Historical context:

1257, 20 years already passed since the disappearance of the emperor, the former empire is dying and its capital is about to fall, overwhelmed by the new power of Pravar.

The war still raging between the Principality of Borovod and the young Kingdom of Hadvog for the control of the vast North.

In the south,the sultan is determined, with the help of the Imifir Confederation to regain its territories lost during the Wyu invasion...


Mod Features (WIP) :

- New campaign map.
- New factions.
- Troops and fighting tactics specific to each culture.
- New "Main" quests (WIP)
- New way to recruit and upgrade your troops.
- More difficult to establish your own kingdom.
- Ability to join any battle at any side.
- Big change in the mechanisms of freed prisoners.
- No more mix between troops of different kingdoms.
- Manual looting.
- Companion are now more difficult to find
- New recruitment system for AI lords
- A lot of new items, scenes, music tracks ...


Disclaimer :

This mod is still a work in progress, it may contain bugs and unfinished features. So don't expect anything properly playable before Version 1.0


To track the mod's progress and discuss about it, visit the official forum :

forum French thread
forum English thread

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Tohlobaria How To

Feature 13 comments

Player/Paysan troops tree and unit upgrade (v0.4), How to :

This is now outdated (updating for v0.5 soon)


Paysan ---> Militia ---> Footman ---> Light infantry
Light infantry (go to the nearest town and upgrade/equip your soldier to) ==> Heavy Infantry ---> Sergeant
Sergeant (go to the nearest town and upgrade/equip your soldier to) ===> Armoured Sergeant ---> Foot Knight
Elite Foot Soldier (go to the nearest town and upgrade/equip your soldier to)===> Knight

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Tohlobaria 0.8

Tohlobaria 0.8

Full Version 6 comments

A Fantasy late medieval mod for Mount & Blade : Warband.

Tohlobaria 0.75

Tohlobaria 0.75

Full Version 18 comments

A Fantasy late medieval mod for Mount & Blade : Warband.

Tohlobaria 0.72

Tohlobaria 0.72

Full Version 4 comments

This is mainly a bugs fix version (with some reworked items and new parties).

Micro-patch for Tohlobaria 0.7

Micro-patch for Tohlobaria 0.7

Patch 7 comments

* Fix some LOD problems. * Reactivate Dirim's (Empress) quest. * Tweak siege battle size.

Tohlobaria 0.7

Tohlobaria 0.7

Full Version 15 comments

A fantasy late medieval mod for Mount and Blade : Warband

Tohlobaria v0.6

Tohlobaria v0.6

Full Version 25 comments

Fantasy late medieval mod for Mount & Blade : Warband 1.168+

Comments  (0 - 10 of 653)
Booomstick
Booomstick

I don't know if this is intentional but sound levels during combat when on the battlefield and when in a tournament are quite different, another difference I found between these two scenarios has to do with your combat speed, it seems to be much higher on the battlefield and since it appears this mod seems to actually accounts for kinetic energy when it comes to movement it makes combat much more sluggish, while in tournaments it feels like normal warband.

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fedehhh
fedehhh

hey fladin! Could you make it so that lords ask you become mercenary more often? I know you've already explained why you did that change, but by being a merc you have more stuff to do overall. I have a party of 70 units and it's pretty boring running around after bandits all the time. Of course no lord quests, no mercenary offers and most important of all no vassal offers, even if i have 400+ renown.

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Chris5658
Chris5658

Hello, just started playing it today and I wanted to test become a king myself, but when you conquer a castle on your own, it does not pop a screen telling you to make a troop tree and does not show an option to change kingdoms names and etc, will you make that update? Btw, I loved the armors and the concept of the factions. And also, I wanted to be from the faction west trading company but did not have a option to join.

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fladin Creator
fladin

Hello, West trade company still not activated yet, I'll fix that and the kingdom creation issue in the next patch.

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Guest
Guest

Hello. Thank you for this lovely mod. Any patch plans in the pipeline?

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Mr_Sideburns
Mr_Sideburns

Hello ! In one of my games my character has more than 400 renown and is already the lord of his tiny kingdom (I had the opportunity to take a poorly guarded castle, 25 milicia troops inside).
Despite all this renown and already owning a fief, the Khan is still refusing to make me a vassal, telling me that I still have to make my mark in the world.

Is this everything normal about this ?

By the way, I like this mod, it is tough at times but it is what makes it challenging !

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Mr_Sideburns
Mr_Sideburns

Update : while still owning my castle I joined the khanate as a mercenary (isn’t it strange that I can do this as a kingdom ruler ?). Anyway after my contract ended I chose not to renew it. I haven’t paid attention to the game log but at somme point after this I lost the ownership of the castle in favour of the khanate and my relation with them went from 100 to 0.

I rebuilt my relation with them (+26 at the moment) and increased my relation with the Khan (welcoming). My renown is now above 500 and the Khan is still refusing me as a vassal.

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fladin Creator
fladin

Hello and sorry for the late response

That deserves a little explanation:

I've changed a little bit the way lords fill their armies (they recruit directly from their garrisons, no more miraculous armies that pop after a bitter defeat...), so sometimes forts and manors will be too weak to defend themselves (the player could exploit this in his favor).

So I made sure that he can't declare his kingdom just by taking a castle! (in their eyes you are just another bandit). you can plunder it but not keep it ...

Currently the only way to create your own kingdom is either join one of the factions (and betray them, as usual) or go after the phoenix quest(the ruins).

Anyway, I'll fix all that in the next patch.

Thank you for the feedback.

Reply Good karma+2 votes
Mr_Sideburns
Mr_Sideburns

That makes sense, thank you !
Actually the reasoning is nice you can keep it like this in my opinion.

As for my little story, I got an invitation as a vassal from the Khan a couple of ingame days. I guess you can’t become a vassal until the mighty Khan has made up is mind to get a new vassal ^^

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Guest
Guest

How can a i start the new quest?

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fladin Creator
fladin

The quests will trigger over time, so keep going.

Reply Good karma+2 votes
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Highest Rated (11 agree) 10/10

I want to see this go full version!

Aug 20 2014 by Poi3Zon

Style
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Role Playing
Theme
Medieval
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Single Player
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