I hated there not being any 'messup mods' for halflife:source. I began making my own. A texture here; a script there; a sound file over there. While it is based on "Crack-Life" I have made most of everything else myself. Using various sound clips I find on my computer, and modifying the beloved sentences.txt script, I have re-envisioned Half Life (source) I'm doing this little by little so don't expect much releases too soon. It's going to take a while to completely overhaul the game. Furthermore, I don't care who likes or dislikes this mod or it's validity as one. I just want to share it with the world because like most of my other creations, their only audience is me. In time I will work on model edits.
As far as I know there are only about maybe 7 people on the planet interested in this mod, or what it might become. For that, I thank you for your patience.
On the other foot, I have grown a bit weary testing the same things over and over. I've got both hopes and fears for its release. Hopes that it will be accepted as a joke mod, but also have my fears that content referenced within will be "ruined forever." I certainly don't want to be held responsible for creating some new shitpost meme or something.
When I first started this project I had big ambitions for developing for Source Engine. Half Life: Source was the perfect testbed for tons of arbitrary modifications and scripting. Now however, I feel as though I'm spinning my wheels in progress.
I've learned a little about mapping, I've learned a little about script editing (a very minor degree at that, I have yet to tweak any .DLL), learned about sound editing -- much I already knew but techniques that would be useful for other projects, and I've learned some about debugging.
I've run out of things to experiment but I'm far from having something that is worth sharing. I've also lost the drive to do it, other things and projects have consumed my motivation. It doesn't help that the previous hard drive failure in February 2017 left me with only the fruits of my creation, not the source materials; I have to restart from square one in terms of prefab creation, and map decompiling among other things.
I know one thing, I need to remake several maps as I have broken the fabric of time with some of them, involving AI stability.
I've just decided that I've put too much into it to give up now, but not enough to justify uploading such a massive archive of mostly stolen content.
I'm just not sure what course of action to take, I've done some things with this game I regret.
HDD crash, back in action... sorta? All in all there was a cataclysmic event that fried my Hard Drive and with it most of my materials I was using to...
I'm working on getting the files together. Should have a stable build in about a week. Need to figure out an installation method; exe or zip/rar depends...
This was a testbed for prefabs and entities early on when I started learning Hammer. Most entities, when viewed in Hammer were marked as OBSOLETE so there...
to show what to expect in the map edits, heres an example. It's not a final version for that map either. You may notice the tiny file size. This is because...
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Does anyone know if this mod is still even being developed? Is the developer active?
is this cancelled mod
wish you the best of luck lad, its not everyday you see an actual mess up mod
I hope you finish this project if does not thats a shame
any update on this?
Been undecided about releasing maps with it. No matter what I do for some reason the AI becomes very fragile. Die once and the AI becomes disabled permanently until you re-launch the game.
I might just release the sound files and models/textures along with the scripts.
or.. maybe i could help you with it
why don't you release the maps and write some commands in the config preventing it from doing this?
kinda like the source version of crack life i like it
still looking forward to this