ESHQ is a mod for Half-Life with its own storyline (not from Half-Life universe). Unknown government spy must steal secret files from the building called 'Evil scientists headquarters'. But his job gonna be a bit more difficult and long in time and space...

ESHQ is an abbreviation that means 'Evil scientists headquarters'. It's name for fake experimental center, used for distraction from the real infrastructure objects.

First of them - 'Bernier city experimental base' complex. Exists independently from city administration and other city buildings. Consists of 5 separated bases and other buildings connected by subsurface transport system.

- 'Base 1' works at aquabiology and same technologies. Has underwater 'garden'. Connected to generic railway.

- 'Base 2' worked with onground fauna. Had own warehouse complex; connected to generic railway. Closed and sealed after unsuccessful experiment.

- 'Base 3' works at weather control. Placed into the Bernier mountain; uses its own transport railways; connected to generic railway and to teleports system. Weather control facility was developed with constructive mistakes. Probably, is a HQ of all complex.

- 'Base 4' works with reality imitation technologies. Has its own missile arsenal and rocket bunker (probably, left by old 'Base 5'). Connected to generic railway and teleport system.

- 'Base 5' works with weapons. Its about 100 km from the city. Has its own tectonic laboratory and surgery complex. Connected to generic onground railway.

- Bernier city secret transport system - complex of railway and teleport hubs and tunnels. Uses teleportation core and own reactor complex.

Second of them - Sampi research complex. Consists of 3 separated sectors and the HQ.

- Onground and subsurface Sampi station - basically, living and storage areas, test sites, etc.

- Deepcave Sampi station - forbidden biological and radiological experiments, teleportation tests, 'living without sun' psychological tests.

- Sampi space station - large complex of space-station-like blocks ('columns') used for 'long staying in space' tests. Has its own very powerful reactor complex, life supporting system, labs complex, etc.

- Sampi headquarters - especial building placed in Border world. Uses its antigravitational materials and heavy-duty constructions. Has its own teleportation and gravity cores, underground city, etc.

Initially all of this didn't concern the protagonist in any way. But fate is unpredictable. And now he need to go through all of this elements of evil...

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Generic mod news

News 3 comments

We need help with voice acting

We need to voice these sentences for our mod. Some voices will be modified with sound effects (like radio interference). But you needn’t to apply it – we’ll do it ourselves. We just need voice samples. If you can help us with some of them – we will be extremely grateful!

You can find us here, in comments section, or at adslbarxatov@mail.ru
If you need to see that scenes, you always can download our mod here

Voice acting task

Warning!
1. We only can work on free base. Please, submit your own content IF AND ONLY IF you don't want to get any legitimate rights or donates for it. We cannot apply non-free offers to our mod.
2. Please, don't forget to provide your name or nick. We will add you to the 'list of developers and testers' of our mod.


Versions support

Support of versions 5.x has been stopped. Corresponding update package placed here; algorithm of update you can find here.
Support of versions 4.x has been stopped. Corresponding update package placed here; algorithm of update you can find here.
Support of versions 3.x has been stopped. Corresponding update package placed here; algorithm of update you can find here.
Support of versions 2.x has been stopped. Corresponding update package placed here; algorithm of update you can find here.

If you still have any questions, please, direct them to us immediately.


ESHQ mod can be started not only from the beginning

Player can start mod from maps described below, using 'map eshqXX' command, where XX - number of the map. These maps contain correct entrances for generic mod's plot. Other maps cannot be started properly (without 'noclip', 'give' and other commands). We think, this feature will simplify full mod update when save files cannot be rescued.

Map 1 - the beginning
Map 8 - start from the ESSeaLab (after destroying ESHQ complex);

Map 15 - start from 'Base 5' entrance;
Map 33 - start from the topside of 'Base 1' (after the treachery scene);
Map 39 - start from refugees camp (after the Bernier city's collapse);
Map 49 - start from Oakwood RC (after the Sampi base's crash)


Full mod's plot description

If you have any troubles with walkthrough of our mod, please, use these articles for troubleshooting (WARNING: SPOILERS! FOR BIG TROUBLES SHOOTING ONLY!):
- Mod plot, part 1;
- Mod plot, part 2;
- Mod plot, part 3;
- Mod plot, part 4;
- Mod plot, part 5.
And remember: if something goes wrong with ESHQ, you can contact us for help.


Known issues

We know about some troubles with our mod. F.e.:
• Mod has the same issues as used version of engine (mainly, incorrect processing of collision bounds of pushables and doors).
• Mod almost hasn't voice-over for people's dialogues and monologues.
We know about it and we seriously work on it now.

