Version beta 0.2 release, various updates and new units.
First MUST DELETE any Generals Plus version if previously installed:
From Zero Hour Directory,
- in Data folder, delete the folders "INI", "Audio"
Install instructions:
- in Zero Hour game folder (Origin Games/Command and Conquer Generals Zero Hour/Command and Conquer Generals Zero Hour), drag in all folders from zip file. Select "replace" for all files, if asked.
- May not be compatible with other mods.
Uninstall instructions:
From Zero Hour Directory,
- in Data folder, delete the folders "INI", "Audio"
- in Data folder, delete "generals.csf" and "Art" folder in folder "English"
- in "Art" folder, delete "textures" folder
Changelog from v1.1:
All basic infantry have a range increase. (Was 100 base game, now 130. By contrast most vehicles have 150)
USA
- Humvees spawn carrying 4 Rangers and 1 Medic. Price raised to 1000 to compensate.
- Firebase spawns 2 Missile Defender, 1 Medic, 1 Ranger when built. Price raised to 1500 to compensate.
- Comanche autocannon received visual buff to have thicker tracers, also minor damage boost (6 to 7.5). Comanche firing animation received visual upgrade, now it fires rockets from its wings instead of the front turret. Comanche rocket pods changed from enable barrage to adding 2 more rockets in clip.
- Airforce General Assault Chinook carries 4 Ranger, 2 Missile Defender, 2 Medic to begin with.
- Laser General has laser weapons on Comanche, Range and Medic.
- Laser Tank now deals explosive damage (same type as Laser Turret).
China
- Trooper Crawler spawn with 6 Red Guard and 2 Tank Hunter. Now has default Speaker Tower.
GLA
- Technical spawn with 3 Rebel and 2 RPG trooper.
Dear users, I am aware there is currently a major bug that crashes the game when attempting to load saves. I have identified the cause and is applying a fix. It will launch soon with V3.0.
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