Swaps all of the units and visual effects around so that all three factions can be played. The balance changes included in the mod address numerous long standing complaints about the original game while the faction swap provides a fresh experience to the gameplay. The mod has been built from scratch with full compatibility on all maps and missions in mind: Any map that worked with the original game will work with this mod. The campaign can also be played either as it was in the original (with the new balance changes included), or by using the previously inaccessible Terran units instead.

Description

A complete balance and faction mod for Ground Control 2. Allows you to play as Terrans in the campaign, skirmish or multiplayer modes. It also includes special AI that will deploy the missing faction's units to fight with or against you, allowing for all three factions to duke it out at the same time.

Preview
Reversal Mod 3 Repack
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Major.Spencer
Major.Spencer - - 27 comments

How you create new faction? And I can create new model for new faction or not?

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Flamecurse Author
Flamecurse - - 46 comments

Short answer: Creating a new faction would require you to replace one of the existing ones, besides that its just creating the entries in the unit files, new models and maybe particle effects with Lightwave (or in something that can convert to that format) and maybe some new sounds.

If you don't have it yet, grab the GC2 SDK here and see what you can do with it: Moddb.com

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Major.Spencer
Major.Spencer - - 27 comments

And should I have another program for create one unit?

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Flamecurse Author
Flamecurse - - 46 comments

The .juice files with the unit data are in plain text, so Notepad works fine for those. The SDK includes the original (text) files so you can edit them. You will also need to use some of the programs in the SDK to convert them after you're done though, JuiceMaker for example turns the .juice data into binary .ice files which are what the game reads.

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Major.Spencer
Major.Spencer - - 27 comments

where i can download that tool?

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lolingdevil
lolingdevil - - 48 comments

Can't we play with all three factions in the game at once ?

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Flamecurse Author
Flamecurse - - 46 comments

Nope. The game is hard coded at two playable factions, without the source code (which has never been released) and a good programmer its unfortunately stuck that way. If you want the technical details check the FAQ section of the readme file.

You can, however, set the skirmish AI to be any of the three factions (due to some clever tricks with the AI), just not players.

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***Geroj***
***Geroj*** - - 2,161 comments

So you can add whole new model/texture/skeleton and animations to game?

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Flamecurse Author
Flamecurse - - 46 comments

Theoretically yes, near as I can tell pretty much everything is built in Lightwave: The mesh, UV Map, animations, etc. Showbox (which is included in the SDK) then gets used to convert the model to .mrb format for the game, and configure any animation loops, particle sources and so forth that haven't been set up in Lightwave.

Showbox is a very limited utility and I've had to invent some clever workarounds because of that, but on the flip side it means if you wanted to put new models into GC2 all you really need is Lightwave because most of the process is done inside of it.

In practice though, I have no idea how much trouble it would be. I'm not much of a modeler, and I have zero experience with Lightwave or its format.

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gabrielnguyen
gabrielnguyen - - 1 comments

Hi guyz I know this won't be seen i think but i still wanted to know if i could upgrade my GC2 version (1.0.0.6) to the 1.0.0.8 in order to install this mod because il would like to play the terran as well, i think its impossible because we re in 2020 and its too late but maybe there was a chane so thanks to anyone who will respond to this comment

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