This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
When I was testing several changes (starfighters/bombers now have twice the firerange, turbolasers fly 30% faster, larger ships now spawn a lot more squadrons and TIE bombers now fire 2 small concussion missiles (same damage as torpedoes, just smaller missile trail and smaller missile model) ) I was actually having quite a lot of fun, even though there's some serious problems with the mod still. (not all ships have shadows yet, ect) And I decided I'd record it and put it up.
Conclussion of the testing: ISD good unit.
Arghh still currently processing!
How is having the ships at different elevated levels working out? I tried the mod that Italian guy nomada firefox have and the ships had plenty of deadspots which made combat into a real chore.
Its looking great by the way. :)
Oh yeah I see you've found music for the mod aswell, hurh hurh. :P
Nomada is definitly spanish ;)
Ships on different levels shouldn't impact the game in any way imo, so far I haven't seen it be a problem for me atleast. I like the ships on different levels because I think it helps the game look a lot more real.
Oh yeah, and this music will definitly be in all future releases of ORAW and Re
"Oh yeah, and this music will definitly be in all future releases of ORAW and Re"
Nooooooooooooooo.com
Great. :D
It ***** firing arcs up and gives you something new to balance. Example. If the ship is real low in the z axis, some of the weapons have a hard time targeting, and if you compensate through the firebone firing arc, you'll have the shot come out at a ****** angle which just is aesthetically Uggh. At any rate. That gameplay looks great. And lol @ the music.
This song... my brain is melting :D
lol! 2 bobba's? nive game play! can't wait to try this myself...
Now, what i would say is;
Hag bla GOOdabun ig big flad gon JIB...
But I'm not gunna, cyz dat would be wierd.