This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel neural network software making the classic game look sharp and modern, while keeping true to the original aesthetic.
The main purpose of which this mod was created is to turn the blurry environment into a sharper and more detailed one, so that all the enhanced effects and built-in HD models in Half-Life Source do not look out of place.
This mod requires Half-Life: Source which is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.
This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel software making the classic game look sharp and modern, while keeping true to the original aesthetic.
The mod requires Half-Life: Source which is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.
Этот мод заменяет все стандартные текстуры Half-life Source на те, которые были растянуты с помощью программы нейросети Topaz Labs AI Gigapixel, благодаря чему классическая игра выглядит более детально и современно, сохраняя при этом оригинальный дизайн и эстетику.
Основная цель этого мода состоит чтобы все улучшенные эффекты и встроенные HD модели в Half-Life Source смотрелись гармонично с остальным окружением, не контрастируя с старыми размытыми текстурами.
Для этого мода требуется игра Half-Life: Source, которая технически представляет собой просто усовершенствованную версию игры Half-Life с помощью движка Source (на котором так же сделан Half-Life 2), который поддерживает физику, рэгдоллы, улучшенные эффекты и больше.
I recorded a full walkthrough of Half-Life Source using ray tracing Marty McFly RTGI ReShade shader and AI Upscale mod.
In the new 0.81 version I added bumpmap to all textures.
This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel software making the classic game look sharp...
This is my preset for Reshade which adds postprocessing effects (Tint, FilmicPass, AmbientLight, GaussianBlur,Technicolor, Tonemap, PPFXBloom,Vignette...
This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel software making the classic game look sharp...
This mod replaces all default Half-life Source textures with the ones upsclaed through Topaz Labs AI Gigapixel software making the classic game look sharp...
Want to see a compatibility of these textures with HL:S Fixed.
Anyway great job! Thanks for it… imagine using it with RTX Remix
they simply ARE compatible with Fixed...
black mesa but without the mesa
i wish it worked w ld models
This. The HD models look way too different from the originals.
When using the HL:S fixed pack and this, the glove/hand textures are missing/incompatible. Any idea how to fix this?
I would recommend NOT using the Half Life: Source Fixed pack with these textures. They don't seem to be fully compatible with each other, as the models for some weapons, and the hand won't be fully loaded. You may keep the map textures & other details, but major things like some of the weapon models and your hand will be missing/incompatible. So yeah, just don't use this HD textures with the HL:S Fixed pack.
Any way to remove the updated models?
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Brilliant, will this work with the new half life source fix. IE. installs to sourcemods directory?