Switches the factions around so that all three races can be played. The balance changes included in the mod address numerous long standing complaints about the original game while the faction swap provides a fresh experience to the gameplay. The mod has been built from scratch with full compatibility on all maps and missions in mind: Any map that worked with the original game will work with this mod. The campaign can also be played either as it was in the original (except with the new balance changes), or using the previously inaccessible Terran units instead.

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RSS Articles

Version 4 Released

News

Originally expected to be a simple balance pass with only minor tweaks, version 4 quickly snowballed into a near-total overhaul of the whole mod. Every unit was included in the balance pass, a bunch of graphics were overhauled, the entire skirmish AI lineup was replaced with brand new ones and the setup screen was rearranged, plus a bunch more stuff you'll have to check the huge change log to find out about!

You can download the mod from the files page here.

Also included in the mod's readme are instructions on how to get online multiplayer working via a tunneling service. This method isn't guaranteed, but from limited testing it seems to work just fine. It does involve messing around with the contents of your game's directory so the readme instructions were made as detailed as possible, hopefully that helps everyone that's tried to get it working over the last few years.

Anyone who plays with a widescreen monitor - which is most people these days I imagine - should also pick up the Widescreen UI fix which will work with both Reversal and the original game. There's also an Intro Skip addon if anyone's interested in that, again compatible with both.

And for anyone that's managed to miss it until now, remember there's a large collection of custom maps available in the map pack which you can download from here.

Enjoy!

Version 4 Changes

Version 4 Changes

News 7 comments

An in-depth list of the changes coming in version 4. Balance, graphics and AI galore in this release.

Version 3 Released

Version 3 Released

News 2 comments

Version 3 of the Reversal mod has been finished and is ready for your enjoyment.

Version 3 Nearly Finished

Version 3 Nearly Finished

News 3 comments

Version 3 of the Reversal Mod is nearly done and ready for release. Aside from the gameplay changes, a new user-friendly launcher program is also in the...

Custom Map Pack Released

Custom Map Pack Released

News 1 comment

A collection of 31 custom GC2 maps has been put together and released.

RSS Files
Reversal Mod 4

Reversal Mod 4

Full Version 5 comments

A complete gameplay, faction and graphic update mod for Ground Control 2. Rebalances all of the factions and allows you to play as the Terran Empire in...

Reversal Mod 3 Repack

Reversal Mod 3 Repack

Full Version 10 comments

A complete balance and faction mod for Ground Control 2. Allows you to play as Terrans in the campaign, skirmish or multiplayer modes. It also includes...

GC2 Custom Map Pack

GC2 Custom Map Pack

Multiplayer Map 2 comments

A collection of 30 community made skirmish maps and one single player mission for Ground Control II. These do not require the Reversal mod to function...

Reversal Mod 2.0

Reversal Mod 2.0

Full Version 5 comments

Update: Version 3 is now out! If you came directly to this page and haven't tried the new version yet, scroll up and click on the Downloads page for the...

Comments  (0 - 10 of 47)
LordDz
LordDz

If someone wonders how to run this through the steam version, just right click the game and set launch options.
Like:
-mod gc2reversal4.sdf

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artdawgg
artdawgg

Great work on Reversal 4 mate! I've been playing/modding GC2 since 2004 and your mod has been a huge inspiration and eye opener of what's possible in the engine. Plus a lot of fun to play!

Quick suggestion/tip: if you have multiple damage parasites under one shooter (eg. 40 AT direct damage and 20 Fragmentation blast damage), the one at the bottom of the list is the one that gets shown in the ui. So for the instances where you've done multiple blast radius', if you put the most powerful/inner blast radius last in the list in Juicemaker it'll be a more accurate representation of the damage output of the unit.

Also, is it alright if I shoot you an email so we can chat about GC2 modding? Before Reversal 3 released, I thought I was the only one still playing this game, and that you were done, but now it seems there's still somewhat of a community here :).

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Flamecurse Creator
Flamecurse

Thanks for the kind words and for the suggestion, although I already set the parasites up that way in version 4. The damage numbers on the UI are around 75% of the actual value for the units that have falloff.

Feel free to PM me here on moddb if you like, I'm thoroughly burned out on GC2 at this point but would be happy to talk shop.

Reply Good karma+1 vote
Flamecurse Creator
Flamecurse

There might be another update for this eventually, I've been keeping a list of changes I want to make. I keep adding more to it when I get back into GC2 every now and then. There's also a couple of other things I've made that ought to be released, such as a UI fix for widescreen that makes the minimap more useable.

Reply Good karma+6 votes
Jerkakame
Jerkakame

oh wow I thought V3 was final.

And I decided to play through GC2 with this mod again soon some day ago.

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Flamecurse Creator
Flamecurse

Glad to see you're still following it though! I've got one last round of testing to do making sure everything is ready, so expect the new version to be available for download within the next few days.

Reply Good karma+3 votes
GeneralBattuta
GeneralBattuta

My dude! I'm so glad you're still working on this. I wanted to ask your help. I'm trying to build a co-op mod to make this game a little more challenging in Gameranger campaign play.

I'm stuck trying to get the AI to use new secondary abilities I've added (I suspect this isn't possible at all), but I've got a few other questions too. Think we could chat? seth dot dickinson at gmail

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Mrragger
Mrragger

Really nice Mod ! Are you gonna make an update off this mod or is this the Final Version?

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Veritas
Veritas

If you want to play multiplayer, the only tunnel software ive found to work with GCII/mods are "Tunngle"

regard Veritas

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Sebbeman
Sebbeman

No chance of ever playing the Viron campaign with NSA units instead? Brilliant mod, by the way.

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