Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Capitol Ship Cap question. (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : General : Capitol Ship Cap question.) Locked
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Feb 6 2021 Anchor

So I love playing the steamroller approach with capitol ships marching across systems wiping out my enemies with ease. I raised the cap considerably for all races but for some reason. The VCC Cap won't rise but the VIR will. If I'm not mistaken, They appear to have a separate set of files in the E4X mod. How do I go about circumventing this? Thanks.

GoaFan77
GoaFan77 Master Modder
Feb 11 2021 Anchor

We already provide a "Doubled Fleet Supply and Capitalships" minimod for players that wish to do this, without changing any files. :) If you wish to use a different set of numbers, I would recommend copying that one, and make your changes, as it will already contain all the files you need to change.

Edited by: GoaFan77

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Enhanced 4X Mod

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