It's going to be the end of the year in like a month and this is going to be the last article for this year, everything I will show here is stuff in have done so far for this year. This may not be a lot of content for the 6 month period between this and the last article, but keep in mind that this mod was on a hiatus for the vast majority of the year.
If reading this article is just too much or whatever, then here is a video showcase of all the new thing done for the mod I posted on YouTube:
Yes, the mod now has a new named called "Trials of Last Steel". Why a new name? Because I have seen people confuse this mod for being a half life POV mod set in black mesa for whatever reason, where in reality it has nothing to do with the half life lore. Changing the name fits more with it's "total conversion" type characteristics, so I figured why not change it.
With the help of FreeSlave, one of the Field Intensity devs, who did the coding for this enemy, we managed to implement a new enemy called Trojans. They will act like normal human enemies, but after enough damage is delt, they transform and reveal their true form as infected monsters. To be honest, this feature is partly inspired by the War of Xen mod with it's rupture monster that acts almost the same way.
These types of enemies are faster, stronger and have more health than the normal zombie that you will encounter.
Here are some map screenshots of 2 maps that are being worked on that are set in a sci-fi medieval environment:
I decided to remake the hand and weapon models to make them more appropriate for the robot character that you play as. As of right now, the revolver and the glock are fully modelled and animated, the crowbar is still a WIP.
Not really that spectacular, but here are also vehicle models that I made replacing the old, brush based ones that were pretty map performance intensive.
That's it for this article and for this year to be exact. I feel optimistic about the future levels and features that I plan to implement, so hopefully I will implement everything I wanted for the mod now that I have some programming help from FreeSlave. Maps are starting to take shape and the entire mod is pretty much planned out and written from beginning to end, more or less. Thanks to anyone out there that has been sticking with this mod for 3 years.
Since the new 25th anniversary update, a lot of mods has been broken, this mod and the demos work just fine, except the GUI is a bit broken, so I decided to fix the new demo with all the appropriate fixes to the GUI. Since valve also added an intro to the game, I also decided to include a little intro as well, right now it's just the Early Access release cinematic that I made last year, but I plan to make a more sophisticated one for the final release. I guess that's that, if you want, you can play the early access demo. Heck, you can even share your thoughts on it, it's not forbidden
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