ESHQ is a mod for Half-Life with its own storyline (not from Half-Life universe). Unknown government spy must steal secret files from the building called 'Evil scientists headquarters'. But his job gonna be a bit more difficult and long in time and space...

ESHQ is an abbreviation that means 'Evil scientists headquarters'. It's name for fake experimental center, used for distraction from the real infrastructure objects.

First of them - 'Bernier city experimental base' complex. Exists independently from city administration and other city buildings. Consists of 5 separated bases and other buildings connected by subsurface transport system.

- 'Base 1' works at aquabiology and same technologies. Has underwater 'garden'. Connected to generic railway.

- 'Base 2' worked with onground fauna. Had own warehouse complex; connected to generic railway. Closed and sealed after unsuccessful experiment.

- 'Base 3' works at weather control. Placed into the Bernier mountain; uses its own transport railways; connected to generic railway and to teleports system. Weather control facility was developed with constructive mistakes. Probably, is a HQ of all complex.

- 'Base 4' works with reality imitation technologies. Has its own missile arsenal and rocket bunker (probably, left by old 'Base 5'). Connected to generic railway and teleport system.

- 'Base 5' works with weapons. Its about 100 km from the city. Has its own tectonic laboratory and surgery complex. Connected to generic onground railway.

- Bernier city secret transport system - complex of railway and teleport hubs and tunnels. Uses teleportation core and own reactor complex.

Second of them - Sampi research complex. Consists of 3 separated sectors and the HQ.

- Onground and subsurface Sampi station - basically, living and storage areas, test sites, etc.

- Deepcave Sampi station - forbidden biological and radiological experiments, teleportation tests, 'living without sun' psychological tests.

- Sampi space station - large complex of space-station-like blocks ('columns') used for 'long staying in space' tests. Has its own very powerful reactor complex, life supporting system, labs complex, etc.

- Sampi headquarters - especial building placed in Border world. Uses its antigravitational materials and heavy-duty constructions. Has its own teleportation and gravity cores, underground city, etc.

Initially all of this didn't concern the protagonist in any way. But fate is unpredictable. And now he need to go through all of this elements of evil...

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Actual update package

News

Actual setup assembly (v 5): ESHQ 5 setup

Actual update package (v 5.3): ESHQ update to v 5.3


How to use:

If you haven't installed mod before:
1. Download and unzip 'ESHQ_v_5.rar' (button called 'actual setup assembly');
2. Download and unzip 'ESHQ_update_to_v_5_3.rar' (button called 'actual update package') to the same folder; overwrite matching files;
3. Launch 'ESHQInstaller.exe', setup main mod files;
4. Launch 'ESHQUpdater.exe', setup update files.

If you have already installed mod version 5.0 or newer:
1. Perform step 2 from the previous sequence;
2. Perform step 4 from the previous sequence. If you haven't .pth file (contains mod setup path) or corresponding registry entry required by update module, use MakePth utility to restore it.

Special notes:

1. You needn't to sequentially install all set of updates. Just use actual package that is linked here (f.e., to update from 4.0, 4.1 or 4.2 to 4.3 you need only 4.3 update package). But remember that transitions between major versions (f.e., from 3.x to 4.0) need special update packages (also linked here).
2. If your OS is Windows XP or Windows 7, you will probably need to install Microsoft's DotNetFX40 first. Newer operating systems often contain this version of .NET Framework by default.
3. Don't try to play mod with non-original engine assemblies. Our engine adaptation has specific features and entities; mod will not work properly without it.

Updates log


Version 5.3 - Some maps review; spin-offs platform implementation

Changes:
- Maps 8, 9 - more lights added for dark sections of ESSeaLab;
- Maps 9, 10 - more sounds added;
- Map 10 - invasion scene fully reviewed;
- Maps structure, installer and updater modules - spin-offs platform implemented (new mod's stub may be activated in 'Custom game' menu).
This update must be applied when you are on maps 2, 14, 17, 23 - 25, 28, 29, 31, 32, 35, 37, 41, 43, 44, 46, 52 - 54, 60, 63 - 65 (same as v 5.2).

Version 5.2 - Non-critical current updates and improvements for all maps

Changes:
- Complete maps set review, current updates, fixes and improvements applied;
- Some messages fixes;
- Func_rotating bug fixed:

When you make save while some ventilator doesn't fully stop after turning off, it will turn on after reloading the save

Thanks to Freeman665!
This update must be applied when you are on maps 2, 14, 17, 23 - 25, 28, 29, 31, 32, 35, 37, 41, 43, 44, 46, 52 - 54, 60, 63 - 65.

Version 5.1 - MOD'S PLOT IS COMPLETE!

