I know this is a while in coming; life gets in the way of Star Wars at times.
The reported and observed bugs in the newest version include:
K-Wings still have too tight a formation
Courkrus Land Tactical battle crashes (I know how to fix this now)
Corruption tactical Battles crash (need remapping?)
Several unit's texts not activated
Some new buildings do not work (Inquisitorium, civilian Barracks)
Mini-Dump error on 'Clusters' Conquest
Some ships do not appear in GC mode (Viscount, Eclipse)
Other ships are dupicated (redundant code)
Not all planets added (or mapped, for that matter)
Some icons either nonexistent or faulty (morningstar A/B, Y8 Miningship, R16, R19, BAC)
R19 Bombers do not fire (coding problem)
neutral nantex fighters aren't buildable for Consortium
If there are any more bugs you find, please let us know. We want the final release as close to perfect as possible, and need your help to get there. Feedback (moans, groans, and complaints, praise, wanting to sign up) is welcome.
one thing that i havent liked about the GOC mod is that in space skirmish you cannot use the units that a lvl on space station uses.
sorry to bother, but could you tell me how to give hapes the battle dragon or does it already have it?
Hapes isn't really a faction; to give it the battle Dragon, you need to find the unit, code it in, and make it buildable on hapes. Ive been out of the loop for about a month, but the only Battle Dragon I know of was done by EvilleJedi; however, as it uses Frankie's shader, it is owned exclusively by Evillejedi and nomada_Firefox (and LucasArts, of course).
seriously? I use them all the time during beta testing