The main purpose of this modifications is to create a port version of Half-Life: Blue Shift, Half-Life: Opposing Force and Counter-Strike 1.6. Which means that the whole games will be ported over to the Source Engine. We will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what we have just stated still is a bit confusing to you then basically what we are doing is creating a Half-Life: Source version of Half-Life: Blue Shift, Half-Life: Opposing Force and Counter-Strike 1.6. So that Half-Life: Blue Shift, Half-Life: Opposing Force and Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.

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