A simple mod that seeks to preserve most of the original game, but add a very few number of new units/changes that make gameplay more interesting, as well as limited re-texturing to enhance realism.

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Versions 1.1 Release

News

Today Version 1.1 of Generals Plus is released. Version 1.1 fixes a few issues with the v1.0 Alpha, as well as adding a few more new features.

This mod is still in its infancy, and any feedback or suggestions is highly appreciated. The mod is not intended to be grand in scope, but I still hope to create something people will enjoy, just by changing a few little things about the game.

Changes from Alpha v1.0 (fixes)

- Fixed issue where the new USA medic has no regular death sound.

- Removed audio from the Contra mod accidentally left in. It was used as a placeholder. Apologies to the Contra team.

New Features in v1.1

- Improved max camera zoom height to be higher

- China infantry reskin (Red Guard, Tank Hunter). New appearance should better resemble a more realistic style of camo.

- GLA infantry reskin (Rebel, RPG trooper)

- Doctor Thrax's RPG trooper and Stinger Site rockets now leave behind toxin residue like Toxin Shells. This was an intended feature in the base game but they didn't implement.

Check out the Images section for USA infantry reskins introduced in v1.0. Check out the previous article for features introduced in v1.0

Link to download Generals Plus v1.1:

Moddb.com

Current Features (Alpha v1.0)

Current Features (Alpha v1.0)

Feature

A description of currently implemented features with the first alpha release, as well as planned features for the second.

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Generals Plus v1.1

Generals Plus v1.1

Full Version 1 comment

Version 1.1 release, with a few fixes, updates and now has infantry re-skins for all factions.

Genplus Alpha v1.0

Genplus Alpha v1.0

Demo 2 comments

The first alpha release containing simple reskins for US infantry and a new Medic unit for USA

Comments  (0 - 10 of 11)
jdhhd2007
jdhhd2007

pls crate a new mission for general

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chasme11
chasme11

Im new to this so this might be a stupid question but how to you get it to run? I downloaded it but not sure what to do after that.

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AncientGamers
AncientGamers

There are tutorials on YouTube, and many game show casers (many of which do C&C Zero Hour) that have "how to" videos on their home channel. Look at reddit for links to C&C fan and gameplay sites, as they have very helpful forums, and gamers/modders who can help you. Happy Gaming. Seek and you shall find.

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sKinpi
sKinpi

you need to extract all the files inside the game file (inside the C&C zero hour) then run the game launcher

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brazilpaes
brazilpaes

Damn, i just want a mod that change amount of supply docks, after a while, the game is dead because there is no more supply in the map. Or supply regen or anything.. Tried to edit that with FinalBIG.exe but without success.

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AncientGamers
AncientGamers

The GDI, GLA, ETC have resupply stations that do not run out. Many mods also offer additional supply options. Play the vanilla campaign to fully understand supply. Zero Hour has more options. Check forums like reddit and look at their links to C&C fan and play sites. If supply is your only issue you can also get a CHEAT TOOL on sites like CHEAT HAPPENS. You can also do something better, and learn how to do basic modding. Happy gaming. Seek and you shall fine!

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Haubibban
Haubibban

Are you planning to re-texture vehicles and structures?

Also, are you going to balance the units slightly? Like, reduce sit places in Humvee, make Ambulance not to heal vehicles or buff Paladin tank?

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Primaltreeman Creator
Primaltreeman

These are some interesting ideas I will definitely consider. As for balance, additionally I notice the Nuclear Missile is arguably the worst superweapon as it often fails to destroy buildings and has the longest timer. Should I buff the nuke?

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Haubibban
Haubibban

YES! Nuke should at least be able to destroy GLA buildings with hole.

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Nightmarish_Fuel
Nightmarish_Fuel

Agree, man. It would be useless for the structures...

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