Swaps all of the units and visual effects around so that all three factions can be played. The balance changes included in the mod address numerous long standing complaints about the original game while the faction swap provides a fresh experience to the gameplay. The mod has been built from scratch with full compatibility on all maps and missions in mind: Any map that worked with the original game will work with this mod. The campaign can also be played either as it was in the original (with the new balance changes included), or by using the previously inaccessible Terran units instead.

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RSS Articles

Version 5 Released

News 1 comment

Version 5 is now officially released! You can find it on the Downloads page here. The Readme is chock full of details so make sure to read it if you have issues or questions and hopefully they've already been covered in there.

An enormous amount of work has gone into this version which is reflected in the sheer number of changes from the last version and the many months it took me to finish it.

This should also be the final version of the Reversal Mod unless some sort of game-breaking bug rears its ugly head and forces me to release another update. The mod has been thoroughly tested however so this shouldn't be necessary. Fingers crossed of course.

Its been an interesting decade of development with my tools and techniques for working on the game evolving the whole way along. Every release has been a clear improvement on the last and this one is no exception. I hope you all enjoy playing it as much as I did working on it.

My next goal is to get the source (.juice) files organized and then released as a separate download for anyone that wants to look at or work with them. Expect those some time in the near future. After that I should probably get my various notes put together into a modding guide as well but that's more long term.

As always, your feedback is appreciated. Enjoy!

Version 5 Changes

Version 5 Changes

News 5 comments

A comprehensive look at all of the new features and changes included in Version 5 of the Reversal Mod.

Version 4 Released

Version 4 Released

News

Version 4 of the Reversal mod has been finished and is now available for download.

Version 4 Changes

Version 4 Changes

News 8 comments

An in-depth list of the changes coming in version 4. Balance, graphics and AI galore in this release.

Version 3 Released

Version 3 Released

News 2 comments

Version 3 of the Reversal mod has been finished and is ready for your enjoyment.

RSS Files
Reversal Mod 5

Reversal Mod 5

Full Version 5 comments

A complete gameplay, faction and graphical update mod for Ground Control 2. Rebalances all of the factions and allows you to play as the Terran Empire...

Reversal Mod 4

Reversal Mod 4

Full Version 7 comments

A complete gameplay, faction and graphic update mod for Ground Control 2. Rebalances all of the factions and allows you to play as the Terran Empire in...

Reversal Mod 3 Repack

Reversal Mod 3 Repack

Full Version 11 comments

A complete balance and faction mod for Ground Control 2. Allows you to play as Terrans in the campaign, skirmish or multiplayer modes. It also includes...

GC2 Custom Map Pack

GC2 Custom Map Pack

Multiplayer Map 3 comments

A collection of 30 community made skirmish maps and one single player mission for Ground Control II. These do not require the Reversal mod to function...

Reversal Mod 2.0

Reversal Mod 2.0

Full Version 5 comments

Update: Version 3 is now out! If you came directly to this page and haven't tried the new version yet, scroll up and click on the Downloads page for the...

Comments  (0 - 10 of 58)
darthritz
darthritz

this is such an awesome mod! it has turned GC2 into one of my favorite games! thank you SO much for all the hard work you have done over the years! EPIC job!

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Lasercar
Lasercar

Hey Flamecurse, could you join the ground control discord? Probably the closest thing we have to a community, even if it's dead most of the time.

Please, you must share what you've learned with the rest of the community. The older players I've tried talking to have all but forgotten everything.

I did get some information that it is possible to reverse engineer the models and get them into LW 5.6. There used to be a tool to do it, but it was lost to time (well, for now at least).

Discord.gg

(I tried direct messaging you on moddb, but you didn't respond)

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Flamecurse Creator
Flamecurse

Yeah sorry about that, I saw your message but just never got around to following up on it. Discord isn't something I normally use which didn't help either. I do have some long term plans about some of the more creative hacks learned while working on this mod though, hopefully I get around to sharing those before I forget too!

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Guest
Guest

Can u make a4 Combat strider attack air units like in original Ground control 2?

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Flamecurse Creator
Flamecurse

Its been very specifically balanced as a ground attack unit with the Missile Strider handling AA duties in that end of the Terran arsenal. Allowing it to attack air would require me to weaken it in some other way (less damage, health, etc.) which would just make it less effective in its intended role. I admit seeing that gatling gun open up on air units would be visually impressive though!

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Guest
Guest

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bob600
bob600

how did you edit the campaign levels did you use the map editor?????

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Flamecurse Creator
Flamecurse

All of the work on missions (and some of the models) was done through hex editing. A lot of time this release was spent figuring out the .ice and .mrb file formats so that I could make a bunch of changes that I've always wanted to, such as properly fixing the Terran dropship or adjusting mission settings. Its the sort of thing I should write a tutorial for if I can find the time.

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Lasercar
Lasercar

What? you hex edited the missions? The lite mod sdk comes with the instance and export files needed to edit them in the level editor.

I uploaded it to the files section a little while back.

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Flamecurse Creator
Flamecurse

All I needed to do was change a couple of bytes in each file and this way I get to modify the latest (release or patch) version of each mission so I don't lose anything else in the process. If I had any more serious changes in mind I'd have to look into it though. Mission 5 in particular could use some work in the editor to fix the bugged turret and rearrange the units but that's outside the scope of this release.

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bob600
bob600

thanks

but One more question were you able to extract the maps & use the map editor at all & if so could you upload them so I can edit the campaign levels with the map editor?

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