Mod Contents:

25 New ships:

  • Terran Empire
    • War Brig
    • War Barque
    • Brigantine
    • War Galleon
    • Galleass
    • Ship of the Line
  • Pirates
    • Brig
    • Tug
    • Cutter
    • Fluyt
    • Light Galleon
    • Frigate
    • Minelayer
    • Casemate
    • Man-o-War
    • Windjammer
  • Procyon Expanse
    • Monitor
    • Assault Cutter
    • Casemate
    • Corvette
    • Submarine
    • Defense Monitor
    • Flagship
  • Civilian/NPC
    • Standalone Refueling Barge
    • Procyon Bermuda Sloop

Ship Changes

  • New Models/Weapon Mounts
    • Imperial Sloop
    • Imperial Heavy Escort
    • Imperial Fast Frigate
    • Imperial StarHammer
    • Civilian Barque
    • Arcturian Merchantship
    • Procyon Cutter
    • Procyon Frigate
    • Procyon Man-o-War/Ice Fist
  • Weapon arcs revised
  • Ship masses, thrust, speed, and cost rebalanced

7 New Selectable and Fixed Weapons:

  • Mega Plasma Cannon
  • Mega LaserBall Cannon
  • Railgun
  • Tuskrus Fire
  • Medium Harpoon
  • Lightning Gun
  • Repulsion Mortar

Weapon Changes

  • Various weapon cost and range alterations
  • Different weapons now better against different material
    • LaserBall Cannons: Good against wood, not as good against iron
    • Carronades: Good against iron, not as good against reinforced wood
    • Plasma Cannons: Good against reinforced wood, not as good against wood
    • Lancers/Gattling Guns: Good against sails by virtue of burst fire

New Maps

  • Opposing versions of vanilla maps
  • 6 Player Faction Map (3 Variations)
  • Anshall Cove
  • Attack Near Stronghold Celsius
  • Base Wars
  • Battle of Parliament
  • Broken Lands
  • Calyan Abyss
  • Cataclysm
  • Coldfront
  • Cydonia Battleground
  • Deadlock
  • Elmo's Fire
  • Event Horizon
  • Firing Range (For Testing)
  • Forsaken Place
  • Forsaken Quadrant
  • Four Corners
  • Gorshin's Seige
  • Grand Way
  • Guardians of Osmosis
  • King of the Hill
  • Mission 1 Co-op (Experimental)
  • Montressor Skies
  • Mortar Duel
  • Newton's Passage
  • On the Horizon
  • Port Lancaster
  • Race to Dorlinor
  • Raid at Solex
  • Rat's Nest
  • Rings of Ringo
  • Seige at Port Justice
  • Shadowhold Assault
  • Shattered Frontier
  • Spice Dispute
  • Storm Dance
  • Stormwatch
  • The Cellar Raid
  • The Darkened Region
  • The Maw (2 additional variants)
  • The Neighborhood
  • The Northern Frontier
  • The Planet Core
  • The Void
  • This is Madness
  • Tides of the Vortex
  • Vanov Darkness
  • Wayward Isles
  • Wellington's Ring
  • Zillthia Grand Archipelago

Changes to campaign, Especially mission 12

Hundreds of new crew members

Game should allow a maximum resolution of 1920x1080 when making a new profile

Edits to executable that allow for up to 5000 VP matches, as well as removes Star Mortars and Arcturian Fire from AI loadouts, replacing them with Lancers

Much more I can't remember off the top of my head

Known Bugs:

  • Custom ship models are still a bit dicey with lighting and hitboxes
  • Custom strings aren't localized in non-English languages

Update Trello can be found here: Trello.com

Additional Credits:

Modded .exe: Serdalis

Mesh Converter: Randhomme

Ship Modeling: Lloyd, Gordon, Jim, and Vadim

Mapmaking: Ryeaka

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EF ModPack 2.6

EF ModPack 2.6

Full Version 6 comments

ModPack version 2.6 is (finally) complete.As per usual, it requires a vanilla install and old saved ships/crew may not work.

Etherium Forces ModPack 2.5.1

Etherium Forces ModPack 2.5.1

Full Version

Official EF ModPack version 2.5.1. Adds over a dozen new ships, many new maps, and tweaks many aspects of the game.

Post comment Comments
Guest
Guest - - 689,541 comments

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tmicecave
tmicecave - - 1 comments

The AI is using Ironclad versions of normal ship variants in skirimish, like an IC Frigate, but they are not available for the player. I can see that there are many more ships in the mod package marked with "multiplayer: false".

Also there are weapons in the mod not used on any of the mp available ships. Just a bit weird as I feel this mod has more to offer then it looks like.

I used to be a modder for this game as well (about 15 years ago) and I totally love the artillery idea. Even made a map editor back then but I am absolutely astonished how you recreated the original holograph-map design ingame.
So glad someone finally cracked the full 3D model code, as the new ship models are amazingly done, even if they are not perfect, they could have been from the original creators.

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RoboticRampage Creator
RoboticRampage - - 2 comments

The armored ships appear in a few maps as NPC ships, but they should be disabled by default. Admittedly there's a few ships and weapons that are disabled or unused, due to quality assurance and balancing. )The armored ships due to the fact they're just too durable). Granted nothing's stopping people from enabling them in single player.

Out of curiosity, did you go by the name of Electrolysing back in the day? Quite a few of these maps were made using a map editor programmed by him.

Reply Good karma+1 vote
Guest
Guest - - 689,541 comments

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Guest
Guest - - 689,541 comments

This looks awesome, I see its last update was 4 weeks ago. Do you have more planned? especially new stuff for campaign or any more new weapons?

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RoboticRampage Creator
RoboticRampage - - 2 comments

We definitely have more planned, though unfortunately this is something of a side project and roughly averages an update every year. Especially now that custom models are being worked on and the mesh converter still admittedly has some bugs to work around.

Reply Good karma+2 votes
Guest
Guest - - 689,541 comments

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mike89200
mike89200 - - 181 comments

thx you again i remember playing this game on the very old family pc back when i was 8 , good times with my brother , so thx you , you earn it : )

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Scorch-dragon
Scorch-dragon - - 2 comments

I am thankful for this mod. Thank you for all your hard work.

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