【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue. b.Camp name change: China→General Leang USA→Ironside GLA→Mohmar"deathstrike" (In skirmish use the normal army,Some Mission map use the Real army) c.Complete recovery of 12 general challenges (General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike") d.The UI tone is changed from blue to gray red e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI f.Recovery of prisoners of War (POW trucks, prison detainees....) g.Part of the unit model is taken from the module Shockwave,And the model is optimized. h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI i.The 4G memory patch has been used, and the frequency of some AI detection has been reduced. Even 7 Hard AI can run normally.

RSS Reviews  (0 - 10 of 23)
10

I like this mod.You say "why ?".Because new campaings looks like very interesting and entertaining.I'm very bored to play old campaings.And other upgraded factions looks mysterious.Waiting 2 play ["W2P" say everyone :) ]

that's good

10

perfectly

10

hwasyyy says

May contain spoilers Agree Disagree

good.. Continue mods mission ;)

10

It's a good mod!

10

GLA need some buff, China tank spawn bit too OP, but the new prisoner system make it a 10/10.

9

mol4 says

Agree Disagree

A Hidden Gem

7

kalidrone says

May contain spoilers Agree Disagree

While it is a decent mod, it can be improved since not all factions can counter eachother properly from such units like the Siege Trooper and Inferno Cannons if going as a USA General during the Leang challenge due to the high ground they attack from in the beginning, making using Pathfinders rather impossible without first placing them on the same high ground, being impossible with the endless waves of forces Leang sends, and while I really like the challenge the new story missions present, I believe it should be nerfed somewhat so that it isn't borderline ridiculous, like the VERY constant annoying forces during the second USA mission where an attack force IMMEDIATELY rushes your undeveloped base RIGHT at the start as well as the fact that Fire Bases no longer heal your infantry when they run low on health, leaving you to rely on Ambulances to heal them instead, so yeah... ^^;

All-in-all, I give this a fair 7/10 for being a nice mod, though we do want the new generals in the Challenge Mode however, as that would raise it to an 8 instantly imho. :)

Good mod, which adds sea transport!

10

dike987 says

May contain spoilers Agree Disagree

nice mod i like

Community Rating

Average

8

23 votes submitted.

You Say

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Ratings closed.

Highest Rated (5 agree) 10/10

I like this mod.You say "why ?".Because new campaings looks like very interesting and entertaining.I'm very bored to play old campaings.And other upgraded factions looks mysterious.Waiting 2 play ["W2P" say everyone :) ]

Aug 27 2018 by #ResitaL