Changes:
- Mod's plot is complete, needed maps connections are established;
- Minor fixes apllied;
Note: mod development is still going on. New fixes and solutions will be applied as soon as needed.
This update must not be applied when you are on maps 9, 10, 15, 18, 30, 47, 48, 50, 51, 55 - 59, 61, 62, 67.


Older updates log you can find here

Generic mod news

Generic mod news

News 3 comments

Here you can see news and explanations connected with our mod

Previous updates log

Previous updates log

News

This article contains log of previous updates for our mod

ESHQInstaller critical bug fixed

ESHQInstaller critical bug fixed

News

There was a critical bug in the mod installation process

ESHQ v 3.0 stand-alone release

ESHQ v 3.0 stand-alone release

News

Our first mod release. Main setup assembly and basic package for further updates

Add file RSS Files
ESHQ update to v 5.3

ESHQ update to v 5.3

Patch

Some maps review; spin-offs platform implementation

ESHQ 5 setup

ESHQ 5 setup

Full Version

ESHQ 5 setup assembly: - Messages system fully updated; - Two new chapters opened; - Current fixes applied

ESHQ update to v 5

ESHQ update to v 5

Patch

ESHQ 5 update: - Messages system fully updated; - Two new chapters opened; - Current fixes applied

ESHQ update to v 4.0

ESHQ update to v 4.0

Patch

Complete maps review, new interface, new messages subsystem

ESHQ update from v 2.x to v 3.0

ESHQ update from v 2.x to v 3.0

Patch

ESHQ update package from v 2.x to v 3.0. Fixes critical bug in ESHQInstaller and ESHQUpdater of v 2.x

ESHQ update to v 5.2

ESHQ update to v 5.2

Patch

Non-critical current updates and improvements for all maps

Comments  (0 - 10 of 113)
Freeman665
Freeman665

Наконец-то увидел настоящую концовку мода. Это было отличное приключение, длинное и разнообразное. Разве только один баг встретился: в одном месте нужно спрыгивать вниз на вентиляторы, предварительно разбив выстрелами их механизм позади лопастей. Так вот, если сохраниться после того как вентиляторы остановились, а потом загрузить сейв, те начнут раскручиваться заново.

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RD_AAOW Creator
RD_AAOW

Баг найден и исправлен. Он проявлялся только тогда, когда сохранение выполнялось на неполностью остановившейся func_rotating. Косяк движка. Следующим обновлением закроем.

Bug has been found and fixed. This behaviour occurs only when you save game during func_rotating stopping (not stopped yet). Next update will remove it.

Reply Good karma+2 votes
RD_AAOW Creator
RD_AAOW

Спасибо! Прежде всего, спасибо Вам за советы и замечания. Без Вашей поддержки мы бы не справились!
Баг интересный, т.к. нужно очень удачное стечение обстоятельств, чтобы его повторить. Попробуем исправить к следующему обновлению. Спасибо ещё раз!

Thanks! Thank you for your advices and remarks. Without your support we couldn't do that.
This bug is really interesting because it's not obvious how to repeat it [when you turn off a ventilator and then make quicksave and quickload, the ventilator unexpectedly turns on]. We'll try to fix it before the next update. Thank you again!

Reply Good karma+1 vote
Iido
Iido

And so it ends. This was really an awesome mod, thank you for all the hard work in developing it! Looking forward to seeing what else you do from this point on. ^^

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RD_AAOW Creator
RD_AAOW

Thank you very much!

Your advices and comments as well as remarks from all our players made very important contribution in our work. Hope, we will continue development of new ideas together!

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Iido
Iido

You're welcome! ^^ I'm glad that I was able to help out!

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Freeman665
Freeman665

Какие-то апдейты еще будут выпускаться, или разработка окончательно завершена?

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RD_AAOW Creator
RD_AAOW

Завершена только сюжетная линия. Мы продолжим фиксить проблемы и баги, если таковые будут попадаться. Кроме того, возможно, потребуется корректировать физику в связи с грядующими спин-оффами

Only mod's plot is finished. We continue our work on possible troubles and bugs. Also we will apply some changes to physics according to spin-offs that we are planning

Reply Good karma+2 votes
Freeman665
Freeman665

еще и спин-оффы будут? Это интересно.))

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RD_AAOW Creator
RD_AAOW

Да, мы сейчас обдумываем идею... даже не столько спин-оффа, сколько 'взгляда со стороны' на имевшие место события. Будем работать в этом направлении, я думаю

Yes, we think about... it will not a spin-off. It will be a 'view from outside' the occurred events. We will work in this direction, I think

Reply Good karma+2 votes
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