The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

FCR offers:

  • new design of the PC’s and NPC’s parameters,
  • full armor system and armor type/weapon/combat style dependencies,
  • damage fully dependent on weapons as in most cRPG games,
  • full skill tree overhaul, including sword style rules,
  • much faster and lore-close combat,
  • limited but more powerful monsters option,
  • dozens of non-combat related improvements,
  • fully customizable installation with the ability to install each feature seperately.
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Custom soundtrack in The Witcher

Music Tutorial

If you want put your favorite music into the game:
1. Track have to be OGG files.
2. When you have tracks in proper format, just open [The Witcher dir]\Data\music\ and replace original files.

If you want to copy custom tracks from fan adventures:
1. Open the adventure in D'jinni - do not make any action there. But don't close the editor, coz opening a module here makes temporary directory with unpacked all adventure files - what you need in step 2.
2. Go to C:\Users\[your account]\App Data\Local\The Witcher\temp\__ResourcesUnpackTmp in Vista. Or C:\Documents and Settings\[your user name]\Local Settings\Application Data\The Witcher\temp\__ResourcesUnpackTmp in XP.
3. Find OGG files and copy it where you want.
4. Now you can close D'jinni - temporary files will be deleted.
5. Open [The Witcher dir]\Data\music\ and replace original files.

If you haven't downloaded adventure & you want just more music which was composed for this game, you can download adventure soundtracks in MP3.
For now are available:
1. One track for short adventure The Wedding.
2. 9 tracks for Merry Witchmas.
3. Time of Contempt for mod Full Combat Rebalance. The file is awaiting for authorization, for now you can listen it here.
4. 3 tracks from not yet released adventure The Crossroads.
You can listen all tunes before downloading on mod pages.

Custom soundtrack in The Witcher

Custom soundtrack in The Witcher

Music Tutorial

Read this, if you want put your favorite music into the game or if you want to copy custom tracks from fan adventures.

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Full Combat Rebalance v1.6a

Full Combat Rebalance v1.6a

Full Version 15 comments

Update to version 1.6a. Russian translation added thanks to Delamer.

Full Combat Rebalance v1.5

Full Combat Rebalance v1.5

Full Version

The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay...

Comments  (0 - 10 of 118)
Guest
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Guest
Guest

For me this is the worst mode I've ever played on any game. Many bugs, 0 balanced. Couldn't end game bcs of this mode. Parry and dodge is a bullshiet. sometimes I get multiply of it, sometimes 0 and dying very qiuckly. Do not instll it

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Guest
Guest

I just wanted to warn those who are thinking about using this modification.

First off I want to say that I think this is worth using and overall it has been enjoyable.

My major gripe with this mod is that regardless of the difficulty chosen you will die a lot in this game regardless of your set up. There are many reasons for this:
1. you might get unlucky and fail to dodge/parry a few hits and die very fast
2. you might get unlucky and an enemy might hit and proc a status effect like stun/pain/bleed/incinerate and you will be unable to act for some time (and die)
3. the worst offender is that there are many scripted and unavoidable encounters that forces Geralt to be surrounded and outnumbered by many enemies in a cutscene where you are unable to act. By the time the game returns control to the player you are unable to draw your weapon before your foes are upon you! This often leads to death within seconds

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Guest
Guest

Only point #3 is legitimate--and it's more a fault with the base game rather than FCR1. Furthermore, it's only really a problem with the hard monsters pack--which is quite unfortunate, because the hard monsters pack would be perfect without this fatal flaw. I have, however, noticed that the pause function and area transitions are so close together in what is hardcoded into the game's *.exe. I have long been interested in making a FCR1 1.7 that includes such fixes.

For point #1: If your back is turned to an enemy, you can do things like dodge over them. (And remember, your chance to parry is reduced by 50% if your back is returned. Positioning is very important.) You can also prepare with potions like Blizzard, as well as a mixture of talking to various NPCs and buying books to research what you can expect from various creatures. You can swich to Group Style mode (and Fast Style mode--relying only on 'what style is most effective [usually meaning: 'in terms of damage'] is too limiting) to increase Parry affectiveness, and, of course, ensuring sure to upgrade Group Style Parry and Chances to Induce Fear is another means of dealing with this. Furthermore, you have the bestiary, potions, etc.

For point #2: Much of the above applies. Pay attention to what your enemy is. You can always heliotrope an appropriately deadly attack, or rely on Quen to get you back into optimal positioning to protect your HP, depending on what case you are dealing with. You have potions, you have the bestiary. The RNG is minimal if you pay close attention and play the game competently.

The mod achieves CDPR's original vision in having an interesting blend of a third person action RPG with a background D&D system and a high focus on tactics and positioning. The base game made you too OP no matter what you did, but FCR1 did much--easy and hard monsters pack both--to improve this. Points #1 and #2 are only a user's error. Points #3 is your salient, key, and excellent point--and it is why I do not use the hard monsters pack anymore, but it is not to the fault of the mod itself. (Otherwise, I will find a way to fix it one day.)

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Guest
Guest

Please help! When choosing difficulty the mod says ill start with 40 hp but i have 275. Why?

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mark90614
mark90614

The manual says:"The flaming sword icon, indicating the next attack in the sequence, can now be turned on on the hardest difficulty level or turned off on every difficulty level." But only saw the option to turn on the sword icon on hard difficulty when installing, how do I turn it off on easy diffculty ?

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Shadow1372
Shadow1372

Hi, Just wanted to ask, If i accidentally buy and drink a difficulty potion, does the difficulty stay if i load a save which is before I drank the potion?

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Guest
Guest

Is this mod recommended for first time players?

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GoodLuc
GoodLuc

Better not. I played on hard level, and was quickly killed several minutes during the tutorial. It's better start playing on normal or hard difficulty of vanilla game.

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phaolo2
phaolo2

Vanilla combat on medium seems boring already in the tutorial: enemies are damage sponges and Geralt is almost "immortal".

Is there a normal setting for FCR? I just need faster encounters and a bit more challenge..

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