Developed and ported by Nikolay Aulov.

Originally developed by VALVE and Gearbox Software.
Originally published by Sierra Entertainment.

The main purpose of this modification is to create a port version of Half-Life: Opposing Force. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Opposing Force. So that Half-Life: Opposing Force will get the updated features such as updated water, shaders, models, textures and much more.

Open job's:

-- GoldSRC to Source Engine Mapper.

-- GoldSRC to Source Engine Weapon Coder.

-- Ragdoll/Phymodel Creator.

== Steam Greenlight ==

Half-Life: Opposing Force: Source

Steam Greenlight

Half-Life: Blue Shift: Source

Steam Greenlight

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Download link's.

Counter-Strike 1.6: Source - Full C++ Source Code Release

Google.Drive.Com

Yandex.Drive.Ru

Counter-Strike 1.6: Source - Full C++ Source Code Release

All question's about compiling the source code.

Moddb.com

Vk.com

Thank you.

Half-Life: Opposing Force: Source - C++ Source Code

Half-Life: Opposing Force: Source - C++ Source Code

News 1 comment

Hello guy's. Today i would like to have a really important talk with you. There are two thing's: good and bad new's.

Half-Life: Blue Shift: Source - TRAINING ROOM

Half-Life: Blue Shift: Source - TRAINING ROOM

News 1 comment

Hello and welcome again, it is Nikolay Aulov. Today i would like to have a talk about the development of Half-Life: Blue Shift: Source, about it's portation...

Half-Life: Opposing Force: Source - Weapon's Showcase - W.I.P.

Half-Life: Opposing Force: Source - Weapon's Showcase - W.I.P.

News 1 comment

Hello again, it is Nikolay Aulov. Today i would like to have a little talk about weapon's. In the video below you will see the test of ported weapon's...

Half-Life: Opposing Force: Source

Half-Life: Opposing Force: Source

News 1 comment

Hello and welcome here. Today i am proud to say, that i have started porting the original Half-Life: Opposing Force to the Source Engine. Which means...

RSS Files
Counter-Strike 1.6: Source - Full C++ Source Code Release

Counter-Strike 1.6: Source - Full C++ Source Code Release

Source Code

Hello. Nikolay Aulov on the line. Today i would like to release the Full C++ Source Code of my straight port of Counter-Strike 1.6 to the Source Engine...

Half-Life: Opposing Force: Source - C++ Source Code

Half-Life: Opposing Force: Source - C++ Source Code

Source Code

Hello guy's. Today i would like to have a really important talk with you. There are two thing's: good and bad new's. Let's have a start with good new's...

Comments  (0 - 10 of 11)
sixcentgeorge
sixcentgeorge

i tested your work.. i saw few weapons in gearbox..and some parts are missing..some with cs and blue shift : you reused files from hls for bs and cs should be a mappack.. why do you need a tf2.exe to start your cs ?
work harder...your are making your way..

Reply Good karma Bad karma0 votes
SweetTigress
SweetTigress

Please stop...

Reply Good karma Bad karma+3 votes
swagNswift
swagNswift

I think if you really want someone to help, you should pay them a little. Try going to the Source Modding Community Discord and posting a job.

Reply Good karma Bad karma-4 votes
OblivionWarp
OblivionWarp

oh mY GOD ARE YOU DENSE STOP DOING THIS

Reply Good karma Bad karma+7 votes
NOAHakaVOSEN Creator
NOAHakaVOSEN

Hello and welcome OblivionWarp. I would like to finish the mods, BUT there is a really big problem. Nobody would like helps me. For example, can you help in mapping side? I just need people who could port GoldSRC maps to the Source Engine. Can you?

Reply Good karma+1 vote
Foxtrop
Foxtrop

focus on the code, most people can do mapping, but coding is hard, once the code is done and release people will make custom maps, they will remake the campaign by their own and create custom campaigns

Reply Good karma Bad karma-1 votes
swagNswift
swagNswift

I think if you really want someone to help, you should pay them a little. Try going to the Source Modding Community Discord and posting a job.

Reply Good karma Bad karma-3 votes
ibrahimbakirci60
ibrahimbakirci60

thank you thank you
nice game

Reply Good karma Bad karma-1 votes
Blue199
Blue199

(buried)

How about just make an Opposing Force addon for G-mod?

Reply Good karma Bad karma-5 votes
SkootRoot
SkootRoot

Mods and ports are COMPLETELY different things.

Reply Good karma Bad karma+4 votes
NOAHakaVOSEN Creator
NOAHakaVOSEN

Hello Blue199. Maybe later, but not now.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Tags

Half-Life: Opposing Force: Source has not been tagged yet.

Embed Buttons
Link to Half-Life: Opposing Force: Source by selecting a button and using the embed code provided more...
Half-Life: Opposing Force: Source
Statistics
Last Update
Watchers
7 members
Files
2
Articles
5