This mod aims to replace or improve textures in game with new high resolution work while retaining the original feeling and color palette of the game. Characters in game will be given much higher variety of uniforms, equipment and decals which will allow for much deeper experience for those who want to revisit the game or play it for the first time after long time. The textures are redone using original ones as base whenever possible (most are still nice and have at least basic realism) to retain original design, but all textures are upscaled to twice (or more) of original resolution, sharpened, and have decals either redrawn, or replaced with as much reverence to realism as possible. In effect the skins are extra realistic, but also don't look out of place - everything is done as to not ruin the original scene background and color palette that has been developed specially for SPR and MoHAA.

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Report RSS Vehicle retextures - Tiger, Panzer IV, SdKfz251 (view original)
Vehicle retextures - Tiger, Panzer IV, SdKfz251
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czwarty_ Author
czwarty_ - - 1,322 comments

Also yes I remember other requests from you guys too and these will come in some time, the alt weapon variants skins, alt versions of feldgrau uniforms and ultimately the lite version, all that is coming in

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Suxev
Suxev - - 576 comments

Amazing work as usual, czwarty!
I love the new Panzer IV. Even though its default look is nostalgic, I have to agree it was hideous lol

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grossmarschall
grossmarschall - - 163 comments

Exzellenze

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🦇Pachira🦇
🦇Pachira🦇 - - 485 comments

Much improved

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MostaFA-MoH
MostaFA-MoH - - 239 comments

WoW!, That's Clean!

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Commando1986
Commando1986 - - 12 comments

Very Great Bro I really cant wait for Spearhead

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Description

Hello guys, I was away on vacation last two months, but I also occassionally tried to do something in the meanwhile. I remember some of you asked for vehicle retextures, so here it is, some view on first attempts. I tried to keep the aesthetics as close to vanilla ones as possible, just bring it closer to what real-life camouflages of these vehicles looked like.

Tiger tank uses vanilla texture and camo, but with one brown shade switched out for green, and slight altering of colors for closer match of German three-tone camouflage of late war Tigers. Some details were updated and few issues fixed, but other than that it's just refreshed vanilla texture. Also the desert Afrika Korps Tiger variant got it's proper texture assigned in .tik (vanilla game had bug where both variants shared the camo texture). This desert texture will also require some more work, as it will need removal of zimmerit texture (IIRC it was not used in Africa) - that's definitely for later.

Panzer IV has new camo of dark green and yellow stripes, with the colors having slight vivid green tint, as I tried to keep it closer to original game's coloristic variant of green (which is kinda ugly in itself, but well...)

SdKfz 251 has new camo of similar type, but with brighter colors, also keeping the style of vanilla striped camo. The cut desert variant will also be done, and I'll try to reintroduce it to one of maps of first mission as background prop.

Some details are to change, camo on SdKfz251 will need be readjusted in some places (issue of non-matching texture), the wheels will also be retextured on these vehicles later but are for now kept unchanged as placeholder.

Next ones in line are King Tiger and Opel Blitz, but these require some more work, as some vehicles need full retextured details redrawn (for example King Tiger texture is so horribly bad I had to redo it from scratch), which is much more time consuming. But for these two most work is done, so I'll show them soon.