playing Unreal Single Player and want a higher quality experience.


  • PLAYER SKINS NOW INCLUDED! This means all Unreal/RTNP skins are now complete!
  • Major optimizations to the in-game performance and load time.
  • The occasional hitches experienced when entering a new room are nearly gone.
  • Many improvements and enhancements to existing skins (see readme for detailed list).
  • Missing Space Marines, Nali Skeleton, ISV Robot, and more skins now included thanks to Ahaigh01!
  • New code that sometimes randomizes the skin of Skaarj Warriors.
  • Other miscellaneous bug fixes and tweaks that apply to custom made maps.

Default Player skins in HD

About this Release:

This release of UnrealHD is meant to coincide with the incredibly awesome 2.0 HD World Texture pack by Ahaigh01 (links to both his UT99 and Unreal versions). Ahaigh01 also contributed much to this release of UnrealHD, including "AI Upscaled" versions of the player skins in which my work was based upon. Make sure to check out his Version 2 HD World Textures release for both Unreal and UT99:

Screenshots of new content from Version 2.1 of UnrealHD:

Other UnrealHD Skins



Finally, there is a new Youtube video up courtesy of 314Reactor that showcases some of the new HD Unreal content out there, including Ahaigh01's 2.0 HD texture pack and this release of UnrealHD:


This project was conceived by, managed by, and mostly done by me (Lightning Hunter), and a majority of the skinning was by me. Ahaigh01 also helped out immensely and did quite a few skins for UnrealHD as well. There are other people listed in the readme file and project description credits, so please check it out!


NOTE: Please read the included text document or description on detailed installation instructions!
I don't want questions asked of me that are already answered in there.

UnrealHD v2.1

Unreal Video Playthrough using UnrealHD

Unreal Video Playthrough using UnrealHD


A 35 part walkthrough of Unreal using UnrealHD has been completed and finalized by Athrun Talan. Enjoy!

Unreal HD High-Res Skins Released

Unreal HD High-Res Skins Released

News 15 comments

UnrealHD, a High-Res skins mutator for Unreal 227 and Unreal Tournament '99 has been released. Enjoy the new HD Skins!

Beta Testing In Progress

Beta Testing In Progress


Beta testing has started for UnrealHD, a high-res skins mutator for Unreal 227 and UT99! A public release is not too far off...

Get Unreal Free For Its 20th Anniversary And Play With These Amazing Mods

Get Unreal Free For Its 20th Anniversary And Play With These Amazing Mods

Feature 5 comments

Unreal Gold is free for 48 hours, so grab it and celebrate with this roundup of the best mods for the classic first-person shooter.

RSS Files
UnrealHD v2.1

UnrealHD v2.1

Full Version 19 comments

This is UnrealHD 2.1, a High-Res skins mutator for both Unreal 227 and Unreal Tournament. This will replace all those old, blurry skins of Unreal/RTNP...



Full Version 20 comments

OUTDATED VERSION, GET 2.O INSTEAD! This is UnrealHD, a High-Res skins mutator for both Unreal 227 and Unreal Tournament. This will replace all those old...

Comments  (0 - 10 of 51)

The skins have a grain effect, and when using eith hd weapons this mod weapon skins aren't used, only the hd weap. Idk if this is good or bad, cuz they have lower resolution than this mod but they have shiny parts that are visible when in the darkness. It would be good if you make this, like adding a glow effect to the red parts of the dispersion pistol as example, but first u will need to tell me how to use ur skins in conjunction with hd weapons. I use the 226 version of hd weapons cuz when using the 227, game crashes saying it couldn't spawn player

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The skins have a weird "grain" or noise effect, especially noticeable when the player breaths, both in the hand and in the weapon

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Played a few mods with the latest version and I can say that this mod is quality stuff.
All the new skins look impressive, especially the Krall (I didn't even notice they were wearing some kind of armor before playing with HD) and player/human characters (their faces in particular).
The only issue I had is that all monster bodies are disappearing very quickly. (at least on Unreal Gold 227. I'm also planning to play it with UT+Oldskool later)

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U r online

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Lightning_Hunter Creator

Thanks for the comment! The monster carcasses disappearing is a default setting not related to this mod. The Oldskool mod for UT99 makes the carcasses permanent, which is perhaps where you got used to this feature.

Reply Good karma+1 vote

Excellent update.

Im wondering though is there something like this for the sprite effects as well?

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Lightning_Hunter Creator

Not yet, because unfortunately there is currently no way to replace them. S3TC textures only work for single images or animated textures that are a series of single images, but they do not work for the effects. Maybe later on someone will code a way to do so!

Reply Good karma+1 vote

I like HD textures for characters and items.

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The new HDskins2 version creates a lot of lag when using hitscan weapons of any kind even custom weaponry.

Guns that use projectiles work like a charm though.

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Lightning_Hunter Creator

Yes, I am currently working on the issue. Are you using the HD Weapons mutator alongside my Unreal HD mutator? If so, does the lag go away when you disable HD Weapons?

Edit: Check your PM. I sent you a patch to test.

Reply Good karma+1 vote

Excellent the patch fixed this issue.
Thanks for the quick reply btw.
Great work on the mod!

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Lightning_Hunter Creator

Glad it worked! I have updated the main download to version 2.1. I encourage everyone who downloaded version 2 (prior to 11/20/19) to get the new version.

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