Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.
the best mod!
Few mods pull of what this mod does. I have yet to play a mod that has combine gameplay better than this one. I love the section where you get to use the APC. Not to mention the multiplayer, which has new and original game modes. On top of gameplay I enjoyed the story. Though a few of the characters were less that pretty, it didn't really bother me all that much. It was also fun to get to see some enemies from Half-Life 1 reiterated in the source engine.
the best mod!
This is probably one of the most on the fence mods I've played so far, its got everything you'd expect for a winner. Its got a good setting, good concept, some great scenes, and new enemies, new combat elements, but it ends up feeling lacking by the end. First lets start with the good. Story is pretty decent for what we've gotten, its got charm, good voice acting, except for the song at the end (Phillip barlowe BLUEAGHHH!) characters that you can care about. And when I say good concept, you get to play as the combine but instead of something bland they give us human like personality. Apparently the civil protection employ citizens who are willing to work for the combine without needing to lose their "instincts" and become mindless drones who take orders. We instead got a rag tag bunch of ruffians, you as usual the faceless/voiceless protagonist and a tough minded gal, Phillip as the punching bag, and the egotistical one who blames everyone else for his blunders. Hard not to get into it. We even got some memorable out of story lines "I need to get laid" the tough gal snarks, and my favourite "you don't stop, your like a robot" which gave me a wry smile seeing as its a reference to our expectation as to what we thought the mod was going to be like. We aren't all mindless drones. Unforuntely the level design doesn't ever get great, its alot of corridors sectioned off into little manhack puzzles (using them to knock out the generators that the rebels have taken over, in order to powerdown the forcefields), realistic obviously for a university but not great to play. The first section in the streets was as expected, the 3rd section with defending the base, and last base is basically what people should have been expecting.
This is a multiplayer/coop mod first, singleplayer second. So naturally base defense is what your really in for mostly. It ends rather abruptly giving us scene that didn't really add much to the story. Whats worse is that its been 5 years and it still isn't finished & from what I hear, not going to be.
Its moderately long but it still feels like the potential for something really great was here. Level design and story possibilities, are just left to the imagination I guess.
The awesomeness in this mod canbe summed up in one sentence: You get to drive an APC. You get all the badass weaponry a combine CP should have.
It has very few problems, but still some. Anders' girlfriend's character model is just horrible looking. The gameplay is solid, excpet for it's biggest problem. It was too easy. I didn't die once in the game, even when I changed the difficulty from normal to hard towards the end. Vortigaunts, grunts, and the super weak rebels all died instantly with the power of my shotgun.
is the Opposing Force of Hl2.. Great work!
Great mod, perfectly made, and just a blast. I love it comepletely, but there are some glitches that need fixing. No glitches that get in the way of gameplay, but they're still there. Still a great mod though.
NOW GO AND CLICK THAT DOWNLOAD BUTTON!!!
Nice mod but it needs some server.
A.) Most of what takes place does not make sense in the Half-Life universe. For starters, CP officers don't run around with their masks off.
B.) The characters were voiced by non-voice actors. I didn't think it could be any more hokey than the original game, and I was right. The difference is that the original game had a deliberate nonchalance to the voice-acting, while this is noticeably, unintentionally not good.
C.) There is no actual atmosphere to speak of. No suspense, horror, or thrills.
D.) The maps were barren and plain. It was like constantly running from the inside of one box to another, all of which are connected by passages and hallways that are way too long. In addition to being boring, you'd be hard-pressed to find a place where that kind of architecture is commonplace, as the mod suggests.
E.) Apart from the manhack, the new weapons' models and animations were sloppy and amateurish, with the impression that they were rushed with almost no attention to detail.
F.) The story was not, for an instant, even remotely interesting, and it didn't help that the woman in the dress looked like she had been abducted from a Nintendo 64 game about alien bobble-heads.
In my opinion, this is a pretty forgettable mod. It gets a 3, and not a 1 or 2, simply because it actually does function, which is more than can be said about many of the other mods I've come across.
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