ModPack version 2.6 is (finally) complete.As per usual, it requires a vanilla install and old saved ships/crew may not work.
-7 New ships w/models:
-Imperial Ship of the Line: a large 1st rate flagship with almost double the firepower of the Man-of-War.
-Procyon Flagship: A similarly-sized Procyon vessel with three forward-facing railguns, torpedoes, and armored casemate pontoons.
-Procyon Defense Monitor: A bizzare rounded semi-ironclad featuring a massive plasma cannon turret paired with unrivaled maneuverability, but is slow as molasses.
-Procyon Submarine: A beefed-up submersible featuring forward and rear facing torpedo tubes, a dual heavy plasma turret, and several secondary gattling turrets.
-Pirate Fluyt: A mid-sized Wesmarck-turned pirate vessel with a large, durable hull and respectable weaponry.
-Pirate Tug: A support vessel built from a civilian tug with more weaponry than its Navy counterpart. Is often fielded by pirates as a warship out of desperation.
-Pirate Windjammer: A massive mobile fortress converted from an Arcturian Merchantship, armed to the teeth with random weaponry, but extremely slow and vulnerable to mortars.
-4 Ship Remodels/Rebuilds:
-Pirate Frigate: Rebuilt using sails from a Calatian Warjunk, the former Procyon Frigate swaps its torpedo launchers for a railgun.
-Pirate Cutter: An abomination built combining an Imperial Cutter and Procyon Cutter.
-Pirate and Imperial Tenders: Have gotten their medium cannons back, along with barbettes to fit them.
-Imperial Man-of-War: Now has stern carronades similar to StarHammer
-1 New Map
-Forsaken Place: Creepy islands and a black hole, simplicity itself.
-Nerfed Carronades against iron.
-Lowered Pirate Casemate HP
-Skirmish Tenders now carry 12 fighers onboard for use as troop transports. Does not affect historical maps or campaign.
-Fixed spawnpoints in Four Corners and Coldfront.
-Added Gold asteroids to The Maw.
-Fixed Outpost Regina's weapon barbettes and positioning.
-Dreadnought, Cruiser, and Monitor weapons are all non-selectable turrets.
-Submersible accents changed back to blue
-Some Stuff for the Future:
-Imperial Heavy Frigate: An unconverted version of the Pirate Man-of-War. Is disabled by default, as it lacks damage meshes, but is playable.
-Additional dragon types
-More islands and background objects: Currently bugged in terms of collisions. Will be implemented in future maps.
Model credits of course go to @Jim , @Torrrington , @Mugsy, Duke of Crescentia , and Myself.
Map credit goes to @Loremaster of Old
Additional ship nodeing goes to @Gordon Freeman/Ramsay
what is a vanilla installation ?
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This Mod is causing crashes for me, seems like every time I try to play with the procyons the game crashes and sends a file like this
tp_win32.exe.Retail.1.190.dmp
Me too, every time I try to start a game with the new ships I get an error and create that file