Age of Dynasties is a Total Conversion Mod for Age Of Empires III TAD + WC about the era 1550-1750 ( from late Middle Age to early Enlightenment Age ), which will be made by Huanglukuzhu and his small group. After two years’ work,this Mod has been completely finished. You may feel it very similar to the original AOE3 game,but I am sure you can find many sets different from the one you’ve been familiar with. We have also been inspired by RON and The Napoleonic Era Mod, and I believe that all of them you had played before.
It is our aim to include 14 “new” civilizations: British, French, Austrian, Prussian, Swedish, Spanish, Russian, Ottoman, Persian, Japanese, Ming, Manchurian, Indian and Korean. Although most of them appear in the original game, they‘ll gain a lot of new features which even made them looks like a new civ. This includes for example a new building called Commander House, where you can change your “Strategy” to realize your own unique idea and a series of new cards that allow you to benefit from age-upgrade more. Perhaps the modification's setting can’t attract you at the first sight but I think you will have got more and more fun during a long time play through the new material. More details will be revealed when the time is better.
Visit the new page for Age of Dynasties:
Here's the link to download the latest version:
NOTE: You need Age of Empires III + The War Chiefs + The Asian Dynasties to install this mod.
There are already three "Age of Dynasties", one is original, one is Omkar's remake, one is "AoD3: The Renaissance" which released last year in Chinese forum "Hawkaoe.net".
This time I will name it "AoD4: Absolutism Rulers", mainly about enlightenment era (1600-1800) major civs in Europe and Asia, yes, still no America nor Africa civs, at least without them at first release.
I planned features as these:
1.Introduceing autospawned villagers to simulate pop auto growth, there are few buttons to change speed of spawn and villager limit, like Ottomans.
2.Romove Capitol, all Capitol techs will be placed on Command center, also it can be built in age1, and have many other new mechanics within.
3.strengthen trade post, now it will produce Export, which could use in new mercenary system.
4.Consulates are renamed to Tavern, ally changed to Mercenary Bands, every civ can sign contact with a mercenary band and get units from them.
5.new unit upgrade techs to simulate military revolutions between 1600-1800, like musketeer->line infantry, or early pikeman (with brass) to late pikeman (without brass, but no wood cost).
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RISE OF THE INDIANS MOD (V4.5):- This update has been made to balance the game play. Now you can face extreme attack by your enemy when play with expert...
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