Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Description

A series of optional minimods to allow users to customize their Enhanced 4X Experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture above.

Preview
E4X Optional Minimods 1.7
Post comment Comments
Trusty_Friendpatine
Trusty_Friendpatine - - 174 comments

Looks interesting, I'll give it a try!

Reply Good karma Bad karma+3 votes
Guest
Guest - - 691,529 comments

How come every one gets to have a Reverse Engineer Phase Gate except VCC Vasari?

Reply Good karma Bad karma0 votes
GoaFan77 Author
GoaFan77 - - 3,868 comments

That's a bug, they'll get their normal phase gates back in the next patch that should be out soon.

Reply Good karma+1 vote
Guest
Guest - - 691,529 comments

Have to say, love the mod, been using it for awhile now however...Having an issue with the new version of the mini mods.

Using the base mod works ok, but if I enable expanded research, I loose some research options. (Advent looses both ferrous and ocean techs, Vasari looses ocean, and TEC is fine). May be more missing, but those are the standout ones.

With the main mod (at bottom) and expanded research checksum: 149580

Reply Good karma Bad karma0 votes
GoaFan77 Author
GoaFan77 - - 3,868 comments

Hmm, that checksum is way too small. Are you sure that the game is able to load the main mod? That problem can happen if you try to run the expanded research minimod without the main mod.

Reply Good karma+1 vote
Guest
Guest - - 691,529 comments

hmm checksum with just 1.701 is 0, suppose Ive been playing vanilla and not realised (been awhile)

Reply Good karma Bad karma0 votes
Guest
Guest - - 691,529 comments

My bad, mod was in a sub folder of itself, extraction fail^^. Sorry for troubling you, user error :)

Reply Good karma Bad karma+1 vote
Lord_Sevicson
Lord_Sevicson - - 142 comments

Finally a titan reset lvl. Always annoyed me when you destroyed a strong opponent he could spwan back with the same lvl. Now you have to think a bit better when to pull the titan back.

The rest is ok I guess, but not really needed for me

Reply Good karma Bad karma+1 vote
BrutalTheory
BrutalTheory - - 1 comments

*bows to your greatness*

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,529 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: