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Halo Wars Nutritious Edition Version

(Credit and a big thanks to TheRealSlimLady for the assets used in this mod.)

A mod that attempts to change up the game by editing units and mechanics from base game while also adding some new units as well to make the overall experience new but familiar.

*This is a simpler overview of what changes are in this mod for a more in detail version go to article tab*

(This mod only effects skirmish mode and multiplayer.)

General Changes:

Supply pads and turrets build faster.

Added new base type for UNSC.

Training time for all units is shorter.

More units can fit in garrisons.

All Infantry can go inside garrisons.

Infantry move faster.

Air units no longer die from Cyro bomb.

Population values are changed.

Added 35 new units.

Added Many Weapon Types.

1 New UNSC leaders.

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What the summary says this updating Nutritous Edition is taking a longer then I'd ever thought out but fear not it will come out... Maybe not till next year heck may even take 2 years but this mod is not dead... yet. But seriously sorry for such the long wait one thing lead into another added a few units here and there should have really split the content into smaller updates but oh well it'll be worth the wait.

Nutritious Edition 1.1.7 ChangeLog

Nutritious Edition 1.1.7 ChangeLog

News

Changes made in 1.1.7 it took me long enough to make this....

Nutritious Edition 1.1.6 ChangeLog

Nutritious Edition 1.1.6 ChangeLog

News

I'm going to start making these logs to list all the changes made in specific updates. It will be in the same format as the "List of Addons" but only...

1.1.6 Update

1.1.6 Update

News

I've been quiet... well at least on here does not mean I'm dead yet anyways.

Halo Wars Nutritious Edition List Of Addons.

Halo Wars Nutritious Edition List Of Addons.

News 1 comment

Halo Wars Nutritious Edition Version *This is a more detailed overview of what changes are in this mod for a simpler version go to summary tab*

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Halo Wars Nutritious Edition 1.1.8

Halo Wars Nutritious Edition 1.1.8

Full Version 32 comments

This update defiantly took longer then expected to come out but the saying "Better late then never" is truly words to live by sometimes.

Halo Wars Nutritious Edition 1.1.7

Halo Wars Nutritious Edition 1.1.7

Full Version 9 comments

Remembering all I did and making a change-log is going to fun as usual...

Halo Wars Nutritious Edition 1.1.6

Halo Wars Nutritious Edition 1.1.6

Full Version 18 comments

Oh boy the changelog for this update is going to be huge...

Halo Wars Nutritious Edition 1.1.5

Halo Wars Nutritious Edition 1.1.5

Full Version 6 comments

Phew you guys have no idea how painful yet fun it was to make this update.

Halo Wars Nutritious Edition Version 1.1.4

Halo Wars Nutritious Edition Version 1.1.4

Full Version 13 comments

It took me a whole month just for a bug fix update OK I got a little lazy so what?!

Halo Wars Nutritious Edition Version 1.1.3

Halo Wars Nutritious Edition Version 1.1.3

Full Version 37 comments

I'm back with another update and I think yall will like this one.

Comments  (0 - 10 of 54)
CROW_BR_
CROW_BR_

Looks really cool! Any plans to make this campaign compatible? Thanks man.

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Rerx
Rerx

update pls :(

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mathewmerz1
mathewmerz1

how do i get these units on ARMADANGO'S Flying Elephant also ARMADANGO Needs to Be in Every Campaign Missions

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legohalo
legohalo

I'm not sure if this is a glitch or if it got removed, but none of the units actually change their skin, so the new units still look white even in non winter maps in 1.1.18

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ownerflipsgames
ownerflipsgames

I was wondering, in a broad sense, I have the Leaders Overhaul Mod as well, so I already have 1 mod manifest txt document, but I also want your mod as well. I can't get it to work. Ive put the address for this mod on the same txt, doesnt work. Made 2 seperate txts, doesnt work. Anyone have a fix for this>

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SpartanJerome343
SpartanJerome343

I really love this mod I think its adding all the things the base game was missing, extra detail, more units, even more buildings! If there was one more thing I would change it would be a larger population cap, like anything between 200-500. But other than that this mod performes and looks great, so keep it up!

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Guest
Guest

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Guest
Guest

Halo Wars is my favorite RTS game of all time. I just discovered your mod and wanted to send my sincere thanks. I just ran a skirmish as the custom leader and was amazed by your innovation and creativity. You've made something incredible and I have to say that your mod means a great deal to me. Thank you so much! <3

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Chansebb
Chansebb

Hey man, just wanted to say i love the mod! I think it's one of the best ones out there. I just have a few questions.
1. Are you planning on updateing the flood models? I know a few exist that better suit infected elites and brutes, and are there plans of potentially adding them as a playable faction?

2. I've notice the AI, even on legendary doesn't really seem to upgrade a lot of their units. This is mainly on the Covies side. I've also notice Arbiter's AI doesn't use his Spec op elite drops at all. Is that cause of how the AI is programed and can it not be edit or altered?

3. How much longer are you planning on updateing this mod? I remember you said something along the lines of this being your last update, did you change your mind?

I really adore your mod and we all appreciate the obvious hard work you're putting into it. Best regards my friend!

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The_focusing_gamer
The_focusing_gamer

Any plans to add in halo was 2 units (mainly looking at the mantis for unsc, the seraph for covenant and the juggernaught for flood (last one is a big ask I know)

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Lord_Nutritious Creator
Lord_Nutritious

If any models or said units become available and I want to add them in sure. I'm really itching to add the Mantis in NE

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The_focusing_gamer
The_focusing_gamer

Ah so it's a bit of a waiting game I gotcha, i've also been wondering, are there any plans for additional base types and units immune to the flood infections (besides heroes)

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