The Black Mesa Incident goes on.
Almost every personel, both scientist and security, lies in the pool of their own blood.
Whatever's left of the survivors either hid, gave themselves up, or fight to the death for their escape.
Another one attempts to escape from the darkness.
Remod is a HD mod for EftD that tries to bring :
- HD Models.
- Detail texturing for most of the textures.
- HUD Changes.
- Music Changes.
- Sound FX Changes.
- Text Changes.
Escape from the Darkness - Remod
ZikShadow - Remod author
Abyss25 - MP5 model/skin
Ambient.Impact - Various models
BMS Team - Controller model/skin
Bermondseyboy2 - SR25 skin
Cliffton_Vlodhammer - SPAS 12/Knife animations
Dijesse - Apache2 pilot model/skin
End Of Days - M203 grenade model/Satchel model
F8pc - SR25 skin
GSC - Skeleton
GamingLord - Gib models | HGrunt voices
Ghost Ops Team - SR25 animations
Grey Matter - Player head model
H4wk - TNT/Houndeye/M203 grenade skin
Hav0c - SR25 model
Kimono - SR25 skin
Kopter - AKS animation
Liquidator - Barney/Houndeye Model/Skin
Millenia - Mac10 skin
Murdock - SR25 model/skin
NC_Furious - SR25 skin
Napoleon - Detail texture base
Pete - SPAS 12/Mac10 model/skin
Ra777 - Freeman model/skin
Renard - Apache2 model | Houndeye model/skin | Satchel Radio model
Rewolf - Bigrat Model/Skin
Romka - HGrunt model/skin
Saxon - Freeman model/skin
Shifty - SR25 skin
Soul_Slayer - SR25 model
Sproily - Controller/Snark model/skin
Stoke - Desert Eagle model/skin | SR25 model/skin
Sureshot - SR25 skin
Sven Coop Team - w_grenade model/skin
Team Psykskallar - Hammer model/skin
Thanez - AKS skin
TheLama - AKS model | SR25 model
Trusty Crowbar - AGrunt
Tundra_cool - Apache2 missiles/missile-pods model/skin
Twinke Masta - M203/SR25 model/skin
Water Phoenix - Scientist/Headcrab/Zombie skin
Werewolf - Barney Model/Skin
fat_al - Gib models
sHiBaN - SR25 model
The Coffe - Scope sprite
Yep! Another one just as i finished the last one! Guess that's what happens when i don't go to college for a while.
But anywho, like i said in the summary, now that the holidays and vacations are coming to a close, i pretty much decided to speed up my hands and eyes a bit on finishing some of my remods.
It's nice to have another mod that once again puts you in the shoes of yet another scientist escaping the (as always) highly dangerous Black Mesa, throwing you a couple of new weapons and even some new enemies to fight (no Race X though, a bit bummer).
The maps look and brushed awesome, first starting from the ol' classic Black Mesa, you were then immediately thrown into the frozen landscapes of Alaska, before going back to the more sandy deserty outer edges of Black Mesa.
The difficulty has been altered a notch (which is pretty balanced, thankfully), with the enemies getting more blood drop out of you if you're not careful, while rewarding excellent marksmanship by giving the solid hard floor to the enemy's face if you've succeeded in putting one between their eyes (if they had one to begin with).
New textures look nice as well, i really like the little detail like the environment textures being given transitions or the cave stalactites being models while still using the original HL's cliff textures.
But of course, for every good things in the mod there's always something else to counter it.
The coding was a bit buggy (new HGrunt enemies drop old weapons if you save midmap), a jump in environments is as quick as a finger snap (no foreshadowing or anything, just that you're in the Alaskan Black Mesa base now for some random teleportation reasons), that hit-and-run surreal horror bit (once again, out of nowhere and ended as soon as it started), the somewhat arbitrary difficulty (enemies that can see you beyond func_illusionary trees but not the other way), and a final boss + ending that (yes, once again) pretty much carslammed you before you even know what's happening.
The main character's personality was grating, i REALLY was considering removing his lines/anything that has him putting an input somewhere, but decided not to because of the ending.
Getting stuck in the geometry is going to be a pretty big REPEATING issue in this mod, ALWAYS PREPARE SV_CHEATS 1 + SAVE/LOAD + NOCLIP JUST IN CASE.
The hazard course level is hazardous, a lil' too hazardous, hazardous as in first-time-playing-it-you'll-probably-die kind of hazardous.
The original new models were ok, though the animations of the v_ models were immediately the first thing i declared public-enemy-no-1 on my first playthrough, changing the animations first to something comfortable before even bothering to tamper with the actual models/etc.
Game_text stuffs were really weird, with a lot of them GoInG lIkE tHiS aS iF iT's ApPaReNtLy ThE nEw TrEnD, which is (while understandable) kinda obnoxious to read.
Didn't really like the new music as well, felt like someone just went nuts and bolts on my ears, worse is that they use ambient_generic and are low quality .wavs.
Managed to fix most of them, and added a bit more too.
Decided to add in some HL2 tracks too to the mix, just to change the custom ones so that they don't feel out of place and the old tracks aren't left behind, heck, i've even added in the old alpha version of Diabolical Adrenaline Guitar on some music cue points, just in case.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Escape from the Darkness port. Just copy eftd folder to folder where is 'valve' located.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.