Hey there people, this is me, precision_bomber/Zatsupachi/dracmeister -- depending on where you know me from.
After a LOOOONG Hiatus, v1.001 is finally here (well, if you're reading this as its posted, in 30 minutes!)!
Now, I promised a "Airforce Update" which also covers generals powers but unfortunately, I couldn't get all of the concepts out, I kinda ran out of funny gags to throw but at least the Truck General, Armor General and Artillery General now have a custom list.
The Truck General ALSO now has an Airforce! (Huzzah?)
I will eventually fill out the rest of the GLA Generals with Air units. The small bit in Truck General is just a small taste.
Along with those updates, the UI has been slightly updated, some elements are now tinted Scarlet. Though my work with the in-game menus are still a work-in-progress. However!
There are some new fancy Controlbars to look into! Exciting, yeah?
There's a new class of unit called the "Anti-Giant Robot" unit.
These are beeg units you can throw at Giant Robots that aren't as expensive to produce.
Pictured above: Shin-Ymir, a Hover Assault Transport MRLS
So far these are the only factions who have Anti-Giant Robot Units:
Armor General: Arch Angel (found in Airfield)
Artillery General: Shin-Ymir (found in War Factory)
Truck General: Heavy Assault Truck (found in Arms Dealer)
>This one is a repurposed unit, since I don't like the original one as much.
So, I GAVE IT A NEW MODEL. And replaced the old Heavy Assault Truck with the MAMMOTH TRUCK.
Laser General: Subdeus Manchina (found in War Factory)
Drone General: Queen (found in Airfield)
>This is a unit that already exists, it now has an upgrade to make into an Anti-Giant Robot Unit.
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add it to genlauncher