Full thread on TaleWorlds forum: Forums.taleworlds.com
"New_Players are never new" ~ Veledentella 2021​

1. Introduction


This MP-only Native modification (compatible with NeoGK) is named after a server whose legacy is continued and preserved in the client-side module. It provides its users with many new features, as it enhances their gameplay and enriches their experience everywhere in Native, not only on one server. The module is dedicated to all Varena fellows who joyfully spent their time on the server and have followed my work.

2. Release notes


Current stable release: v1.1 (final patched update)
WSE usage: not recommended and discouraged (has many shortcomings and bugs which are not present in vanilla)
Recommended language: English (non-Latin scripts not supported now in addition to rarer derivatives of Latin characters)
Installation: go to Warband directory (Steam path: C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband/ non-Steam path: C:\Program Files (x86)\Mount&Blade Warband) and enter Modules folder. Then extract the zipped folder there, but make sure to have no collision with another folder named 'Native' (if there is, it can be renamed temporarily, for example, as 'Nativecopy').

Note: this module is not meant to be hosted server-side.

3. Features and adjustments


  1. Faction-colored (rebels included) players' name labels to differentiate between players in almost all gamemodes (disabled in Battle for balance's sake)
  2. Beautiful new high-resolution textures and a brand new font to escape from the routine
  3. Only MP code - SP code removed altogether with bulky SP files like scenes (maps, in other words) for less RAM and disk space used and faster load times
  4. A brand new animated main menu and a new User Interface with its options
  5. A new substituted Black Armor, Helmet and Greaves to replace their old ugly counterparts
  6. A reworked face creation window with a static character to make people's experience much more pleasant
  7. User Interface elements can now be hidden to facilitate making more immersive screenshots and videos
  8. Poll visuals overhauled in order not to cover the killfeed and make people less annoyed by sudden pop-ups
  9. 32 new scenes (maps, in other words) to behold and maybe use (conditions apply; look here: Forums.taleworlds.com)
  10. Minor visual stuff, such as water splashes when missiles dive into it, shaking camera upon death and so forth
  11. Minor things too small to be mentioned here

v1.1

  1. Super zoom (disabled in Battle for balance's sake)
  2. Ultra zoom (disabled in Battle for balance's sake)
  3. Bloody screen after being slain
  4. Killfeed messages upon being spawned, slain and killing others (the latter get colored as killstreak progresses; teamkills count as well**)
  5. Lifetime statistics conveniently showing important information during gameplay (kills are the only thing not present across all gamemodes**)
  6. Fiery footprints when on rampage (>10 kills for infantry/ ranged, >20 for cavalry)
  7. Session statistics counting ratio of kills/ deaths and time spent of playing in a session with a breakdown per factions and classes* (be careful - due to an engine property, values get erased upon navigating back to the main menu, therefore for their preservation, you may want to stay in the MP menu)
  8. Character greenscreen - capturing current character's face, armor and one item used - allowing to easily cut out a picture for many uses, such as a template for memes or other types of pictures
  9. Team score now also shows class distribution per team (values get updated every 30 seconds for performance's sake)*
  10. Labels now support people's HP absolute and percentage values (enabled only in Duel for balance's sake)
  11. Banner selection window has been reworked to support one scrollable page with all banners
  12. Fire missiles no longer burst fire in deep water
  13. Torches and fire missiles set hit horses and humans on fire for 3 seconds if they are not underwater (only on locally-hosted server because of an engine malfunction)


*Khergit Lancers are counted as infantry (Dismounted Lancers) due to an engine bug taking the class from SP
**Disabled in Invasion for obvious reasons - slaying bots is easy and would spam the killfeed/ display inflated amount of kills

Make sure to report any bugs below!
Known bugs (as of patched v1.1):

  1. weird strings of scenes (maps, in other words) - cannot be fixed, because servers and clients have different string file length that cannot be synced
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Varena NeoGK v1.1 (final patched release)

Varena NeoGK v1.1 (final patched release)

Full Version

The description has been appended to the main post.

Varena NeoGK (final patch of v1.1)

Varena NeoGK (final patch of v1.1)

Patch

To install the patch manually, just copy the folder's contents and paste them into the mod's directory (overwrite the files when asked to). The description...

Skeletons! - an addon

Skeletons! - an addon

Skin Pack

See the addon's description on ModDB below for details.

Varena NeoGK v1.1 (final release)

Varena NeoGK v1.1 (final release)

Full Version

The description has been appended to the main post.

Post comment Comments
piul
piul - - 42 comments

Hello dude. I have own diplomacy-vanilla mod. I want to add flaming arrows.

How can i do it?

Reply Good karma Bad karma+1 vote
Veledentella Creator
Veledentella - - 4 comments

Hi there, sorry for the belated reply, I have not checked the site for 9 months. If you want arrows to burst fire when they hit the ground, the vanilla engine supports that; however, if you want them to leave a fiery trail in the air, you will need WSE/ WSE2. The source code of flaming arrows can be found on TW forums as it is publicly available. Then, all you have to do is implement it into your own mod.

Reply Good karma+1 vote
piul
piul - - 42 comments

thank you so much dude. that fire arrows same with multiplayer neogk mod?

Reply Good karma Bad karma+1 vote
Veledentella Creator
Veledentella - - 4 comments

What do you mean by that? The fire arrows found in Varena NeoGK can be easily remade/ imitated in your mod, just do what I suggested above. You can also add a burning effect of characters to it, just refer to TW forums in that case.

Reply Good karma+1 vote
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