I've been working for a while on my own non-commercial modification of the original AOE 3 game. This is the MOD: "Por Mares Não Dantes Navegados", in honor of the poem ''Os Lusíadas'', by Luís de Camões, which highlights of gold the theme of the game, the navigations. The mod contains unique architectural textures for each civilization and new units mixed by me with creations by other modders. Well, I was inspired by the mods of the following modders, and I used materials from them: Omkar Sathapati, creator of the mod of different architectural sets, PredatoR_TR, Lord Tahattus (Brazilian like me), White Raven, Martini and Mandosrex. I added all the changes made in the Ottoman Empires mod. The Aztecs have a new Temple, which beautifies their cities, and will soon produce Cuachics, and priests. The MOD is far from ready, so I provide a simplified version This is my small contribution to the international community of AOE 3 players Hope you enjoy it a lot in the future! Felipe Kahl

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Through Seas where sail was never spread before

Through Seas where sail was never spread before

Full Version 1 comment

Complete MOD, with distinctive architectural textures for all European civilizations, new units, some excluded units, a new temple for the Aztecs. It...

Simplified_mod_Through_Seas_where_sail_was_never_spread_before

Simplified_mod_Through_Seas_where_sail_was_never_spread_before

Full Version

Simplified MOD, with only the unique architectures, the minuteman separated in 3 different sets and the textures for the Turkish artillery. Copy and paste...

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felipowisky Creator
felipowisky - - 57 comments

I'm not sure if in the classic version of AOE3, we can add color mask, and if we can, if there is any limit to that. My main goal is a texture that differentiates each civilization, that has some degree of greater historical accuracy than the generic texture of the original game, and to replace generic units with units that better highlight each civilization. And I'm, in the little time I have left, away from work and the hustle of everyday life, at least trying to adapt the architectural textures to the definitive edition of AOE 3.

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Guest
Guest - - 690,649 comments

Do you think is possible to add color mask to the models?
Because that was Age of Empires 3 DE did

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Guest
Guest - - 690,649 comments

Will the Prussian skirmisher have a Pickelhaube?
:)

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felipowisky Creator
felipowisky - - 57 comments

This is my intention, but I'm not a programmer, and I have some difficulties with programming because of this. The Prussian skirmisher, I took it from the Napoleonic Era mod, but my original intention is for it to have a Pickelhaube. I just need to learn more! A lot needs to be done, actually, both in the textures of the units, as well as in their programming and balances. Everything is very raw and just aesthetically better now. That's why I made a version available with only the architectures and some changes to the textures of the units, to give you a taste of playing the original game with some greater variability in appearance. For now, my MOD is just in appearance, it's a Material Girl!

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Guest
Guest - - 690,649 comments

Hey, very nice work and I really like the concept. Good luck

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felipowisky Creator
felipowisky - - 57 comments

Thank you very much! After fixing some units and balances, and working on unit textures, I'll try to port at least the architectural textures to AOE 3 DE.

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felipowisky Creator
felipowisky - - 57 comments

Hey! It is not necessary to download both files to play the mod. A file saves the mod in full version, but it's not ready, many units don't work, or are not produced by the single player's artificial intelligence, so I assumed that many players would want to play the classic game, just with the new textures, so the other file contains the simplified version of the MOD, with only architectures, Turkish artillery textures, minuteman and one texture or another changed in the game, for those who want to play only the classic version with different appearance and more historically correct architectures.

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Individ.Game
Individ.Game - - 75 comments

Cool! Great work men! Thanks for AOE 3 gamers!

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felipowisky Creator
felipowisky - - 57 comments

Friend, it's a Frankenstein mod, in which I used parts of the work of several talented modders attached to some of my textures and ideas of uniting certain created units, to make the game as historically accurate as possible. I hope to be able to adapt at least the new textures and a version of the Turkish units for the final edition. There's still a lot of work to do, it's all very incomplete yet. But I think you can have fun and get an idea of the whole thing! Thank you very much!

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Individ.Game
Individ.Game - - 75 comments

The community of AOE moderators is not so big that to give up anything)

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