farcry reloaded bg

I have set out to create a mod for the Crysis 1 game (PC version) using cryengine 2 and the SDK. Working title is FarCry reloaded and the plan is to have 2 parts with 5 levels each and a demo level that will link the 2 parts storywise.

Part one: FarCry - Jack Carver. It will stick mostly to the original story however without Doyle. Valerie is going to be in the intro but not in the gameplay. The Trigens will be replaced by one type of Trigen redesigned from scratch along the lines of the mutants in the movie "I am Legend". Krieger Corp and the Mercenaries will stay in the story. The Player is going to be alone trying to make it out alive.

Demo level "Training" - Nano suit. In part one Lab Zero (located on the training level island) went into AI governed shutdown due to a problem with the Trigens, turning the whole underground facility into a tomb for the 100 plus personnel and scientists, trapping them with a few of the specimen they created. 8 or more years later a surveillance drone picks up an implant signal from one of the Trigens outside the lab. This incident brings remnants of the Krieger Corporation to send in some Mercenaries in the hope of retrieving something from Lab Zero speculating that there might now be a way in since the Trigen got out. Player is sent by another faction to infiltrate the lab and contain the Trigens. On the island is a North Korean special units training facility which is clueless about the existence of Lab Zero and what it contains. As they learn about the Lab and the threat the Trigens pose, they decide to seal off the islands with automated heavy fighting drones (along the lines of ED-209 from the movie Robocop). This leaves the player and the Mercs scrambling to get out alive.

Part two: Crysis - Nano suit. This part plays years later still. The archipelago has turned into a maybe "Stalker like"zone with automated patrol drones, roaming Trigens and Krieger Corp. Mercenaries. This is going to be the Crysis part - morphing the FarCry levels with the Crysis levels. JSOC, raptor team and the aliens are not part of this. Koreans might have small drone support teams on the islands. Player is alone and on a recon mission.

All levels will use adapted and partly merged heightmaps from FarCry and Crysis. Assets will be from Crysis 1 and newly created ones like the blackhawk, hangglider etc. The game / levels will load as a MOD inside a Crysis 1 installation on PC. The Demo level comes out first, hopefully by April 2019.

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2018-09-26 Progress

News

reloaded feature list

  • full systemic AI
  • no cutscenes
  • no area triggers
  • no nag objectives
  • 11 levels
  • open maps - full access

reloaded is coming in 2019 - an epic adventure that will blow FarCry and Crysis out of the water.

Stay tuned comrades.

2018-09-17-progress

2018-09-17-progress

News

working on reloaded - screenshot and thoughts - demo level

Introduction

Introduction

News

about the reloaded project on moddb and a basic roadmap

Comments  (0 - 10 of 13)
LLoTE
LLoTE

This is looking really good keep it up if you need testing or something just hut me up

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roadiereloaded Creator
roadiereloaded

благодарам
I am happy you like it - early days but when the time comes to test things I will ask you. much appreciated.

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☪LazyKebab☪
☪LazyKebab☪

I also happened to have a potato for a computer. if you wanna see how optimised the mod is you could pm me aswell. i'll try it at lowest settings. Cheers and thank you for making this mod Far Cry is one of my fav games and i would love to see it on ce2. Also a question: will we need crysis for this? or is it going to be standalone?

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roadiereloaded Creator
roadiereloaded

I actually don't understand the difference between standalone and mod license wise ... I see that Wreckage put out a standalone version but it seems to be made with the crysis wars editor. reloaded relies heavily on Crysis assets and is made with the editor that came with the game. I think you will need Crysis. If it is possible, legal and not too hard to make a standalone version with the original editor I am happy to do that. Keep in mind that the FarCry levels with Jack will come in summer 2019 earliest. The demo level will be nanosuit. And while they will have the heightmaps and locations of FarCry and a lot of the story it will be a different experience. Not only because of the ce2 visuals but with a darker, more gritty atmosphere if that makes sense (and if I can make that happen). I am happy you like reloaded so far. And everyone thank you for watching this mod - I need as many watchers and attention for reloaded as I can get in the next months where the going is still slow, so that when I post a gameplay video in January or so, we have a strong base to spread the word.

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Wędrowiec
Wędrowiec

What about the Trigens? Will they be present in this mod? Also if so will You try to restore the cut triggers such as "Screwed", "Mutant Omega", "Mutant Worn" and the rest of the pack?

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roadiereloaded Creator
roadiereloaded

The trigens will be present - however, not the ones from FarCry - I need to create a Trigen that looks somewhat like the 'mutants' from the movie "I am Legend" with Will Smith. Here is an image of one:
Patricksponaugle.files.wordpress.com
So, no, I won't restore any of the FarCry Trigens but I have hopes that the new one is going to be good.
This is not a classic FarCry remake - reloaded will trash the crysis story and link the FarCry story to the nanosuit. The best 'reasonable' way would be to make Kriegers research the earliest attempts to create 'nanosuit' skin - growing it on humans. Remember the machina movie where the specter trigen (cloak skin) breaks out inside the lab? If my idea works out we would have the nanosuit player pitted against the mutant nanosuit ancestor ...

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roadiereloaded Creator
roadiereloaded

I anyone is still working with cryengine 2 for fun or profit feel free to join the reloaded forum. I have a thread about CE2 asset pipeline workflow here: Moddb.com
thank you

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hardcole
hardcole

Following!

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roadiereloaded Creator
roadiereloaded

that is the spirit! - put some pressure on me to get this thing done :)

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andrew280390
andrew280390

eng translate :why did you remove the mutants from far cry part 1 while the aliens and the predator team and also the headquarters of the part about crysis nanosuit
it would be better to make crysisa such as it was originally supposed to be a sample of 2006
far cry 1 without mutants, Doyle and Val and crysis without aliens, the main characters and the staff is complete nonsense and it's not interesting to anyone but we'll see

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roadiereloaded Creator
roadiereloaded

hey andrew280390, thank you for translating - better than what I got from my translation widget. Let me answer in English: A lot of people are not going to find this mod interesting. Its an experiment. Doyle, Val, JSOC and Raptor team are only there for the story and they make the games linear. I don't want to play a movie. Taking them out will leave the player on his own. Maybe that is no fun to play, Maybe it is impossible to make. We will see. The Mutants stay in - scary more human zombie type of mutants. And walker fighting drones will be in this. The whole Crysis story is scrapped and the FarCry story is adapted to link up with the nanosuit. I think you will like it if it works out the way I envision it.

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