This mod aims to replace or improve textures in game with new high resolution work while retaining the original feeling and color palette of the game. Characters in game will be given much higher variety of uniforms, equipment and decals which will allow for much deeper experience for those who want to revisit the game or play it for the first time after long time. The textures are redone using original ones as base whenever possible (most are still nice and have at least basic realism) to retain original design, but all textures are upscaled to twice (or more) of original resolution, sharpened, and have decals either redrawn, or replaced with as much reverence to realism as possible. In effect the skins are extra realistic, but also don't look out of place - everything is done as to not ruin the original scene background and color palette that has been developed specially for SPR and MoHAA.

RSS Reviews  (0 - 10 of 12)
10

ChannelDaniila says

Early access review Agree (4) Disagree (1)

Very good textures, professional work. Thank you for the wonderful mod and I wish you success in the development of the mod!

10

MostaFA-MoH says

Early access review Agree (4) Disagree (1)

The Great Textures MoD..!!

Possibly THE BEST mod for Allied Assault ever.

Best MoHAA mod out there, please, keep it up, soldier!!

Texture overhaul looks pretty awesome. Damn fine job on retexturing.

10

thegunfan says

Early access review Agree (4) Disagree (2)

Beautiful textures! I don't have anything to say other than beautiful textures.

I consider this as the best character and weapon overhaul mod ever made for MoHAA. It stays true to the vanilla style, but feels like a completely new experience.
Amazingly well-done, czwarty!
Can't wait for the full and further releases!

10

The_FreeMan141 says

Early access review Agree (3) Disagree (2)

Can't wait to play with new update for base game and other expansions.

a must for those still playing MOHAA

This modification undoubtedly has an excellent idea, however, unfortunately, its implementation greatly disappoints any truly sophisticated connoisseur of the uniform of the Second World War.

I'll start my review with the positives: The uniforms of the Allies (American G.I. and Rangers) look good.

The only problem I was able to replace was the uniform of the 1st Ranger Battalion in the first missions (Battle of Arzew). During this operation, the Rangers wore M37 shirts as outerwear, which did not yet have battalion chevrons (instead, there was a chevron with the US flag). But otherwise, I repeat, the Allies cause the least questions, their form in the original game was + - normal.

1) The African corps is not bad in general (although the button placement on the pvt and NCO uniforms is bad), although I must say that it is not strong compared to the original game. The short boots of privates and some NCOs are still terrible. I would also like to note that during the Battle of Arzew there was no Close Combat Clasp yet (first awards in December 1942 on the Eastern Front). Some officers and NCOs have this clasp even though it shouldn't be there. Speaking of officers, officer caps in tropical colors have never been, they must be gray European caps. The Italo-German medal, which some African officers have, was usually worn on the opposite pocket.

2) Wehrmacht (Heer) in Norway (and in fact throughout the game) is normal, although I can't answer its a bit boring. The shoulder chevrons are somewhat large, and the color of the collar is slightly different from the color of the tunic. Also I think that specifically in Norway they should not yet wear the M43 caps (replacing the M40 caps with the new M43s has been a slow process, in general the rear garrison in Trondheim can wear earlier uniforms like M40 or M36). The Wehrmacht officer is bad, because of not the most appropriate awards (25 years in the army, and still a captain, seriously?) and general pants (with red stripes)

3) The uniform of the Kriegsmarine is bad. I don't understand why it was necessary to make them all NCO (white collar piping, which should actually be gold, also because of this piping they now have the wrong collar tabs). Also i think that you should add peakless caps to them as an additional headgear, for a change.

4)Black SS, SD and Gestapo - it's just stupid and ridiculous. Instead of "preserving" the original atmosphere, the author of the mod brought the "atmosphere" of 1970s Nazi porn into the game.
First, the black uniform was never worn outside of Germany!!!. Secondly, the uniforms of the so-called "elite guards" are disgusting. He has SS runes in his collar tabs, but judging by the cuff tape, he is their SD (only senior SD officers wore such a cuff tape, it should be just black, without inscriptions). They also need SD patches in the form of a diamond. The white trim for the M32 is also wrong (it was two tone)

But, I also want to note that if you really want to keep the black uniform, I advise you to replace this unripe SD version for the Trondheim mission with Norwegian Germanic SS.

An SD officer (Standartenführer) wears a general's overcoat with the wrong insignia

The "uniform" of the Gestapo is complete fiction, they must wear civilian clothes

5) Waffen-SS are good, but I think you should remove all gray (no camouflage) uniform options and remove badges and badge ribbons from Dot-44 uniforms.

The Waffen-SS officer in a gray tunic has the wrong shoulder straps (Major, although he is a lieutenant colonel)

6) SS tankers are also normal, although they have the wrong color edging of shoulder straps (it is red, but it should be pink)

Well, and leather coats should not have any insignia

7) Wehrmacht soldiers in camouflage tunics. This form is fictional for the most part, they were sewn in single copies at the front, but nothing more. They should not be in the game in large numbers. It would be better if instead they made M44 smocks in "Splittertarnmuster" and "Sumpftarnmuster".

8) The winter uniform of the Wehrmacht is boring. If I were you, I would replace some of the soldiers on the last missions (Siegfried Line) with Luftwaffe and Volkssturm anti-aircraft gunners, since they made up the majority of the West Wall garrison and would be appropriate in the context of the mission (The main character destroys air defenses)

The new weapon textures are not bad, but the original models from 2002 are terrible.

So, summing up, I would like to say that this mod is conceptually good, but implementing it ... Raises questions, it's sad to see how the author of the mod spends his talent on creating such unhistorical nonsense. I hope you take my opinion into consideration. Send me a PM if you have any questions