Mount and Musket Battalion is a multi-player total conversion that accurately represent the time period around the end of the Napoleonic Wars (1812-1815).
It has historical factions with accurate units and equipment, including different types of infantry, cavalry and even usable artillery.
Hello everyone! Today marks the release of Battle Cry of Freedom's most ambitious and largest update yet. After almost a month without updates, today's patch will include hundreds of changes, fixes, and features.
Besides all the additions and tweaks to the base game, we have been working together with the community to bring to you Age of Napoleon, a full conversion mod featuring the Napoleonic Wars at the height of Napoleon's reign over Europe.
Age of Napoleon has been completely integrated into the base game, meaning anyone owning Battle Cry of Freedom will download the mod by simply updating their game.
As usual, we will go over some of the more important changes and additions in detail. You can read the full changelog at the bottom of the Blog Post.
Although our character artist is still in Ukraine and can not spend a whole lot of time on creating new uniforms, we have managed to implement the first Zouave unit into the game.
Based on the 146th New York Infantry Regiment, these Zouaves are dressed in the typical baggy Zouave attire, reminiscent of the French Zouave regiments from North Africa. This particular unit is dressed in Sky-Blue pants and coats, with yellow facings and a red sash. Their headgear is of similar North African origin and is either a red fez with a large yellow tassel or a red and white turban.
The 146th New York was equipped with a unique mix of weapons. While the majority of their companies carried regular Springfield and Enfield Rifled Muskets, the skirmisher company was equipped with a mix of Sharps Carbines and Rifles.
Due to the unfortunate circumstances, our character artist sees himself in at the moment, we have decided that instead of focusing on a single regiment, his time would be better spent implementing various new uniform pieces and gear into the game, so that players can construct their own Regiments out of the gear included in the game.
As such, this update will include a major upgrade to the "US Infantry". We have added several new Hardee Hats and updated the insignia selection for all existing Hardee Hats. Players will now be able to choose from a number of different horns, badges, and cords to dress their Hardee accordingly.
In addition to the Hardee Hats and insignia, we have added a large number of new gaiters and gaitered trousers to the US Infantry, making it possible to truly re-create the look of the various regiments of the Iron Brigade. We have even added the option to choose Navy-Blue trousers, making it possible to re-create the Iron Brigade as it looked mid-1862.
Hale Rockets were used in the early stages of the war and saw combat in several battles in 1861 and 1862. Although entirely abandoned by 1863 (The Year the game is loosely based on), we have decided to include them in the game anyway. With the addition of the Hale Rocket Launcher, the total number of unique artillery pieces in the game has now risen to 29.
The Hale Rocket was a rocket designed by British Inventor William Hale and was based on the popular Congreve Rocket design. Hale managed to stabilize the rocket in flight by removing the long guide stick of the Congreve Rocket and replacing it with a number of small exhaust holes at the rear of the rocket. Paired with an intricate design of fins at the rear of the rocket, the rocket would spin midflight and therefore stabilize itself, significantly increasing the accuracy of the rocket.
The US-Government recognized the distinct advantages of the Hale Rocket early on and started adopting it in large numbers. The US Rocket launcher was of a simple tripod design, with a launcher tube and counterweight on a lever arm, which could be used to modify the burn time of the rocket, and therefore the distance it will travel.
In the game, the Hale Rocket launcher can be carried by a single person and is capable of firing both 6-pound fused shell as well as 6-pound case shot. Although not very accurate compared to even a regular smoothbore cannon, the Hale Rocket Launcher has the distinct advantage that it can be fired up to 3 times faster than most other artillery pieces and does not require swabbing.
The M1861 Coston Flare Pistol was a unique little pistol capable of holding flares of various colors. It was adopted in relatively large numbers by the US-Navy and although it likely did not see service on Land, we have decided to include it in the game regardless.
Just like in reality, players will be able to pick from 3 distinct colors. Red, Green and White.
Each of the flares produces a clear and distinct color, easily distinguishable even from a distance. Flares can be used both for long-distance communication and for temporary illumination of the surrounding area. As such they will be a very handy tool for any officer who will find himself leading a company in the dark of night.
In Commander Battles, AI-Soldiers will now not only assist you with rolling your cannon to a new position; but will also help sponge, ram, prime and push the cannon. To claim a cannon for your AI-Soldiers, simply interact with it. Players will still have to grab and load the ammunition themselves, and AI-Soldiers will not aim or fire the cannon for the player.
To make it faster and easier to join public servers, we have added quick select buttons to the game.
Clicking on "Play" from the Main Menu will now put you into the Quick Select UI, allowing you to choose from either Player vs Player or Commander Game modes.
