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ladywoodgrill

ladywoodgrill

1 member Developer

A developer of real time strategy mods including Vanilla Spectator Mod.

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Nestor117
Nestor117

Hello Lady Trapper here, i missed you Dicord ID since it verified my email new, can you give me your Discord ID again?

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trexmist
trexmist

Hey, how has progress been on projects?

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Glitch64-Bitz
Glitch64-Bitz

Alright first of all... the vehicles. Its just a normal vehicle with spores around it I want flood egg around it not too much and a infected driver inside the vehicle. This is also for the air vehicles as well. Second... the flood egg stalk thing. When its destroyed its egg things will drop and when it explodes there has to be some infection forms in it. Third... can you please add the small flood egg thing in the flood drops. If its full add a second page if you can do it or not. Fourth... the marines and elites stuff. When the infection forms infect them, its just spore clouds just like the vehicles. Fifth... can you make the bombers infect air units instead of the other original bombers? Maybe sixth?... can you add more buildings for the flood drops? Respond to this. If you cannot do it, its ok.

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millergram
millergram

So I want to ask, and see if you are still updating "Leader Overhaul" because if not I have a version I have been working on for about a week now that fixes some bugs with tech and unit descriptions and adds spartan 3 units for the unsc which have essentially the same stats as a spartan 2 but are "squad" based and cant hijack units and use a separate spartan cap. also decreases spartan damage slightly to match closer to vanilla as the spartan_upgrade_3 was a bit too high on damage and hp in comparison to vanilla. It rebalances fuelrod units and rocket units to make more sense as they just deal a bit too much damage basically just splits them into two units so that they actually get a damage penalty when a model is killed like a none hero unit usually functions. Also adjusts the cost of almost every unit in the game to match how they affect gamestate. Such as the fuelrod wrath costing the same as a scorpion because of its far superior range, and it basically deals the same damage if not more. Anti-units now cost a little bit more to discourage the ai from spamming them all the time. Makes covenant base units cost a tad bit more as well so that basic infantry has a reason to exist and a bunch of other stuff as well. I dont want to short change the amazing work you have done here so I wont upload without permission. Rebels got big changes too because they were kinda weak now more focused on a numbers advantage since they have a bad end game due to not having any Spartans to use.

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