Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer
Instructions on how to install and use it are within the archive.
** Persistent bugs **
- Map he01_02
Random crash during the assault.
To overcome this, try the following:
- Save your game frequently. Reload the game in case of crash.
This is a temporary solution until properly fixed.
** Fixed **
- "Could not load library client." when launching the mod.
- Gameinfo.txt now has correct parameters.
- Missing materials.
- Noah does not walk inside the last room, prior to the final battle (he03_02).
** Changes **
- Map he03_02
Added an additional scripted sequence to teleport Noah in the
adjacent corridor, next to outpost door controls (where Larson guides the player)
and make him run to the target room.
This is used to solve the problem where AI problem would cause Noah not
to walk into the outpost room, which is responsible for triggering further
** Improvements **
- Improved impact effects for stunstick weapon.