Once a game mode has been chosen and selected, the game will automatically put you on the most populated server of the type. The regular server browser is still available via an extra button at the bottom of the menu.
Talking about servers, we have added a large number of new maps to the official Servers, bringing the total number of maps in rotation to 29.
Most of these maps were made by our awesome community, so I would just like to express my heartfelt appreciation. Thank you for all your help, you are awesome!
To celebrate the release of the Age of Napoleon mod, we will be running several official Commander Battle Servers dedicated to the Age of Napoleon mod. In addition, the Official All Modes Servers will be running a mix of Civil War and Napoleonic-themed maps.
We have completely rewritten the camera code for First, Third and AIm-Down sights camera modes.
The new camera system will smoothly blend between the different modes and will automatically offset the camera to the right when aiming in the third person. This will prevent the reticule being obstructed by, for example, a French Grenadier Bearskin.
We have massively improved the Aim-Down sights camera. Instead of being glued to the back of the gun, the camera now slightly swivels behind the gun, just like a human head would. This also means that rapid camera movements mean that you will have to wait for a short time for the sights to come back in line again. Overall the new system feels much more realistic and greatly improves the enjoyability of aiming down sights.
I will get my revenge! - New Death ScreenWe have added a death screen to the game, giving you useful information about whoever has killed you. The screen will show you his name, kill distance, weapon and projectile used to kill you, as well as his banner, current health, stamina, and bonuses.
To support the Age of Napoleon mod, we have programmed a new faction system. The new system is currently still rudimentary, but in practice, this new System will allow us to add as many Factions to the game as we want.
We have added 17 new Steam Achievements to the game. Here is the full list:
We have upgraded to the latest Unity Engine version and have also implemented various performance improvements. On top of that, we have programmed our own custom occlusion culling solution that should work dynamically on all pre-made and all custom-made maps. The feature is still WIP, so expect a few smaller issues. You can turn it off in the settings.
We added a small hit direction icon to the game. Whenever you get hit, it will show you where you got hit from, making it easier to identify that you A.) Got hit and B.) Where you got hit from. The UI will also show you how much damage you have received, by being more or less opaque depending on damage received.
Players can now crouch walk and aim for 1 second before aiming is canceled entirely. This should make it significantly easier to shift aim while being crouched. Holding sprint while crouched will now automatically make the player stand up and sprint.
If reload while moving is enabled in Server Settings, players will now much much slower. They will also no longer be able to sprint while reloading. In addition, when bumping a gun into an object, such as a wall or a fence, the player will now recover faster.
Players who find themselves in melee mode but willing to reload their gun or go to right shoulder shift will now no longer have to switch to fire mode manually. Pressing RMB or Y will automatically put them into fire mode.
Player names will now be colored in Company/Officer/NCO colors, the colored circle around their banner is now also much larger and easier to see. The scoreboard will also show these colors. This should make it much easier to recognize who is in which company and who is the officer.
Age of Napoleon is a full conversion modification for Battle Cry of Freedom. The Modification is set in the year 1810, during the height of Napoleon's reign, and will feature two fully modeled Factions: France and Great Britain.
The Mod uses assets from the popular L'Aigle modification made by Docm30 (Jackson) for Mount & Blade: Warband. Age of Napoleon has been completely integrated into the base game, meaning anyone owning Battle Cry of Freedom will download the mod by simply updating their game.
Age of Napoleon features 2 Factions. The United Kingdom of Great Britain and Ireland, and the Empire Français. Both Factions have a large number of selectable regiments, uniforms, weapons, and troops.
The Factions are fully voiced and even have their own musicians that play historically accurate tunes.
All Uniforms in the Mod are customizable, although the customization options are not as extensive as in the base game.
The following regiments will be included:
The following regiments will be included:
Age of Napoleon will also feature 3 unique artillery pieces. A 12 Pounder Gribeauval Cannon, a 6 Inch Gribeauval Howitzer and a 12 Pound Congreve Rocket Launcher.
Changes and fixes:
Are you interested in attending huge organized Linebattles with hundreds of players? Then join our Discord and enlist with one of the Regiments (Clans) hosting organized events!
/Flying Squirrel Entertainment
MORE ABOUT THIS GAME
The latest update for Battle Cry of Freedom will release in just two days, on the 15th of May! We also have some news regarding several Linebattle Events...
Today we will show you a small Teaser of the Artillery included in the Age of Napoleon Mod. Stay tuned for the 15th of May, when Age of Napoleon will...
Today we are happy to announce that the Age of Napoleon Mod Team has given us permission to share this awesome Teaser with you guys. Enjoy!
Called "Age of Napoleon" the Mod, made by our Community Members Aztir, Valk and DaMonkey is set in the year 1810, during the height of Napoleon's reign...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.