The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
I asked, you answered, I compiled. Heres the results of the August 1-8 poll.
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
I have a progress update from the mod. Some good, some bad, but life goes on.
The list of bugs in the .6 version, in case anyone would like them spelled out.
Here are a few ideas the staff has tossed around lately, and we would like the community to decide.
We need some more staff if we are going to get the 1.0 out in a timely manner...
Now we have released the beta. I have a few patches scheduled, mainly to help with GC and stuff of that nature.
I know many of you are getting tired of hearing: 'beta is coming! the beta is coming!" and not getting a beta. Believe me, we aren't taking it much better...
This should be the most 'with it' or 'up to speed' 1.0 new faction tech trees.
The following are the tentative space tech trees for the Desilijic Clan faction. Land, we still have a few units to find before that is fully completed...
I have weighed the (one-sided) input, and have made a decision.
We have several options available (in the 1.0) for galactic conquest mode
Well, as the beta approaches, and the last pieces are being put together, should we throw the Black Sun and Desilijic clan in for the beta?
For real this time... I promise... the truly finalized beta version tech tree.
Where we stand in terms of development, and the issues we face, and a poll of our followers.
There are only few things left to finish up and then it should be ready.
Commander165 has suffered a computer failure... and as such, our progress has been slowed considerably.
Here it is, the finalized beta space tech tree. The full version will be different.
We have heard from several different sites, and we have reached a conclusion.
If you think the population value being 1 for EVERY unit is a good or bad idea, let us know here.
Given hat I am planning on coding in Hutts and Black Sun as playable (And fully functional in later releases), A host of new models has been secured...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.