Age of Empires III: The Native Empires
Real Time StrategyAs the original game, The Native Empires will focus on developing the American Indians theme. It will feature new playable native civilizations, as well...
This mod aims to improve the computer opponents in Age of Empires III - The Asian Dynasties. Based on the popular Draugur AI, this mod features several additions and modifications.
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As the original game, The Native Empires will focus on developing the American Indians theme. It will feature new playable native civilizations, as well...
(Release on behalf)This is a module about early modern times,the main content is the Great Geographical Discovery and parts of Western Europe, Eastern...
The first and the biggest Indonesian mod for AOE III: The Asian Dynasties, Struggle of Indonesia brings to you a whole new continent, new civs, and new...
The most intense battles! The most epic conquests! A game that will require a more strategic thinking to defeat your enemies, and eventually your erstwhile...
A revisitation of the biggest only-man mod ever made for Age of Empires III: TAD. The civilizations are now way more accurate, more details, more 3D models...
Age of Dynasties will give you a new experience of gameplay, interesting, colourful and impressive. You will even doubt whether it is a mod or a brand...
King's Return is a free fan-based mod for the game Age of Empires 3 and its two official expansions. The mod will stick with AOE III timeline but will...
I've been working for a while on my own non-commercial modification of the original AOE 3 game. This is the MOD: "Por Mares Não Dantes Navegados", in...
A module about mongols conquest period, majorly focus on those Chinese ancient separatist dynasties like Song, Jin, Xia, Liao, Dali which fight against...
"TCE" Es un mod que se enfoca la epoca victoriana y es un retrabajado total que substituye civilizaciones ya preestablecidas y crea nuevas desde 0 (Ej...
This is a simple mod that decreases HP and pop cap of ALL archaic units
I have finished my mod and find the way to edit the exe files. Now I made my mod run independently and has its own exe file. I am concerned on my second...