2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.

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Demo maybe
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XxDaxterXxHero
XxDaxterXxHero

Oh yes man i would like to play the demo and help you with any feedback as possible.

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Blue199
Blue199

I second this.

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Terrorist495
Terrorist495

Why ask such questions? :)

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DibbyDongo
DibbyDongo

I'd absolutely love to try a demo, super excited to see how it's coming along (:

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BigMeatyBeefBoy
BigMeatyBeefBoy

I would lay down my life to be able to help test this game.

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pegran
pegran

maybe release it

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Diet-Coke
Diet-Coke

Putting up a few random maps from the campaign in some E3'ish way, huh?
*pointing in direction of HL2 2003 E3 gameplay*.

Either way it's gonna be nice to try it out even as compilation of levels with major design/atmosphere shift between one another.

The demo would require "Source SDK Base 2013 Singleplayer", right?

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Eyaura Author
Eyaura

Yup. Although every single asset is custom now.

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skullkan6
skullkan6

Yes please.

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SPY-maps
SPY-maps

DEMO????
ALWAYS!!!!

But seriously, yes, a demo would be prefered by 90% or more of all people i assume. Specially those who follow your mod already for so long, although there are always a few people who want to wait till the full project is avaleble, but that is ok i guess. 5 levels is a great demo, just one level would be to short. I would expect the first 5 levels, but that does give away probably to much of the story a you already said. 5 different levels does indeed make that you probably almost have to upload all assets that you have, which makes a very large file to download. Which could be a problem for some people who have download restrictions, (not talking about myself, am blessed with very fast internet without data limit). Another (maybe) small issue could be that this way of releasing a demo is that nearly all your assets are already out there in the world. Which makes it possible for other mappers/modders to use it in there own projects. So by the time you finally release your full game the assets are already seen in other mods/maps. Although i don't think that this will be such a big problem by now anymore. Not much mappers are very active anymore in the HL(2) mapping/modding scene.

So all in all, i for one would love to download and play your demo. And for sure will i reply with a very detailed review to help you. Because i can imagine that you want to have feetback after all these years. Maybe you could then indeed something about some of the things people say about it. By changing, rebuilding or fixing things.

Thanks for letting us know Eyaura!
Leon

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Eyaura Author
Eyaura

I'll try to release only the assets used in those five maps I will select.

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SPY-maps
SPY-maps

That will be quit a lot of work then, i had the same issue when i thought about releasing a demo from my latest mod. It meant that i then had to check each level and see what actually was used in there qua models, textures, sounds, etc. Which will take at least a day or much more. But, it is ofcourse all up to you. As modder there is always a chance that people will use your work, which is ok ofcourse. And as i already said, the HL2 mapping community is quit small these days. So there will not be made massive mappacks or mods anyway with your assets, should someone want to use it.

Am really looking forward to finally play some of your work,
as many other people are doing. You are about the last big modder in the HL(2) scene that is still very alive and active!
Much success!

Leon

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Astraxis
Astraxis

I think that's a great idea, though if releasing a demo with limited assets is a problem, you could do it BMS style and release the legacy mod (complete or otherwise) in conjunction with a store page; I'd easily lay down some money for a project of this scope.

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PurpleGaga27
PurpleGaga27

I accept a demo, in any way.

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SkilledBiShO
SkilledBiShO

Absolutely interested in a demo.

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HEVcrab
HEVcrab

YEAH! An opportunity to play some pieces of your hard work soon would be LOVELY!

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arpovpolik
arpovpolik

Don't get me wrong, but I don't think a demo is a good idea, at least on Steam. Demo may give a wrong idea about the game for those who have not heard before about it's development. Maybe it would be better to release the whole game in due time

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Eyaura Author
Eyaura

That is a serious idea to consider... I've talked to other devs about this too and they say the best thing is to release everything at once to make strong impression. Of course this means more time.

Sigh, but I also want to share some of this work, the pressure to do so is immense in these late stages of development. Maybe I will hold off though. I mean as far as feedback I already had a lot of it and also I made sure to listen and implement them so I am not totally flying blind here...

Also I must have watched hundreds of game-play videos of source engine games so I learned from those too.

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Description

Sorry for no monthly update last month. I am working hard trying to cram in as much as I can into the first two acts before archiving them as I don't plan on going back to them much once the whole thing is finished.

Also, question. Would you guys like to play a demo of G String? I would like to see if I am going in the right direction to begin with... Some feedback would be nice. If it's worth it to try to put it on Steam maybe as a real game. I was thinking of a 5 map demo, just random maps that would fade into one another, not linear at all, so not revealing the story really. The five maps would be from five different chapters so you get a sense of the different styles of gameplay.

What do you guys think? It would be a five gig download though because all the assets would have to be included even if only five maps are there because I can't cherry pick the ones that are used just in those five maps...

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Eyaura
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