2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.

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xxnooblyxx
xxnooblyxx

That's a very good question, Eya! Let me think...
Maybe... do you think there could be wrecks and scraps in space? I mean, the earth in G-string is pretty trashed and polluted, so what about a little pollution in space? (I'm not good at this, sorry ;^_^)

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Eyaura Author
Eyaura

Yeah that's in already. ;)

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Neon-Ghost
Neon-Ghost

Every space battle scene ever in the Mass Effect trilogy.

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Xamp
Xamp

Kind of depends on what you're going for.

If it's more vehicle focused, some good dogfighting. Dodging and taking out bigger ships' cannons to avoid being shot. Maybe a section where you gotta fight it out in an asteroid field or an area full of large chunks of scrap metal which can provide cover.

If it's just combat in space in general, you could have a section where you're fighting on the outside of a ship (maybe you're trying to rig it with explosives from the outside?), inside old, broken shipwreaks or infiltrate some kind of space station maybe (though that would take place indoors rather than in space).

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Blue199
Blue199

Id always imagined a sequence where you are running around the ship from one gun station to another taking down enemy fighters outside, fly around space Battlefront 2 style, and fight on board!

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Tleno
Tleno

What interests me in your mod the most is pretty damn cool environmental storytelling, would be interesting to witness massive belt of space trash conveying another sub story of what went wrong in the world, something you can explore for goodies or other reasons.

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WiFiDi
WiFiDi

how do you want to tell the story do you want it to be dark and lonely most communicate by coms? do you want the crew to live and breath with you see their troubles and problems. do you want the player to care about the crew in some significant way? (mass effect) do you want space to be epic or very quiet and somber? (starwars or metroid) i can't really answer this without more info on what you want the mood to be for space in general.

without more information im not sure its possible to really be helpful. but i will try anyways to give you some things to think about.

given the demo video on the fighter I'd think most of fighting would be using that and boarding. so maybe some turret action would be nice! that is if you are put on the main ship for any length of time. maybe some time to explore and bond with crew you will be working with? it would also let you show how a ship is operated in this world, maybe there is interesting story quirks there? however this could also be achieved through coms as well. maybe you get locked in your ship at some point with limited oxygen? a way to progress the story anyways. but there are some ideas i had off top of my head.

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Vuro
Vuro

i would like to see something like that Youtu.be

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nopushbutton
nopushbutton

I'd favor mostly open sections with asteroids here and there to dodge behind, with one or two main focal points to the map (maybe a big wreck or asteroid or something with a bunch of lights on it) - this way, you get to really feel the three-dimensional freedom of movement without worrying about crashing into things all the time, and having an obvious main focal point that's visible most of the time prevents you from getting disoriented by the three-dimensional movement.

I guess, as examples, I really liked the HL2 mod Eternal Silence's map design, which was like what I described, and I really didn't like Crysis' alien spaceship section (which, while you weren't actually piloting a spaceship, the three-dimensional movement was similar, but the design was just confusing)

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kalixx1
kalixx1

Shipwrecks could be fun in the perspective of story.

You could make it possible to dock to some intact sections for exploration or maybe fly around in space suit for the more destroyed parts.

Also space battles could not only happen in open space but inside large structures be intact or wrecked with some limited possibility to inflict further structural damage here and there which could lead to open ways to continue or find secret areas.

Whatever you do please don't add a general timer anywhere. I hate when I have to play against time. Though depending of the story small sections with some urgency is fine, for example you need to reach space-suit/bulk-door/control panel and there are hull breaches happening all around you as you run.

You could also make it posible to take limited control of other vehicles/structures/wrecks to make something happen like set some large wreck into collision course into some big obstacle or take control of a large weapon to clear some big threat.

and some stations/wrecks could be home of some new enemy types specific to these locations. Like some bioweapon got loose like bug like creatures. Though that could mean a lot of additional work.
or maybe enough some leftover security system which you need to be cleverly find around a way or deactivate it somehow.
This could be done while you are in the ship, outside/inside in your space suit.

Could be some battles inside atmosphere of a planet or even close to the surface with ground targets and threats but the source engine is probably not up to that task.

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Guest
Guest

Intense chatter by radio/comm is important to get a feeling of immersion.
Maybe 2 teams. 1 Team goes for a suicide run nearby, so that the main protagonist can reach her goal. It should be intense radio communication first, and then close to the end (and after the suicide run), it should turn to calm and meditative communication, as well as self-reflective/conscious mood.
Then we should be thrown into some more f(l)ight or scanning action a few moments/a minute later. Greetings, sebastian

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Vertelame
Vertelame

you could go easy and do an escape through some broken space ship with areas of the same being either ripped down by enemy fire, and you having to traverse through it, or your charater and companions trying to force theselves into a ship from the station, with some grand areas with big windows showing the planet, the pollution (chunks of thrash, space stations, other ships passing thorugh)

maybe being part of an boarding party going through an ship in middle of an space battle, with all the windows showing the big space battle and the ship taking weird turns (while youre inside unable to feel the inertia as you fight your way into the brdige.)

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Description

What do you guys look for in a good space battle section?

What I will do probably will not be as long as the vehicle sections in hl2. And it will be highly story driven.

I need ideas, hints... I know this is very different from hl2 stuff... :/
The most experimental part of the game.

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Eyaura
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