Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file E4X & Interregnum Gameplay Minimods 1.86.1
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E4XInterregnum_Gameplay_Minimods_1.86_1.zip
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Patch
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GoaFan77
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2.41mb (2,525,870 bytes)
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2,460 (25 today)
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9f621600ebefa55fdd2062043c28c7aa
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Description

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture below. This update fix issues with the INT Resetting Titan Levels and INT Disable Vanilla Factions minimods present with the 1.86 Minimod release.

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E4X & Interregnum Gameplay Minimods 1.86.1
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GoaFan77 Author
GoaFan77

Note: Use this download if you do not currently have the E4X 1.86/Interregnum Beta 1 minimod set. If you previously downloaded the 1.86 Minimod set, you can download this patch to get just the updates.

"https://www.dropbox.com/s/1soq5kaa6oiv0hl/E4XInterregnum_Gameplay_Minimods_1.86_1 Patch.zip?dl=1"

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GoaFan77 Author
GoaFan77

Also, you can now set up your minimods with our new Mod Manager tool! Goafan77.github.io

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Kalec
Kalec

thank you :)

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Brunftzeit
Brunftzeit

Thanks for the patch. I am curious what it will fix? ;)

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GoaFan77 Author
GoaFan77

"This update fix issues with the INT Resetting Titan Levels and INT Disable Vanilla Factions minimods present with the 1.86 Minimod release."

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Brunftzeit
Brunftzeit

Ah ok. So i am officially blind.

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Guest
Guest

Bit of a question do you know how the other mod community’s is doing on this game? I’d ask them like Sins of the Prophets and Sins of a galactic Empire however not to sure if they’d respond as especially for the later I haven’t heard anything once so ever except making a Chokepoint Games studio which I’ve searched up with several other modding groups. It’s just other then you guys which is one of my favourite mods all the others have kinda just stopped updating and stuff for the past year or two
Oops forgot to login

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GoaFan77 Author
GoaFan77

I can't speak for other mods, so it would be best to ask on their own Moddb or discord pages. But word on the street is that SoGE no longer has anyone interested in updating it.

SoTP as far as I know is still being worked on. And overall I'd say the modding community is doing just fine. Just like any hobby, we get free time in spurts and sometimes there's lulls in visible progress.

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TheHubby
TheHubby

Max starbase upgrades isn't working for the New Republic, I still only have 8 points to spend.

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GoaFan77 Author
GoaFan77

Looks like it should be working... is it possible you had an older version of the minimods in your mod folder?

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TheHubby
TheHubby

Nope, in fact I literally just downloaded this one, erased the old submods and put the 1.86.1 submods in to be sure I was up to date. Started a new game, built a base and only have 8 upgrade points. Let me make sure there aren't any spelling errors in the enabledmods file or anything.

edit2: N/M, I'm an idiot... wrong mod order. Problem solved.

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Eternity6
Eternity6

What does the Enhanced AI sub-mod do? Does it make changes similar to "Artificial Unintelligence", does it give the AI a flat resource bouns or an increase in resource income rates?

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GoaFan77 Author
GoaFan77

It is neither exactly like Artificial Unintelligence (though the base mod borrows a few AI changes that are clearly beneficial from it), or an increase in income rates. The goal was to make it not feel cheaty like harder AI levels.

What it does do is try to give some bonuses to things the AI has been observed to struggle at.

*It does give the AI a one time, modest payment in credits and resources to fund its expansion.
*The AI often gets stuck spending too much money on the black market, especially if it is lacking in a particular resource like crystal. So it gets a bonus to how cheaply it can convert resources.
*Lower difficulty AIs often do not research much, so it gives them a research cost reduction (very hard AIs get techs for free already, so it doesn't really matter for them).
*AI's have been observed to wait far too long to get their population upgrades on planets, so Enhanced AI gives them a cost reduction for developing newly colonized planets.
*Occasionally AIs wait far too long to start building culture centers and can get crippled early on in the game by a culture push, so this gives their capitalships more culture repulsion.

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Eternity6
Eternity6

Thank you for the detailed reply, I'll definitely use the sub-mod.

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CheeseGuardian
CheeseGuardian

Thanks for creating this mod, and for supporting it after nine years!

This was mentioned in v1.86 comments, but "E4X Disable Heroes" minimod is causing minidump when ALT key is pressed; SoaSE 1.94, E4X 1.86, Disable Heroes 1.86.1

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GoaFan77 Author
GoaFan77

To be honest we have no idea why that minimod would affect the alt key. We cannot add new functionality related to button presses even if we wanted to, so it seems to be just some odd Sins related bug. :-/

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Guest
Guest

Hey I have been wondering if any of these sub mods would work on some of the other mods out there, like the more tactical slots and the double fleet and capitalships submods?

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GoaFan77 Author
GoaFan77

There's a couple of them that might work with vanilla, other mods are less likely, but not impossible. Depends on how that mod is set up. However, if they do so it is entirely by chance, and there's a more likely chance something would go wrong. Use at your own risk.

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