ESHQ is a mod for Half-Life with its own storyline (not from Half-Life universe). Unknown government spy must steal secret files from the building called 'Evil scientists headquarters'. But his job gonna be a bit more difficult and long in time and space...

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Generic mod news

Generic mod news

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Here you can see news and explanations connected with our mod

Actual update package

Actual update package

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Here you can find actual set of updates for our mods

Previous updates log

Previous updates log

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This article contains log of previous updates for our mod

trigger_random: no more lasers needed

trigger_random: no more lasers needed

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This article describes our implementation of entity that can randomly select target to shoot from a specified list

Engine specifications for ESHQ / ES:FA

Engine specifications for ESHQ / ES:FA

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An article contains detailed description of main features of Xash3D engine's adaptation for ESHQ

ESHQ development - what can we say about?

ESHQ development - what can we say about?

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An interview-like story about our mod's development process.

Mod plot (part 1)

Mod plot (part 1)

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Article describes default events of mod storyline and some spoilers that can help to go through some difficult locations. WARNING: SPOILERS! ONLY FOR...

Mod plot (part 2)

Mod plot (part 2)

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Article continues describing default events of mod storyline and some spoilers that can help to go through some difficult locations. WARNING: SPOILERS...

Mod plot (part 3)

Mod plot (part 3)

News

Article continues describing default events of mod storyline and some spoilers that can help to go through some difficult locations. WARNING: SPOILERS...

Mod plot (part 4)

Mod plot (part 4)

News

Article continues describing default events of mod storyline and some spoilers that can help to go through some difficult locations. WARNING: SPOILERS...

Mod plot (part 5)

Mod plot (part 5)

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Article continues describing default events of mod storyline and some spoilers that can help to go through some difficult locations. There is the first...

Engine specifications for teleports

Engine specifications for teleports

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Article describes new features of 'trigger_teleport' entity that can be used for enlarging ingame map dimensions

ESHQInstaller critical bug fixed

ESHQInstaller critical bug fixed

News

There was a critical bug in the mod installation process

ESHQ v 3.0 stand-alone release

ESHQ v 3.0 stand-alone release

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Our first mod release. Main setup assembly and basic package for further updates

ESHQ is still alive!

ESHQ is still alive!

News 1 comment

ESHQ is still alive! There are a lot of work. But we can do it!

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Half-Life
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