Actual update package

Actual update package

News

Here you can find actual set of updates for our mods

Previous updates log

Previous updates log

News

This article contains log of previous updates for our mod

trigger_random: no more lasers needed

trigger_random: no more lasers needed

News 2 comments

This article describes our implementation of entity that can randomly select target to shoot from a specified list

Engine specifications for ESHQ / ES:FA

Engine specifications for ESHQ / ES:FA

News 3 comments

An article contains detailed description of main features of Xash3D engine's adaptation for ESHQ

Add file RSS Files
Voice acting task

Voice acting task

Other 3 comments

We need to voice these sentences for our mod. Some voices will be modified with sound effects (like radio interference). But you needn’t to apply it...

ESHQ update to v 6.3

ESHQ update to v 6.3

Patch

Partial content review; Current fixes for ESHQ maps

ESHQ v 6.0

ESHQ v 6.0

Full Version

This assembly contains full actual release of ESHQ mod (without ES:FA spin-off). 5th version haven't last maps and some required updates

ESHQ update to v 6.2

ESHQ update to v 6.2

Patch

Minor update for maps and content; Current maps validations; Major deployment system update

ESHQ update to v 6.1

ESHQ update to v 6.1

Patch

Update for mod deployment subsystem; contains maps validations for first 8 ESHQ maps

ESFA update to v 6.0

ESFA update to v 6.0

Patch

This package opens ES:FA mod content for ESHQ v 6 setup assembly.

Comments  (0 - 10 of 116)
sumbum21
sumbum21

whenever i try to launch the game it says it cant find "valve" even though there is a valve file in the directory. i've downloaded both the V6.0 and the V6.2 update and installed them. what am i doing wrong?

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RD_AAOW Creator
RD_AAOW

Hi! We have seen this trouble on a 64bit Windows 7 machine (once for now). We haven't enough info about that PC, but we think that the shortcut for application may be created incorrectly.

Try to directly launch hl.exe from installation directory. And, please, remind us about results. Thanks!

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RD_AAOW Creator
RD_AAOW

Dear friends and guests!

We still looking for your comments, wishes, bug reports and opinions. Your feedback will help us to improve our mod.

Thanks for playing!

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Freeman665
Freeman665

Наконец-то увидел настоящую концовку мода. Это было отличное приключение, длинное и разнообразное. Разве только один баг встретился: в одном месте нужно спрыгивать вниз на вентиляторы, предварительно разбив выстрелами их механизм позади лопастей. Так вот, если сохраниться после того как вентиляторы остановились, а потом загрузить сейв, те начнут раскручиваться заново.

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RD_AAOW Creator
RD_AAOW

Баг найден и исправлен. Он проявлялся только тогда, когда сохранение выполнялось на неполностью остановившейся func_rotating. Косяк движка. Следующим обновлением закроем.

Bug has been found and fixed. This behaviour occurs only when you save game during func_rotating stopping (not stopped yet). Next update will remove it.

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RD_AAOW Creator
RD_AAOW

Спасибо! Прежде всего, спасибо Вам за советы и замечания. Без Вашей поддержки мы бы не справились!
Баг интересный, т.к. нужно очень удачное стечение обстоятельств, чтобы его повторить. Попробуем исправить к следующему обновлению. Спасибо ещё раз!

Thanks! Thank you for your advices and remarks. Without your support we couldn't do that.
This bug is really interesting because it's not obvious how to repeat it [when you turn off a ventilator and then make quicksave and quickload, the ventilator unexpectedly turns on]. We'll try to fix it before the next update. Thank you again!

Reply Good karma+1 vote
Iido
Iido

And so it ends. This was really an awesome mod, thank you for all the hard work in developing it! Looking forward to seeing what else you do from this point on. ^^

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RD_AAOW Creator
RD_AAOW

Thank you very much!

Your advices and comments as well as remarks from all our players made very important contribution in our work. Hope, we will continue development of new ideas together!

Reply Good karma+1 vote
Iido
Iido

You're welcome! ^^ I'm glad that I was able to help out!

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Freeman665
Freeman665

Какие-то апдейты еще будут выпускаться, или разработка окончательно завершена?

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RD_AAOW Creator
RD_AAOW

Завершена только сюжетная линия. Мы продолжим фиксить проблемы и баги, если таковые будут попадаться. Кроме того, возможно, потребуется корректировать физику в связи с грядующими спин-оффами

Only mod's plot is finished. We continue our work on possible troubles and bugs. Also we will apply some changes to physics according to spin-offs that we are planning

Reply Good karma+2 votes
Freeman665
Freeman665

еще и спин-оффы будут? Это интересно.))

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RD_AAOW Creator
RD_AAOW

Да, мы сейчас обдумываем идею... даже не столько спин-оффа, сколько 'взгляда со стороны' на имевшие место события. Будем работать в этом направлении, я думаю

Yes, we think about... it will not a spin-off. It will be a 'view from outside' the occurred events. We will work in this direction, I think

Reply Good karma+2 votes
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