EF ModPack 2.6
Full Version 6 commentsModPack version 2.6 is (finally) complete.As per usual, it requires a vanilla install and old saved ships/crew may not work.
Mod Contents:
25 New ships:
Ship Changes
7 New Selectable and Fixed Weapons:
Weapon Changes
New Maps
Changes to campaign, Especially mission 12
Hundreds of new crew members
Game should allow a maximum resolution of 1920x1080 when making a new profile
Edits to executable that allow for up to 5000 VP matches, as well as removes Star Mortars and Arcturian Fire from AI loadouts, replacing them with Lancers
Much more I can't remember off the top of my head
Known Bugs:
Update Trello can be found here: Trello.com
Additional Credits:
Modded .exe: Serdalis
Mesh Converter: Randhomme
Ship Modeling: Lloyd, Gordon, Jim, and Vadim
Mapmaking: Ryeaka
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ModPack version 2.6 is (finally) complete.As per usual, it requires a vanilla install and old saved ships/crew may not work.
Official EF ModPack version 2.5.1. Adds over a dozen new ships, many new maps, and tweaks many aspects of the game.
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The AI is using Ironclad versions of normal ship variants in skirimish, like an IC Frigate, but they are not available for the player. I can see that there are many more ships in the mod package marked with "multiplayer: false".
Also there are weapons in the mod not used on any of the mp available ships. Just a bit weird as I feel this mod has more to offer then it looks like.
I used to be a modder for this game as well (about 15 years ago) and I totally love the artillery idea. Even made a map editor back then but I am absolutely astonished how you recreated the original holograph-map design ingame.
So glad someone finally cracked the full 3D model code, as the new ship models are amazingly done, even if they are not perfect, they could have been from the original creators.
The armored ships appear in a few maps as NPC ships, but they should be disabled by default. Admittedly there's a few ships and weapons that are disabled or unused, due to quality assurance and balancing. )The armored ships due to the fact they're just too durable). Granted nothing's stopping people from enabling them in single player.
Out of curiosity, did you go by the name of Electrolysing back in the day? Quite a few of these maps were made using a map editor programmed by him.
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This looks awesome, I see its last update was 4 weeks ago. Do you have more planned? especially new stuff for campaign or any more new weapons?
We definitely have more planned, though unfortunately this is something of a side project and roughly averages an update every year. Especially now that custom models are being worked on and the mesh converter still admittedly has some bugs to work around.
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thx you again i remember playing this game on the very old family pc back when i was 8 , good times with my brother , so thx you , you earn it : )
I am thankful for this mod. Thank you for all your hard work.