Hard mission (ZH)
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And so the ToW mod, or the Theater of war, that it doesn’t have that in other mods. I will answer you.
- gameplay mechanics - it is very different from the rest of the mods very similar to the Enhance mod but not 100%
- sound - the sound has been processed in priorities, it won’t be the same as in other modes, when machine guns are louder than explosions or shots from guns, there is also an echo in the mode, that is, for example, you are at the base, and outside you will hear an echo of explosions and shots, when fighting is taking place outside your view.
- effects - plans to make them very epic and appropriate in caliber, add sound waves, more beautiful flashes, which will give more volume.
- Improved Artificial Intelligence
- also plans to add the continuation of ZH either (a new one, where events unfold in 2001 in an alternative universe with particles of futurism, there will definitely be the RF, EU, USA, China, Terror. The main resource is not boxes, but oil.) This is not yet for sure.
- Further plans for improving the Challenge, new maps and TDs.
- the general’s choice is not in the lobby but during the battle
- In addition to the general, it will be possible to choose a direction that will only strengthen the selected general.
- weapons of mass destruction will be more formidable and dangerous, in relation to the original.
- In addition to the General promotion, it will also be special, that is, paid, the player spends resources to, for example, call additional infantry, or some sort of airstrike.
- also these GPs are not deprived of improvements, if a player does not suffer economically, he can safely improve for example nuclear carpeting, depending on the general and his properties.
- energy has become a very important resource, such as Russia, the USA, the EU and China, they technologically surpass Terror, with the loss of energy, all production of these fractions stops, except for the production of defense barracks and bulldozers for building power plants, or if the player managed to reserve energy by waste of resources.
- the barracks have also undergone changes, the barracks are a very important object, first of all, the personnel, for supply, factories, laboratories, etc., all of them require barracks. Also, in advance, do not look for improvements in the capture of buildings, since this ability is the default shooter.
- And a little more thought about the officers, in a nutshell, officers will improve not only with the rake but also with a higher rank (that is, the higher the player’s rank, the stronger his officers become the same Jarmen, or Lotus, but this is still an idea)
Perhaps I have nothing more to add according to the description of the mod.
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