FCR march 2020 update 0.3
I have gone and switched the sandbox2 editor - now using the slightly newer development version that came with the crysis wars sdk. I had to setup the heightmap new. Same heightmap but unit size is 2 meters now which means the terrain size stays the same. 4096x4096. This brought down the memory footprint and I have hopes the final beast will load and play actually. All crysis and farcry maps use unit size 2 so it should be fine.
Working on the level and starting to think about the 're-skinning'. Going to take the easy route and just replace every single instance of Korea and US Army in the games .dds files with Krieger and some Blackwater type of Mercenaries. I think we can have one Vtol in the game and the amphibious vehicle. There is really no room for Tanks - not plausible either.
as for the mercs, We will use parts of the nano suit masks, sunglasses, Helmets, Nightvision and so on to have no Asian faces in the game so the player can get into the Krieger Mercenary backdrop mode. Maybe color the uniforms some to take them further from Crysis but that is it I think. Have to see how easy and believable it is plonking the US heads onto the Asian AI dudes...
made another little flythrough with bragging text too.
S T O R Y
Now, while the video is uploading I should talk about the story of reloaded. This is not easy. There is need for some story in the game - true. But how to pull this off? We are not using triggers so we can't 'guide' the player. Any evolving story would have to come from locations and we don't know in which sequence the player visits the locations and we don't want to know that either. We do have the Crash and the first steps the player takes in the game to set the scene. So I think its best to provide 'Lore' in 2 ways. One is recordings, docs etc that can be found in locations and 2 is talk among the mercs.
the main lab is the where the game ends - and we need a closing scene (which has to be triggered ...) and the player needs to get something to enter the lab, that much we can do, only fair.
For now I plan to set the scenery for 3 main themes - one is Beach then Jungle and Underground. Jungle is for River too. Underground can be Fun (grabbing gear, exploring) or Horror (the Trigen research facilities). We have Night and Day and all outside locations have to work at all times too.
So apart from working on the level I have the story to think about and find ways to bring it into a real sandbox game. Thanks for watching reloaded.