Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
The Enhanced 4X Mod version 1.81 for Rebellion version 1.84. Checksum is 36960650. Major changes include new faction shield colors, improved unit descriptions and counter info, and a new ability for the TEC Hero unit Admiral Kol. See the changelog below for more information.
-The first hero unit for each faction has had their ship supply cost lowered (from 1.801)
-Updated to Rebellion version 1.84.
-Increased antimodule damage to titans by 33% (unit must be able to attack non-structures).
-Ships now use colored, directional shield effects.
-Removed Reserve Squadrons ability from TEC Hero Admiral Kol and granted him a new one, Expert Instructor, which lets him give experience to other units.
-Info cards now give more details about unit roles, in particular non-combat ships. E.g. units that can capture are now labeled in the counter description.
-Halved the costs of Starbase upgrades that prevent losing a planet to bombardment (Auxiliary Government etc.).
-Added a new icon for the abandon structure ability on captureable entities.