Age of Dynasties is a Total Conversion Mod for Age Of Empires III TAD + WC about the era 1550-1750 ( from late Middle Age to early Enlightenment Age ), which will be made by Huanglukuzhu and his small group. After two years’ work,this Mod has been completely finished. You may feel it very similar to the original AOE3 game,but I am sure you can find many sets different from the one you’ve been familiar with. We have also been inspired by RON and The Napoleonic Era Mod, and I believe that all of them you had played before.
It is our aim to include 14 “new” civilizations: British, French, Austrian, Prussian, Swedish, Spanish, Russian, Ottoman, Persian, Japanese, Ming, Manchurian, Indian and Korean. Although most of them appear in the original game, they‘ll gain a lot of new features which even made them looks like a new civ. This includes for example a new building called Commander House, where you can change your “Strategy” to realize your own unique idea and a series of new cards that allow you to benefit from age-upgrade more. Perhaps the modification's setting can’t attract you at the first sight but I think you will have got more and more fun during a long time play through the new material. More details will be revealed when the time is better.
Visit the new page for Age of Dynasties:
Here's the link to download the latest version:
NOTE: You need Age of Empires III + The War Chiefs + The Asian Dynasties to install this mod.
This is my first time to write an article about AOD, and will tell you something interesting enough.
Long time after Theta version been released, more and more flaws has been discovered by our dear users. I admit that most of their complaints are right:
Lacking upgrade tech for units
Unable to play multiply games
Artworks for some units are really bad
Too few units and civs.
Yes, these are what I'm also displeased of, and then I set a plan to solve them. After months working on it, I think it's the time to show you what I've done during such a long time and, of course, get some useful responses.
These are what I have done so far:
1.Remastered almost all units textures, making them look far better than before, especially some Polish and Korean units.
2.Remastered half of the textures and systems for buildings, and there are still half of them need to be remake to make them more "historical" for renaissance and discovering period. It means some too "modern" buildings like factories and railroad stations won't appear any more. Some old buildings will get its new use and some buildings will be added to the game, for examples, forts for Asians and Diplomat Centers for some sovereign civs (like Germans), allowing them to recruit units from their vassals.
3.Add more selectable tech for players, so there will be more ways too choose when playing games as a certain faction.
That's not all, there are more to be done to make this "old" mod for an "old" game more up-to-date. Please follow our mod and see what's the next step.
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RISE OF THE INDIANS MOD (V4.5):- This update has been made to balance the game play. Now you can face extreme attack by your enemy when play with expert...
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