A simple mod that seeks to preserve most of the original game, but add a very few number of new units/changes that make gameplay more interesting, as well as limited re-texturing to enhance realism.

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Versions 1.1 Release


Today Version 1.1 of Generals Plus is released. Version 1.1 fixes a few issues with the v1.0 Alpha, as well as adding a few more new features.

This mod is still in its infancy, and any feedback or suggestions is highly appreciated. The mod is not intended to be grand in scope, but I still hope to create something people will enjoy, just by changing a few little things about the game.

Changes from Alpha v1.0 (fixes)

- Fixed issue where the new USA medic has no regular death sound.

- Removed audio from the Contra mod accidentally left in. It was used as a placeholder. Apologies to the Contra team.

New Features in v1.1

- Improved max camera zoom height to be higher

- China infantry reskin (Red Guard, Tank Hunter). New appearance should better resemble a more realistic style of camo.

- GLA infantry reskin (Rebel, RPG trooper)

- Doctor Thrax's RPG trooper and Stinger Site rockets now leave behind toxin residue like Toxin Shells. This was an intended feature in the base game but they didn't implement.

Check out the Images section for USA infantry reskins introduced in v1.0. Check out the previous article for features introduced in v1.0

Link to download Generals Plus v1.1:


Current Features (Alpha v1.0)

Current Features (Alpha v1.0)


A description of currently implemented features with the first alpha release, as well as planned features for the second.

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Generals Plus v1.1

Generals Plus v1.1

Full Version

Version 1.1 release, with a few fixes, updates and now has infantry re-skins for all factions.

Genplus Alpha v1.0

Genplus Alpha v1.0

Demo 1 comment

The first alpha release containing simple reskins for US infantry and a new Medic unit for USA


Are you planning to re-texture vehicles and structures?

Also, are you going to balance the units slightly? Like, reduce sit places in Humvee, make Ambulance not to heal vehicles or buff Paladin tank?

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Primaltreeman Creator

These are some interesting ideas I will definitely consider. As for balance, additionally I notice the Nuclear Missile is arguably the worst superweapon as it often fails to destroy buildings and has the longest timer. Should I buff the nuke?

Reply Good karma+1 vote

YES! Nuke should at least be able to destroy GLA buildings with hole.

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